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OpenGL News Archives

The Open Toolkit 0.9.7 released with OpenGL 3.1 support

The Open Toolkit is a free, cross-platform OpenGL/OpenAL wrapper for C# and other .Net/Mono languages. This release introduces OpenGL 3.1 support, improves the type-safety of the 3.0 bindings and enables automatic error checking for OpenGL.

Mar 30, 2009 | Read article... | Permalink

ATI ships FirePro V7750 with 1 GB frame buffer and OpenGL 3 support

The new ATI FirePro V7750 offers 1 GB frame buffer, OpenGL 3 support, 2 Display-Ports, 30-bit graphics pipeline, GPGPU support and more. But the got-to-have-it news is the price of $899

Mar 30, 2009 | Read article... | Permalink

Mesa 7.4 OSS implementation of OpenGL released

Mesa is a free and open-source implementation of the OpenGL specification. Mesa 7.4 is the latest stable release and implements the OpenGL 2.1 API and brings support for GLSL version 1.20. Intel DRI drivers now use GEM and DRI2.

Mar 30, 2009 | Read article... | Permalink

AMD shows OpenCL-based Havoc physics at GDC

AMD showed off OpenCL-accelerated Havok gaming physics at the 2009 Game Developers Conference.

Mar 27, 2009 | Read article... | Permalink

Ardor3D, a Java OpenGL 3D engine, releases version 0.4

Ardor3Ds Development team is proud to announce the 0.4 release of their API. This new release features many new API enhancements as well as improvements to process to make it easier to develop with the technology.

Mar 26, 2009 | Read article... | Permalink

Algoryx releases OpenGL based Algodoo - Phun Edition

Algoryx Simulation AB, Umeå, Sweden, today announced the release of Algodoo - Phun Edition for download. Algodoo is a 2D-simulation environment for creating interactive scenes in a playful, cartoony manner, making use of the physics that we use to explain our real world. It utilizes OpenGL for eye pleasing cartoon style rendering of physics simulations. The Phun Edition is free for personal non-commercial use and is a substantially updated version of its popular precursor, Phun 2D Physics Sandbox.

Mar 24, 2009 | Read article... | Permalink

NVIDIA is committed to the rapid adoption of OpenGL 3.1 - beta drivers available now

NVIDIA is committed to the rapid adoption of OpenGL 3.1 and we are proud to release our beta drivers on the same day as the specification itself.  Drivers for both the Windows and Linux platforms are available and can be downloaded here.

Mar 24, 2009 | Permalink

Khronos Releases Streamlined OpenGL 3.1 Specification

The Khronos™ Group announced it has publicly released the OpenGL® 3.1 specification that modernizes and streamlines the cross-platform, royalty-free API for 3D graphics. OpenGL 3.1 includes GLSL™ 1.40, a new version of the OpenGL shading language, and provides enhanced access to the latest generation of programmable graphics hardware through improved programmability, more efficient vertex processing, expanded texturing functionality and increased buffer management flexibility. OpenGL 3.1 implementations are expected shortly from multiple vendors. The new OpenGL 3.1 specification and more details are available here. The official OpenGL 3.1 Feedback thread is here.

Mar 24, 2009 | Read article... | Permalink

Khronos announces highlights from the News Conference and Developers Sessions at GDC 2009

Khronos is proud to announce the follow highlights in the upcoming Developers Sessions at GDC on March 24th 2009:

Streamlined OpenGL 3.1 Specification Released
Just nine months after OpenGL 3.0; Adds cutting-edge GPU functionality

OpenCL 1.0 Implementations Close to Shipping
Portable heterogeneous parallel computing; Seamless interop visual computing with OpenGL

OpenSL ES 1.0 Released for Cross-Platform Audio Processing
Extensive portable audio functionality; Enhances audio in the Khronos Mobile API Ecosystem

Khronos Launches Initiative for Accelerated 3D on the Web
Open call for industry participation and contributions; Project initiated by Mozilla

Mar 23, 2009 | Read article... | Permalink

AntZero releases AtomicView, an OpenGL based DAM

AntZero released V1.2 of its digital assets manager for Mac OS X (Windows version coming this summer) entirely based on the top of OpenGL. This application makes intensive uses of OpenGL for every visual processing going from video rendering to ultra fast user-interface navigation. Using OpenGL for rendering every single element of the software, from standard controls to media thumbnails, allowed AntZero to create a very polished and responsive user-interface, providing a unique user experience.

Mar 20, 2009 | Read article... | Permalink

FirePro OpenGL Developer Tools & SDK

AMD has released OpenGL tessellation example source code for the AMD_vertex_shader_tessellator extension as well as sample OpenGL source code that illustrates how to create and display 10-bit per component surfaces. This code is specifically intended for developers building products targeting professional users of FirePro workstation cards.

Mar 20, 2009 | Read article... | Permalink

gDEBugger for Apple’s Mac OS X will be launched at GDC 2009

Graphic Remedy will launch the first official version of gDEBugger Mac at this year’s Game Developers Conference, San Francisco, 23-27 March. On Tuesday March 24, gDEBugger Mac will be demonstrated, all day long, in the Khronos Developer University full-day tutorial area. Fully functional trial version of gDEBugger Mac is now available for download. gDEBugger is an OpenGL Debugger and Profiler. It traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger Mac brings all of gDEBugger’s Debugging and Profiling abilities to the OpenGL Mac OS X developer’s world. gDEBugger now runs on Windows, Mac OS X and Linux operating systems.

Mar 19, 2009 | Read article... | Permalink

Delphi OpenGL Community Wiki is celebrating its 1000th article

The German DelphiGL-Community is celebrating the 1000th article in its DGL-Wiki. The wiki was founded in the summer of 2004 and has become the internets largest German-speaking OpenGL reference. It started with German translations of the specification and the well known DGL-Tutorials were transferred later. Tips and tricks have been added and references of related topics like SDL and OpenAL have joined the wiki. The DGL Comunity recently added a free shader collection. If you still have questions, the nice and helpful DGL-community will answer them in the DGL forum in English or German. Congratulations to the entire Delphi OpenGL Community on this momentous occasion.

Mar 18, 2009 | Read article... | Permalink

OpenGL Bootcamp in Kloster Eberbach near Frankfurt, Germany

Big Nerd Ranch Europe, provider of intensive training classes for programmers, system administrators and web developers, announced new dates for OpenGL Bootcamp in Europe, featuring instructor Jay Anderson and his co-instructor Carsten Haubold, for April 20-24, 2009. This intensive five-day class at the old monastery Kloster Eberbach near Frankfurt, Germany is the fastest way to master the ideas and techniques of OpenGL programming by focusing on advanced level visualization techniques and elevating the materials beyond simply video game development instruction. You can view more information about this course on the Khronos website and on the Big Nerd Ranch website.

Mar 18, 2009 | Read article... | Permalink

How does an OpenGL specification get written and why use this process?

AMD’s Nick Haemel blogs about why OpenGL uses the extension process for adding new features. Simplified version: a new feature goes from Idea—> Vendor/ARB Extension—> Core OpenGL Specification, assuming hardware is capable. Extensions are proof-concept that lead to a core specification that is more stable and predictable.

Mar 16, 2009 | Read article... | Permalink

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