OpenGL News Archives
DiSTI’s Human Machine Interface development tool set integrated with ALT Software’s Embedded OpenGL libraries and Lockheed Martin’s Smart Brick processor, on display at ESC
The Bino project released the first stable version 1.0.0 today. Bino is an OpenGL-based video player for stereoscopic 3D videos in a wide variety of input formats and stereo layouts. Bino uses OpenGL to support many 3D output methods, including anaglyph glasses, shutter glasses, autostereoscopic displays, and 3D TV sets. Additionally, by using the Equalizer framework (part of the OpenGL SDK), Bino supports distributed multi-display video output, e.g. for powerwalls or Virtual Reality installations. Bino is free software (GPLv3+). It currently works on GNU/Linux systems, Mac OS X, and Windows. The Bino project provides source code only; binaries for various platforms are provided by independent third parties.
The freely available online OpenGLBook.com is now up to three chapters. This chapter covers index buffers (AKA Index Buffer Objects, or IBOs), drawing complex geometry more easily, and using more primitive types.
ApiTrace is a brand new project to trace, replay, analyze and debug graphics APIs. Using it you can inspect the OpenGL state frame by frame, call by call. You can analyze every shader, every texture, every buffer. You can also edit the trace itself and see the effects it would have on rendering in real-time. A number of screenshots and more information is available here.
OpenGL based, Redsdk is the first graphics Software Development Kit which integrates real-time 2D & 3D visualization as well as photo-realistic rendering from a single API. Thanks to its patented hybrid CPU/GPU ray tracer called RED, Redsdk significantly reduces the processing time of still images and animations.
flextGL is a new tool for OpenGL extension loading that generates source code directly from the opengl.org “.spec” files. It gives the programmer control over the exposed OpenGL version and extensions.
The new version 0.9.6-R1 of the free open-source, cross-platform 3D application framework PixelLight has been released. This release continues integrating other open source projects. This time the plugin libRocket_PL was added to integrate the free open source HTML/CSS game interface middleware libRocket into PixelLight. Another new feature worth mentioning is the support of uniform buffer (UBO, aka constant buffer). Beside the usual bugfixing and performance improvements, more user feedback and wishes have been realized.
SGI has updated their list of OpenGL courses. Course are currently available in Fremont California and Winnersh, England. The OpenGL Programming course helps application programmers master platform-independent graphics programming using OpenGL.
Pixel Noir demo showcases cinematic real-time graphical effects provided by our OpenGL render-engine
Pixel Noir is a demo coming out of a lab course at Vienna University of Technology. Technical features of the demo include: OpenGL core profile and extension loader automatically generated from the OpenGL specification, OpenGL 3.3 core profile and COLLADA based content pipeline.
Remo 3D is an effective tool for creating and modifying 3D models intended for realtime visualization. Remo 3D is using OpenSceneGarph and OpenGL for rendering. The primary file format is OpenFlight® . Remo 3D is currently available for Microsoft® Windows® 7/Vista/XP/2000 and Linux. This new version of Remo 3D brings substantially improved rendering performance, a more natural mouse control of the model view and official Windows 7 support. A fully functional 30 days evaluation license is available. The full list of new features and improvements can be found in the release notes on our website
Jellypie Software have released 3D Box Shot Pro. Using hardware accelerated OpenGL Shaders for reflections, shadows and lighting 3D Box Shot Pro raises the bar significantly in virtual packaging design. With 3D models displaying an amazing level of detail, 3D Box Shot Pro can create stunning DVD cases and software boxes for print or the web.
One more chapter has been released to OpenGLBook.com, dealing with setting up a first Vertex Buffer Object to draw some simple geometry.
The DiSTI Corporation supplied the award‐winning GL Studio software toolkit to enhance simulated research within the Mars500 project. GL Studio empowered the Human Machine Interface (HMI) design and control for the manned transportation rover simulation, creating the rover’s sophisticated graphical cockpits and depicting the complex behaviors that drive the actual Martian terrain vehicle. Mars500 is a $15 million joint experiment run by the European Space Agency (ESA), Russia, and China, to study and bring feasible solutions to the complex psychological and technical challenges for long spaceflights.
TessMark is an OpenGL 4 benchmark and tech-demo that uses the new hardware tessellation features exposed by the OpenGL API and available on the latest graphics cards like the NVIDIA GeForce GTX 400 / GTX 500 or AMD Radeon HD 5000 / HD 6000. Several options allow to change the rendering: tessellation levels (X8, X16, X32 and X64), map sets (displacement mapping) as well as post processing effets including FXAA.
Several new Windows OpenGL 3 tutorials are available online. The new tutorials cover the following topics:
- Deferred Water Rendering / Screen Space Water
- Deferred Particle Rendering
- Deferred Lighting
- Volumetric Light Scattering