OpenGL News Archives
The OpenGL Samples Pack is a collection OpenGL code samples made as simple as possible to document how to use OpenGL. Version 126.96.36.199 provides 29 OpenGL 3.3 code samples exposing some of the new features: explicit attributes, sampler object and timer query.
AMD has released a preview of their OpenGL 4.0 drivers for ATI Radeon HD 5000 Series Graphics Adapters. The same driver package also supports the OpenGL 3.3 specification on the ATI Radeon HD Series & ATI FirePro Graphics Adapters. More information about the release, including a location from which to download the drivers, can be found here.
Seac02 LinceoVR 3.3 OpenGL based augmented reality realtime renderer and raytracer now fully supports ATI GPU. Realtime shadows, realtime animations, IBL lighting and advanced GLSL shading fully supported on ATI with LinceoVR and his web viewer in virtual reality mode and augmented reality mode. Free trial available to download.
The Open Toolkit is an advanced, open-source C# OpenGL/OpenAL/OpenCL wrapper. It is fast, easy to use and is compatible with all .Net/Mono languages (C#, VB, C++, F#, Boo) and all major platforms (Windows, Mac OS X, Linux, BSD, Solaris, iPhone/iPad). This release introduces a NSIS-based installer for Windows, an improved build system and various documentation and stability fixes. Users of previous versions are strongly encouraged to upgrade. Downloads available here. With the 1.0 release imminent, the Open Toolkit is actively looking for packagers and maintainers for various platforms. If you are interested in creating a package for a specific platform please contact “the_fiddler” on http://sourceforge.net or create an issue report on http://www.opentk.com.
Version 1.6.3 adds several notable enhancements including 6-axis labeling, high quality image export for journal publication, 2.5 surface plotting, visibility toggling and plot type overlay.
Regular contributor to the OpenGL.org forums has taken the time to write up an in-depth review of the recent OpenGL 4.0 release. Groovounet, as he is known by in the forums, writes “OpenGL 4.0 is the new specification for GeForce GTX 4** and Radeon HD 5*** hardware: aka Direct3D 11 hardware level. In this review we go through all the new features and explore some details of those.”
Lavalys recently posted EVEREST Ultimate Edition .5.30.2065 Beta to their site. This latest beta release has added support for OpenGL 3.3 and OpenGL 4.0. EVEREST Ultimate is an industry leading system diagnostics and benchmarking solution for enthusiast PC users, based on the award-winning EVEREST Technology.
There will be an AMD OpenCL Training Class being held in Sunnyvale, California at Colfax International on May 4th, 2010. It is a one day class with several lab sessions interspersed between lectures. Introductory pricing for this class is $200/person. A complete list of upcoming OpenGL training sessions is available at Khronos.org.
NVIDIA has released a new version of its GPU Computing SDK. This version supports Fermi architecture and will allow GPU computing developers to prepare their code for Fermi-based graphics cards. GPU Computing SDK is made up of CUDA 3.0 Toolkit as well as the OpenCL SDK. The official NVIDIA page is here.
NVIDIA is pleased to announce the immediate availability of drivers supporting OpenGL 3.3 for Geforce and Quadro, only one week after the OpenGL 3.3 standard was released by the OpenGL ARB. OpenGL is the most widely adopted 2D and 3D graphics API (application programming interface) that is deployed on all major desktop operating systems. Download the NVIDIA OpenGL 3.3 drivers today!
All of the session slides from the 2010 GDC Khronos Group sessions are available online in PDF format. Slides sets available include:
The Khronos Group continues the progress of streamlining the OpenGL API. One very important step in this battle has been made just a few days ago by releasing two concurrent core releases of the OpenGL specification, namely version 3.3 and 4.0. This is a major update of the standard containing many revolutionary additions to the tool-set of OpenGL that need careful examination. In this article I would like to talk about these new features trying to point out their importance and touching also some practical use case scenarios.
The GLLoader, a subproject of Klay Game Engine, is an OpenGL extension loading library. It supports OpenGL core 1.0 to 4.0, OpenGL ES core 1.0 to 2.0, as well as WGL, GLX, and other GL extensions. The GLLoader also includes a datebase of all entries, tokens and typedefs in OpenGL in XML format.
The latest ATI FirePro v8.702 driver release incorporates tremendous application tuning efforts with boosts in OpenGL application performance across the board with some notable standouts: CATIA by more than 25% and 3ds Max & PTC Pro/Engineer by more than 20%. In addition the driver now supports blue-line stereo for synchronizing 3D glasses, 10bit- color in PhotoShop and 5.1 Dolby Digital & 5.1 DTS surround sound over the displayport connector.
V3.co.uk interview Neil Trevett from the Khronos Group at GDC 2010. Neil explains what OpenGL 4 is all about, how it relates to the developers, users and graphics companies, where OpenGL has been and where it is going. This is an excellent way to spend five minutes to see what all the excitement is about. Watch the video now, or read more about it on the V3 website.