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OpenGL News Archives

KDE to Improve User Experience with OpenGL ES and OpenGL 3

KDE is an international team developing Free, Open Source Software for desktop and portable computing. For the next major release, 4.6, of their mobile workspace they plan to port compositing stack to OpenGL ES and improve performance for desktop workspace. Looking even further into the future, for KDE Software Compilation 4.7, they plan to take advantage of OpenGL 3 features to offer even better user experience on the desktop workspace. Further details are available on developer’s blog.

Jul 30, 2010 | Read article... | Permalink

Accelarating OpenGL to catch up and pass DirectX 11?

Japanese freelance journalist posted a detailed report of OpenGL BOF at SIGGRAPH. OpenGL 4.1 was the highlight.

Jul 30, 2010 | Read article... | Permalink

OpenGL 3.3 and 4.1 reference pages now online

You asked, we listened.The OpenGL reference pages have been updated for OpenGL 4.1 and OpenGL 3.3. Both sets of reference pages are now online.

Jul 29, 2010 | Read article... | Permalink

OpenCL BOF and OpenGL BOF presentation slides from SIGGRAPH available online

Did you miss either the OpenCL BOF or the OpenGL BOF at SIGGRAPH? You can now view the presentation slides online. Included from the OpenCL BOF is the Overview with Neil Trevett, Rendering the Breeze with Graphic Remedy, Intel and OpenCL and Optical Flow with NVIDIA. The following presentations are available from the OpenGL BOF: What’s new with OpenGL 4, GLSL 4 tips and tricks, an Ecosystem update, Graphics benchmarking goes to 11, and Mixed OpenGL and OpenCL debugging and profiling using gDEBugger.

Jul 29, 2010 | Read article... | Permalink

Leadwerks Engine 2.4 and pureLIGHT powered by OpenGL

Leadwerks Engine 2.4 is now available, featuring integration with pureLIGHT lightmapping. Leadwerks deferred dynamic lighting combines with pureLIGHT global illumination lightmaps to deliver the most advanced real-time lighting in the world. Leadwerks Engine 2.4 also supports dynamic colored shadows for stained glass effects. Particles can cast translucent shadows that combine with solid shadows, and volumetric clouds can now cast real shadows on the ground. Leadwerks Engine is powered by OpenGL and supports direct OpenGL programming and custom GLSL shader effects.

Jul 28, 2010 | Read article... | Permalink


Join Barthold Lichtenbelt and Mark Kilgard at an NVIDIA-sponsored session dedicated to OpenGL at SIGGRAPH 2010 to learn about OpenGL 4.x. Join the free lecture Wednesday, July 28th from 10:15-11:30 in Room 402.B for the Los Angeles Convention Center.

Jul 28, 2010 | Read article... | Permalink

The Khronos Group has just one BOF today. The much anticipated OpenGL BOF at 5:15pm at the Wilshire

The much anticipated OpenGL BOF is today! Starting at 5:15pm at the Wilshire Grand Hotel in the “Los Angeles” room. Jon Peddie from Jon Peddie Research will be opening the BOF followed by Barthold Lichtenbelt–What’s new with OpenGL 4, Bill Licea-Kane–GLSL 4 tips and tricks, Jon Leech–OpenGL Ecosystem update, Ian Wiliams–Graphics benchmarking goes to 11 and Yaki Tebeka from Graphic Remedy. Prized to be won based on OpenGL trivia include:

  • 5 SuperBible 5th Edition–Pearson (Addison-Wesley)
  • 1 Quadro Graphics Card–NVIDIA
  • 1 ATI FirePro V5800 workstation GPU–AMD
  • 3 gDEBugger GL one-year license–Graphic Remedy

Yesterdays OpenCL BOF was standing room only, so be sure to arrive early to get a seat! We look forward to seeing you there!

Jul 28, 2010 | Read article... | Permalink

NVIDIA releases OpenGL 4.1 drivers

Just one day after OpenGL 4.1 was released, NVIDIA has OpenGL 4.1 drivers ready for download. Currently there are WHQL-certified Windows drivers and Linux drivers, which provide full support for OpenGL 4.1 and GLSL 4.10. One of the follow graphics cards is required to get access to new OpenGL functionality: Quadro Plex 7000, Quadro 6000, Quadro 5000, Quadro 5000M, Quadro 4000, GeForce GTX 480, GeForce GTX 470, GeForce GTX 465, GeForce GTX 460. Complete details and downloads are available on the NVIDIA developer website.

Discuss your experience and thoughts about these drivers on our OpenGL driver feedback forum.

Jul 27, 2010 | Read article... | Permalink

SIGGRAPH Day 1: COLLADA and OpenCL BOF today!

