OpenGL News Archives
Visualization Library is a C++ middleware for high-performance 2D and 3D graphics applications based on the industry standard OpenGL 1.x-4.x, designed to develop portable applications for the Windows, Linux and Mac OS X operating systems. This new release includes GPU raycast volume rendering examples, MFC/MDI support, experimental tessellation shaders, enhanced framebuffer objects support and several other enhancements.
The new version of FurMark, the popular OpenGL stress test utility for graphics cards, is available. This new version comes with the support of latest cards (GTX 500 and HD 6000), a programmable GPU temperature alarm as well as an updated 3D rendering.
The new version 0.9.5-R1 of the free open-source, cross-platform 3D application framework PixelLight has been released. OpenGL is used within the main renderer. Beside the usual bugfixing and feature completion, there are several migrations in this release. PixelLight is now using ‘nullptr’ introduced by C++0x, migrated from C style casts to C++ style casts and under MS Windows, Microsoft Visual Studio 2010 is now used as the main development IDE. There are also new features like the plugin SPARK_PL integrating the free open source particle engine SPARK. The SDK now includes two new demos, one of them shows how picking works.
Cg is a cross-platform shading language with a complete effect system for OpenGL, Direct3D, and console shader development. The February 2011 release includes:
- Improved DX11 tessellation support
- Resolved an issue with nearly identical user defined types
- Resolved an issue with default values from unreferenced uniform parameters
- Support setting matrices beyond 96 float constants in the vp30 profile
- Application supplied compilation options now override those set by cgGLSetOptimalOptions
- Improved support for 'const' variables in the GLSL profiles
- Added sampler state documentation
Updated Cg 3.0 reference documentation is available for browsing.
Experts CAD users join technical experts form SolidWorks, AMD and Dell in an open panel webinar to discuss optimizing your hardware and software setup. Bring your questions to ask the panel (OpenGL, OpenCL and remote graphics questions encouraged): Thursday February 17, at 12:00pm EST/9:00am PST
Neil Trevett, president of The Khronos Group invites you to attend GDC 2011, and visit The Khronos Group booth #1444.
Now available from Amazon is the OpenGL 4.0 Specification book in Japanese.
Proximal Studios is running an OpenGL Demo Challenge. The current challenge is to produce a demo featuring reflections for a platform of your choice. Advanced producers are encouraged to incorporate secondary technologies (such as a webcam) in order to facilitate viewer interaction. The demo is running from February 1st until February 28th. Complete rules and details of what are required for your submission are available on the Demo Chronicles website. The challenge is open to beginner and experienced OpenGL programmers alike.
G-Truc Creation has placed their OpenGL Samples Pack and OpenGL Mathematics (GLM) library into the official OpenGL SDK.
The new version of GeeXLab is available. GeeXLab is a tool for quick coding and prototyping of real time 3D scenes with Lua, Python and OpenGL shading language (GLSL). GeeXLab 0.2.10 brings bugfixes and minor features as well as new Lua demos. LuaGL is also supported in order to provide OpenGL API support from Lua.
NeuroSystems released a new video showing 3D realtime photorealistic Augmented Reality and Computer Vision achieved with its technology Kort-X (artificial intelligence) and P.U.R.E. (rendering engine) featuring realtime Global Illumination rendering using OpenGL 3.0 (GPU used is ATI Radeon HD5970 Dual-GPU).