OpenGL News Archives
The Champion the 3D Web using COLLADA contest ends today. If you have not uploaded your entry yet, you have just until midnight to do so. Grand Prize consists of $5,000, a COLLADA T-Shirt, a guest appearance at a future Immersive Education Initiative in-world (virtual) event and one downloadable copy of Swift 3D v6. For a complete list of prizes, please visit the Contest website.
Bitmanagement introduces the new release of BS Contact 7.2 Stereo for Windows at Siggraph 2009. BS Contact enables the visualization of applications in Virtual Reality and Augmented Reality through integration of interactive realtime 3D technology. Supporting all 25 main features of the BS Contact 7.2 Web3D and including significant improvement in quality and appropriate software for major 3D-hardware manufacturers. In BS Contact Stereo OpenGL (GLSL) dynamic shaders can be used.
Here is a small code sample that shows how to build a perspective projection matrix. This method is useful when OpenGL 3.1 compliant code is required.
FirePro v8750 ups the ante with 2GB frame buffer, high bandwidth, and CrossFire Pro (multi-GPU) tech
AMD announced a new flagship FirePro workstation graphics card, the ATI FirePro V8750. It provides 800 shader engines, 2GB GDDR5 frame buffer, up to 115.2GB/s of memory bandwidth, lower power consumption and quiet performance. The card will support the new ATI CrossFire Pro for combining multiple GPUs to scale application performance as well as the new FirePro S400 genlock and framelock synchronization card.
AMD HAS RELEASED a new GPU for embedded graphics applications. AMD claims this chip has triple the 3D graphics performance of its earlier embedded products. The ATI Radeon E4690 GPU supports OpenGL 3.0 and Microsoft DirectX 10.1. The second-generation AMD Unified Video Decoder includes hardware acceleration of H.264 and VC-1 high-definition video as well as MPEG-2. It has 512MB of 700MHz GDDR3 graphics memory on chip.
ISS Interactive is a free Windows program to explore the International Space Station based on multiple 3D windows. A one million polygon NASA model of the ISS is embedded in the program. Modules and structures can be added and removed like building blocks and structural details can be rapidly accessed. 3D views can be saved and quickly recalled. The user interface is based on Auto-Focus navigation and 3D-Multi-windows. All 3D rendering and multi-view management is based on the OpenGL API. ISS Interactive is available for download here.
The BlockMap data structure is an efficient and compact representation which stores in a small texture all the information to render city blocks. Developed at the Visual Computing Laboratory - CNR, it encodes color, normal and ambient occlusion term for the vertical facades and sloped roofs of the buildings. Using modern OpenGL and GLSL for preprocessing and ray-casted visualization, the BlockMap and its evolution are used to build a realtime multiresolution renderer for large urban models.
Learn everything you need to get started creating high-performance, 2D and 3D OpenGL applications on the iPhone from gaming industry veteran and iPhone indie game developer Noel Llopis. Noel will teach you how to create 2D and 3D OpenGL applications in this two day class designed for Cocoa-Touch/UIKit iPhone programmers.
The unique feature list of 190.38 WHQL includes support for OpenGL 3.1 as well as CUDA 2.3 for improved performance in GPU computing applications. Geforce 190.38 WHQL performs as a solid set of drivers should, although there are occasional hiccups as with any. The Nvidia driver team has done itself well this time.
ATI released Catalyst 9.7 drivers, covering HD2000 series and newer cards. The Windows Vista and 7 drivers are available now; with XP drivers arriving within a day. Changes to Catalyst Control Center are included in this release, as is ATI video encoder support for Windows 7, performance improvements for games where framerates are limited by CPU, and the usual bug fixes. Notable in this release is added support for OpenGL extensions: EXT_provoking_vertex and EXT_vertex_array_bgra.
Immaginaria Ltd. is proud to announce an update to TNGViewer, which adds robust support for older OpenGL cards with little or no fragment shading capabilities (such as nVidia GeForce FX 5200 or ATi Radeon 9000). The update contains several bug fixes and performance improvements, besides support for the latest Autodesk FBX SDK. Furthermore, TNGViewer now features a new, graphical browser (called “Top Scenes”) to access the most-often visited scenes/models via thumbnails.
The Khronos Group has announced that the “Champion the 3D Web using COLLADA” contest has been extended to midnight July 31st 2009. For all you artists out there that either missed the contest first time round, or just didn’t have time to create and submit your artwork, now is the time to enter! The contest has also been opened up to people in any country. So if you are not within the United States, you can now enter the contest. Winners will be announced during Siggraph 2009 in New Orleans.
Clutter is a free software tool-kit that makes it easier to develop compelling user-interfaces that use OpenGL / OpenGL ES, is now nearing its version 1.0 release. Emmanuele Bassi with the Intel Open-Source Technology Center has announced the release of Clutter 1.0 Release Candidate 3.
Visualization Library, the OpenGL 2.1 based framework for portable 3D graphics has been released for beta testing! Among the new features this latest release introduces support to OpenGL-accelerated occlusion culling via GL_ARB_occlusion_query, enhanced support to framebuffer objects, polygon tessellation, bicubic Bezier surfaces, extrusions, catmull-rom interpolators, molecule visualization, portal/sector scene management and various other enhancements.
Mesa is a free and open-source implementation of the OpenGL specification. The most significant new feature in Mesa 7.5 is Gallium3D architecture for building closs-platform 3D graphics drivers. Beyond introducing Gallium3D, Mesa 7.5 also brings support for several new OpenGL extensions, reworked two-sided stencil support, updated SPARC assembly optimizations, initial support for separate compilation units in GLSL compiler, and various other fixes and optimizations.