OpenGL News Archives
Lidnerdaum Engine is an open source purely object-oriented 3D gaming engine for Microsoft Windows and Google Android. It is based on OpenGL 3/4 and OpenGL ES 2. New features include compressed ZIP/APK bitstreams as pack files for faster mobile applications startup times, support of Android SDK 16 and more user-interface effects.
The 35th installment in a series of tutorials dedicated to promoting modern OpenGL development on Linux, with a focus on version 3.x and beyond. This tutorial is the first out of three tutorials that introduce the subject of deferred shading.
A new collection of 13 OpenGL 3.3 tutorials. These tutorials range from window creation to normal mapping and render-to-texture, and also feature a strong introduction to matrices and transformations.
Abyssal Technologies, developer of the OpenGL based engine and tool set has a new proprietary server management solution available for the hosting of commercial grade massively multiplayer games. Everything required for properly supporting and managing a commercial grade massively multiplayer title.
The GLSL Shader Library was revised due to compatibility issues with the latest AMD Catalyst driver 12.1. All OpenCL physics demo programs are now running (CPU physics only) without an installed OpenCL platform. Therefore an additional Physics and Worker Thread Framework was developed.
OGLplus is a open-source header-only library which implements a thin object-oriented facade over the OpenGL C-language API. It provides wrappers which automate resource and object management and make the use of OpenGL in C++ safer and easier.
The OpenGL Shading Language 4.0 Cookbook is a practical guide that takes you from the basics of programming with GLSL 4.0 and OpenGL 4.0, through basic lighting and shading techniques, to more advanced techniques and effects. It presents techniques for producing basic lighting and shading effects; examples that demonstrate how to make use of textures for a wide variety of effects and as part of other techniques; examples of screen-space techniques, shadowing, tessellation and geometry shaders, noise, and animation.
These OpenGL 3.3 Tutorials for Windows are written in a step-by-step fashion, starting from context creation. For those who want to learn and use modern OpenGL on Windows with no or little experience, these tutorials will give you a good foundation for your OpenGL programming.
This is the 34th installment in a series of tutorials dedicated to promoting modern OpenGL development on Linux, with a focus on version 3.x and beyond. This tutorial introduces GLFX - an effect library for OpenGL. Effect files contain multiple shader functions and allows the developer to easily define complete OpenGL programs. GLFX provides an easy to use API to parse and compile the effect files.
OpenGL has a rich set of functions to query its state. It is possible to get information on just about anything, from which shaders are attached to a program, to the values of uniforms, or the properties of the textures currently bound. However, it is also true, that to get some of this information a lot of code is required. When debugging, we end up writing code to access this and that information over and over again. This lib attempts to provide all the information with a minimal effort to the developer, for textures, buffers, GLSL programs, shaders, and variables, and a few more items.
Version 0.6.04 of the Linderdaum Engine SDK has been released. Lidnerdaum Engine is an open source purely object-oriented 3D gaming engine for Microsoft Windows and Google Android. It is based on OpenGL 3/4 and OpenGL ES 2. New version brings in the support of GLSL tesselation programs, mesh skinning on Android platform and deferred rendering. Now our OpenGL ES 2 renderer works with Mali 400 mobile GPUs.