OpenGL News Archives
Immaginaria Ltd is proud to announce a major update to TNGViewer, featuring support for multiple independent windows, each with its own state, via the File->New option. This enables viewing multiple models and scenes in a natural way. OpenGL resources (such vertex and fragment shaders, textures, and so on) are shared among windows as much as possible: e.g. if you open multiple models that refer to the same textures, a single copy of any given texture will be used. This release also adds support for a couple of useful preference settings, namely the initial antialias level and frame rate for new windows.
HPMC is an implementation of the method described in C. Dyken, G. Ziegler, C. Theobalt, H.-P. Seidel, High-speed Marching Cubes using Histogram Pyramids, Computer Graphics Forum 27 (8), 2008. The library analyzes a lattice of scalar values describing a scalar field that is either stored in a Texture3D or can be accessed through an application-provided snippet of shader code. The output is a sequence of vertex positions and normals that form a triangulation of the iso-surface. HPMC provides traversal code to be included in an application vertex shader, which allows direct extraction in the vertex shader. Using the OpenGL transform feedback mechanism, the triangulation can be stored directly into a buffer object.
The new version of OpenGL based AsdGraph3D Excel Addin adds Spin And Animate mode for power presentation and visualization of true 3D graphs within Excel.
NeoAxis Engine, version 0.83 was just released and is a step to web integration, supporting all major browsers including FireFox, Internet Explorer, Google Chrome, Opera and Safari. NeoAxis Engine is a complete integrated development environment for creating interactive 3D graphics including 3D virtual worlds, AAA games, and realistic simulations. The system comprised of both a real-time 3D engine and a suite of full featured tools supports both OpenGL and DirectX
Ardor3D’s development team is proud to announce the 0.6 release of their API. This new release features several new major features such as CPU and GPU based skinning, “MegaTexture” support, procedural terrain and image generation, an Ardor3D based user-interface system, improved automatic resource cleanup and much more.
Immaginaria Ltd. is happy to announce an update to TNGViewer, featuring support for older OpenGL cards that lack rectangular texture features. These include several integrated chipsets such as the Intel 915 and 945 families, as well as others; vertex shading support is still required on all cards. The latest TNGViewer release also fixes a nasty issue, which prevented texturing to be applied correctly to several popular models, such as the free 3D resources from NASA.
VMWare recently released new Gallium3D drivers usable by guest operating systems running within VMware’s virtualization platform. The drivers will allow virtualized guests to have accelerated access to X11, OpenGL, OpenCL, X-Video, XvMC, and all sorts of other possibilities, limited only by what’s supported by the available state trackers.
NVIDIA and its ecosystem partners will deliver, over the next few months, the industry’s broadest set of software releases to developers using GPU Computing in their work. These updates feature major releases across a broad spectrum of GPU Computing development languages, tools and libraries. NVIDIA is releasing its R195 driver which includes new extensions to its OpenCL 1.0 conformant driver and toolkit. The new extensions include support for double precision, OpenGL interoperability and the new OpenCL Installable Client Device (ICD).
The Khronos™ Group today announced strong industry support and a wide range of shipping products utilizing OpenCL™ at SC09 (an international conference for high-performance computing). A number of demonstrations and tutorials from Khronos Group members highlighting the power and scalability of OpenCL will also be a major part of SC09. Khronos released a conformance suite for the OpenCL 1.0 specification in May 2009 that exhaustively tests both the functionality and numerical accuracy of OpenCL implementations before they are licensed to use the OpenCL trademark. A number of shipping products from working group members have successfully passed OpenCL conformance including products from AMD, Apple and NVIDIA. The current list of conformant products can be found on the Khronos website.
The Open Toolkit library is an advanced, low-level C# wrapper around OpenGL, OpenCL and OpenAL. It is suitable for games, scientific applications and any other project that requires 3d graphics, audio or compute functionality. Version 1.0 beta-1 introduces type-safe OpenGL ES 2.0 binding and a large number of new OpenGL tutorials on triangle picking, shaders, cubemaps and vertex buffer objects. It also contains a significant number of bug- and stability fixes; improves multi-monitor support; and improves support for multithreading. Due to the amount and impact of the included bug fixes, users of previous versions are strongly encouraged to upgrade.
Parallels Desktop 5.0 for Mac was announced with its developer claiming this version of virtualization software runs 64-bit Windows 7 22% faster than its nearest competitor on a MacBook Pro. Part of the speed improvements are thanks to a graphics upgrade using OpenGL. Seven times better graphics performance for games and 3D applications than the previous version with Direct X 9Ex with Shader Model 3 and OpenGL 2.1 support. Superior graphics performance for Linux guests through OpenGL 2.1 support.
Stephane Marty presents SUBSTANCE for Windows XP/Vista/Seven. SUBSTANCE is a new realtime 3D application for producing photorealistic Evolutionary and Organic Art powered by new technologies P.O.M.E. (Procedural Organic Modeling Engine) and P.U.R.E. (Physically-based Unbiased Rendering Engine). SUBSTANCE uses OpenGL for realtime rendering, including global illumination. A free version is available for download from NeuroSystems’ website.