The Khronos Group has two BOFs today. First up is COLLADA at 1pm in the LACC room 402A. Prizes include two copies of Bartlett & Jones Publisher - Game Engine Gems 1. Second BOF for today is OpenCL at 4pm, also in the LACC room 402A. Prizes include over $5000 in state-of-the-art Workstation AIBs:

  • Two Fermi-based NVIDIA Quadro FX 5000 – packed with 2.5GB GDDR5!
  • Two Cypress-based ATI Radeon 5870s!
  • 3 gDEBugger licenses

Prizes will be awarded on knowledge of OpenCL “trivia” so come prepared! Tomorrow will be the OpenGL BOF with lots more prizes.

Jul 27, 2010 | Read article... | Permalink

AMD releases desktop OpenGL ES driver for accelerated WebGL plug-in-free 3D content on the web

AMD today announced the first OpenGL ES 2.0 driver for desktop computing environments specifically to support the WebGL standard for plugin-free 3D content on the web.

The new driver also enables software developers to use desktop PC equipped with Radeon or FirePro graphics (as opposed to embedded systems) to create applications based on OpenGL ES 2.0 for smartphones and tablets e.g. iOS4 and Android devices. This is intended to make it easier for developers to port software applications between PCs and handhelds.

The beta OpenGL ES 2.0 driver is available now and will be supported on all currently available AMD graphics products introduced since 2008, including ATI Radeon desktop, ATI Mobility Radeon, and ATI FirePro professional graphics cards.

Product is based on a published Khronos Specification, and is expected to pass the Khronos Conformance Testing Process.  Current conformance status can be found at

Jul 26, 2010 | Read article... | Permalink

Khronos Drives Evolution of Cross-Platform 3D Graphics with Release of OpenGL 4.1 Specification

The Khronos™ Group today announced the immediate release of the OpenGL® 4.1 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and 3D graphics API (application programming interface). OpenGL 4.1 is the sixth update to OpenGL specification in two years, continuing the rapid evolution of this royalty-free specification. This new version continues to maintain full backwards compatibility to enable developers to begin using new features whenever they choose, while portably accessing state-of-the-art GPU functionality across diverse operating systems and platforms. New functionality in the core OpenGL 4.1 specification includes full compatibility with OpenGL ES 2.0 APIs, the ability to query and load a binary for shader program objects to save re-compilation time, the capability to bind programs individually to programmable stages for programming flexibility, 64-bit floating-point component vertex shader inputs for higher geometric precision and multiple viewports for a rendering surface for increased rendering flexibility.

Latest specifications can be downloaded today in OpenGL Registry.
Official feedback thread for OpenGL 4.1
OpenGL 4.1 Reference Card

Jul 26, 2010 | Read article... | Permalink

OpenGL BOF will now be held in the “Los Angeles” Room at the Wilshire Grand Hotel

The Khronos Group is looking forward to seeing everyone at the OpenGL BOF. Please make a note that we had a last minute room change, so we can fit everyone in! The OpenGL BOF will now be held in the “Los Angeles” room in the Wilshire Grand Hotel. There will be lots of prizes and lots of great speakers. See you there!

Jul 23, 2010 | Read article... | Permalink

Come visit with the OpenGL ARB at the Siggraph BOF July 28th!

You are cordially invited to come listen to the latest on OpenGL 4 and more, meet fellow OpenGL enthusiasts and share a free beverage with us. We will also be giving away some awesome prices to the people that are able to quickly answer the sometimes-not-so-trivia questions. Prizes include the new edition of the OpenGL Super Bible, licenses to gDEBugger, an AMD FirePro V5800 workstation GPU and a NVIDIA Quadro workstation board.

The OpenGL BOF will be Wednesday, 28 July from 5:15 pm - 7:15 pm in the Wilshire Grand hotel, the Los Angeles room. Register for a seat now and see complete details on the website.

Hope to see you over there!

Jul 20, 2010 | Read article... | Permalink

BlendELF 0.9 Beta 2 OpenGL Game Engine Released

BlendELF is a OpenGL powered free to use and modify Open Source Game Engine by Samuel Anjam. BlendELF 0.9 Beta 2 was just released, and some of the major new features are support for common model formats like collada, 3ds, ms3d and various other formats; new scene editor EditorELF, sprites and improvements to physics.

Jul 16, 2010 | Read article... | Permalink

High-Performance OpenGL 4.0 support on the new GeForce GTX 460 from NVIDIA

The NVIDIA GeForce GTX 460 offers the gaming market a handsome speed boost. Certified for Windows 7 with stellar initial reviews, with the cards earning high marks for performance and compatibility as well as overall power profile and heat output.

Jul 15, 2010 | Read article... | Permalink

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