OpenGL News Archives
Catalyst 9.2 was released with support for three new OpenGL extensions: GL_EXT_bindable_uniform, GL_EXT_texture_shared_exponent, WGL_AMDX_gpu_association. Catalyst 9.2 supports OpenGL 3.0 and fixes the glGetString(GL_VERSION) bug when an OpenGL 3.0 context is used. FurMark 1.6.0 runs successfully with Catalyst 9.2.
The Wild Pockets 3D web engine, an embedded web plugin that supports games and other 3D web content, has entered public beta. Wild Pockets uses OpenGL for its rendering engine and leverages the GLSL language internally for creation of shaders to support advanced lighting features (per-pixel lighting, normal maps, and gloss maps). Users can sign up for the public beta on the Wild Pockets website. The plugin is currently only Windows, but a Mac version is supposed to be out soon, according to the Wild Pockets website.
Linderdaum Engine was updated to version 0.5.89. It utilizes OpenGL 2.1 and GLSL to do a real-time direct volume rendering using GPU accelerated raycasting. Different rendering modes are supported including isosurface rendering, opacity accumulation and MIP.
Version 3.0 of the ACCESS Linux Platform has been unveiled at the Mobile World Congress event in Barcelona. The new version offers a richer user interface and compliance with LiMo. ACCESS has unveiled the next major version of its Linux-based mobile software platform. The ACCESS Linux Platform (ALP) 3.0 brings a significant user interface overhaul with support for rich visual effects. It also boosts interoperability by delivering LiMo compliance. ALP’s new user interface takes advantage of these next-generation mobile hardware capabilities and OpenGL ES to facilitate richer interaction.
NVIDIA releases updated GeForce driver 182.06 for Windows. Along with a performance boost in several 3D applications, the latest release includes full support for OpenGL 3.0 on GeForce 8-series, 9-series and 200-series GPUs.
Now that OpenGL 3.0 is well on its way to a desktop nearby, you may be curious about what types of changes to expect from your favorite 3D applications. Nick Haemel from AMD points out FBOs, transform feedback, and VAOs in particular and how they map to application functionality.
OpenSceneGraph 2.8 was recently released. Written entirely in Standard C++ and built upon OpenGL, OpenSceneGraph is the industry’s leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. Along with many updates this version sees OpenGL “draw instanced” extension support and improved COLLADA support.
Glest 3.2, the free OpenGL real time strategy game and game engine has been released. This version features higher resolution shadow maps, more detailed 3D models, new tutorials and simplified user interface.
NVIDIA releases an improved version of their proprietary video driver for the Linux, FreeBSD and Solaris operating systems. The new version, Nvidia 180.29, offers full OpenGL 3.0 support for all GeForce 8 and newer graphics cards. The new version offers full OpenGL 3.0 support for all GeForce 8 and newer graphics cards and provides support for the the GeForce 9300 GE and Quadro NVS 420 GPU’s.
CadFaster|QuickStep is a completely new kind of viewer tool for 3D professionals. CadFaster|QuickStep supports both DirectX and OpenGL APIs and it is fully compatible with Microsoft Windows Vista©. Easy to use and cost effective with seamless DirectX and OpenGL integration.
OpenGL-based 3D Excel add-in AsdGraph3D version 1.5 is entering its beta stage.The add-in lets you easily create 3D graphs in Excel with the aid of OpenGL. The new version adds a substantial usability enhancement that allows user to easily select Excel cell ranges with mouse for use with AsdGraph3D (as X, Y, Z data ranges). Selected X, Y and Z cell ranges do not have to be of same dimension or size (they will be intelligently auto-resized!). Version 1.5 Beta also adds the support for pivot-table like format. AsdGraph3D is a Windows only add-in.
Available online LinceoVR 3.0, based on Opengl libraries, uses the most advanced lighting technologies for visualising in real time 3D models in exceptional realistic computer graphics, glsl materials, ambient occlusion shadows, Opengl Quadbuffer stereoscopy, allowing one’s own product to be contextualised in the real world comparing the design with the competitor’s one and offering the final customer a virtual test of the products without the need to produce them. “A single tool that renders, interacts and sets in real time, approaching even more the creativity of the designer with the concreteness of the marketing manager” - comments Seac02’s Andrea Carignano, CEO –. We have developed this product bearing in mind that the entire chain can find application space, advantages and time optimisation.’ Students who want to use the linceoVRcan download the full free “student” edition.
The new gDEBugger V4.5 adds the ability to view texture mipmap levels. Each texture mipmap level’s parameters and data (as an image or raw data) can be displayed in the gDEBugger Texture and Buffers viewer. Browse the different mipmap levels using the Texture Mipmap Level slider. gDEBugger V4.5 further introduces support of 1D and 2D texture arrays. The new Textures and Buffers viewer Texture Layer slider enables viewing the contents of different texture layers. This version also introduces notable performance and stability improvements. gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows and Linux operating systems, and is currently in Beta phase on Mac OS X.
GPU ShaderAnalyzer (GSA for short, pronounced Gee-Zah) is a tool for analyzing the performance of pixel and vertex shaders on ATI Radeon graphics cards. It gives you accurate performance estimates for your shaders and even allows you to view disassembly of the generated hardware shader. GPU ShaderAnalyzer can be used as a GUI tool for interactive tuning of your shaders or in command line mode to generate detailed reports. It supports DirectX9, DirectX10 & OpenGL.
GLee (GL Easy Extension library) is a free cross-platform extension loading library for OpenGL. It provides seamless support for OpenGL functions up to version 3.0 and 399 extensions. The latest version adds support for 5 new extensions, bringing the total to 399. This version also includes a number of fixes for recent NVIDIA extensions.