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OpenGL News Archives

Visualization Library a3.2.440 Released With OpenGL-Based Volume Rendering Screenshots

Visualization Library is a cross-platform OpenGL-based C++ visualization toolkit dedicated to visualization professionals. This new release brings an enhanced volume visualization engine implementing realtime Blinn-Phong lighting with the OpenGL Shading Language, isosurface extraction via marching cubes, DICOM file support to read and write medical images and volumes, plus many other enhancements. A set of volume visualization screenshots can be found here, here and here. For more information on Visualization Library features visit our website.

May 29, 2009 | Read article... | Permalink

Game Engine Gems Call for Papers

Jones and Bartlett Publishers is pleased to announce a new book series entitled Game Engine Gems, produced by some of the same people who created the Game Programming Gems series almost ten years ago. The paper submission period for Game Engine Gems is now open through August 1, 2009. The theme of the book includes everything having to do with game engine design and implementation. Specific topics include rendering techniques, shaders, interaction with graphics APIs such as OpenGL or DirectX, scene organization, visibility determination, collision detection, audio, user interface, input devices, memory management, artificial intelligence, resource organization, and mathematics. Paper proposals can be submitted on the official Game Engine Gems website.

May 27, 2009 | Read article... | Permalink

NVIDIA to host the first GPU Technology Conference

NVIDIA Corporation announced that its inaugural GPU Technology Conference will take place September 30 to October 2, 2009. The event will focus on how developers, engineers, and researchers are using the GPU to solve the world’s most important computing challenges. The conference will encompass three simultaneous events—the Emerging Companies Summit, the GPU Developer Summit, and the NVIDIA Research Summit. The GPU Developer Summit will be a 3-day series of technical presentations, tutorials and panels aimed at developers of consumer, professional and high performance computing applications looking to exploit more of the GPU’s parallel processing power using industry-standard languages such as C/C++ and Fortran as well as APIs such as Direct3D, DirectX Compute, OpenCL™ and OpenGL.

May 27, 2009 | Read article... | Permalink

The performance advantage of OpenGL VBOs for CAD visualization in CATIA

his video demonstrates how OpenGL VBO (Vertex Buffer Object) support enables three times the visualization performance in CATIA v5. This comparison was running on FirePro V5700 and Lenovo D20 Xeon system.

May 26, 2009 | Read article... | Permalink

gDEBugger V5.1 Adds VBO data viewing - OpenGL debugger and profiler

The new gDEBugger V5.1 adds the ability to view Vertex Buffer Objects (VBOs) data. The Textures and Buffers viewer Data View tab displays the selected VBO’s data in a spreadsheet. The user can select the displayed data format, offset and stride. gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows, Mac OS X and Linux operating systems.

May 21, 2009 | Read article... | Permalink

NeoAxis OpenGL accelerated Game Engine 0.81 released

NeoAxis Group Ltd has just released next update of its modern 3D game engine. NeoAxis Engine is a complete integrated development environment for creating interactive 3D graphics including 3D virtual worlds, AAA games, and realistic simulations. The system comprised of both a real-time 3D engine and a suite of full featured tools. Main updates includes: New 3dsMax Exporter: Mesh export, material export, texture export and converting, skeletal animation support; Integrated tool for converting textures into different formats; Particle systems optimizations; Terrain: Fixed pipeline support. Also license conditions are changed: Cost of Commercial License reduced to 395$; Period for free updates of Indie and Commercial licenses increased up to two years.

May 19, 2009 | Read article... | Permalink

ThreeDify releases OpenGL based ActiveSolid 2.6.9 for Microsoft Office

ThreeDify releases OpenGL based ActiveSolid for Microsoft Office, an affordable 3D report enabler for knowledge workers. With this release, users can create, edit and markup 3D models directly inside Excel and Word; generate LOP (List of Object Properties) or BOM (bill of material); create 2D snapshots from 3D designs right inside Excel or Word and save as part of Excel or Word file format.

May 15, 2009 | Read article... | Permalink

NVIDIA CUDA Toolkit v2.2 offers improved OpenGL performance

NVIDIA released an update to their CUDA Toolkit and SDK for GPU Computing, to version 2.2. A few of the major new features include support for Microsoft 7, improved performance of OpenGL applications running OpenGL graphics functions on different GPUs, profiling of C coded applications to use the computers GPU as well as the CPU and the ability to read and write from pinned system memory.

May 11, 2009 | Read article... | Permalink

NVIDIA releases update to OpenGL 3.1 drivers

NVIDIA just released an update to their OpenGL 3.1 drivers for Linux and Windows, which implement full support for OpenGL 3.1 and GLSL 1.40. Specifically, the previously missing UBO functionality as well as several bug fixes are included in this release.

May 05, 2009 | Read article... | Permalink

Tech Soup announces its first OpenGL 3 training course

Tech Soup announces its first OpenGL 3 training course, July 20-23, 2009, in Washington DC. The course covers new features in OpenGL 3, porting strategies, the OpenGL Shading Language, and 3D graphics concepts. Students learn the mechanisms behind fast, efficient, current 3D graphics with OpenGL 3 in a hands-on environment featuring several coding labs. Visit the Tech Soup web site to register online.

May 05, 2009 | Read article... | Permalink

Call for Authors: ShaderX8

After the tremendous success of the first seven entries to the ShaderX book series, we are looking for authors for ShaderX8. The upcoming book will cover advanced rendering techniques that run on the DirectX and/or OpenGL run-time or any other run-time with any language available. It will include topics on: Geometry Manipulation; Rendering Techniques; Handheld Devices Programming; Effects in Image Space; Shadows; 3D Engine Design; Graphics Related Tools; Environmental Effects. This time we will additionally have a section dedicated to mathematics for graphics programmers. Proposals are due by May 19th, 2009. Please send them to wolf at An example proposal, writing guidelines and a FAQ can be found here. If you already downloaded this package, please download it again. There is an updated ShaderX FAQ in there. The schedule is available here.

May 04, 2009 | Read article... | Permalink