OpenGL News Archives
The last born in the family of three-dimensional scanner line Maestro. Renewed in the shape with a new Italian design. Smaller and lighter and more powerful, fast and easy to use. Maestro 3D is a three-dimensional scanner for dental and desktop applications, open and integrable in third party CAD/CAM solutions, complete with S.D.K. (Software Development Kit). Maestro 3D control software and user interface are build using AGE3D Engine. AGE3D is based on OpenGL/Direct3D, it has been created for the development of 3D applications with particular attention to the rendering of 3D data and development of games.
Presto3D is the destination site for 3D artists looking to show off their artwork in 3D. Presto3D.com now allows 3D previews to be embedded anywhere on the web. Like YouTube, anyone can embed a preview of a 3D model on any website or blog. The preview will appear just as it does on Presto3D.com, and contain links back to other work by that artist. Unlike slower Flash-based or Java-based web solutions out there, Presto3D leverages OpenGL through its high-performance Feeling Engine to display rich COLLADA content.
The ATI Catalyst 9.1 driver will be the first official driver release with the full support for OpenGL 3.0 on Radeon HD 2400 and above. It is scheduled for public download on January 28, 2009. This release will enable full GL3.0 contexts on Windows XP, Windows Vista, and Linux. Look for official FirePro support later in Q1. GL3 will be fully supported on current ATI FirePro V3700 and above cards as well as ATI Radeon HD 2400 and above with just a driver update.
AccelerEyes has released Jacket 1.0 Engine for MATLAB. Jacket enables standard MATLAB code to run on any NVIDIA CUDA-capable GPU, from the GeForce 8400 to the Tesla C1060. Jacket introduces new data types to MATLAB which let you move your data and computations to the GPU. Included with Jacket is the Graphics Toolbox for MATLAB which integrates the computational engine with the full OpenGL capabilities of the GPUs.
Mercury Visualization Sciences is pleased to announce the new Open Inventor User’s Forum now open. Open Inventor is one of the best known, and most widely used, object oriented toolkits based on OpenGL. The Open Inventor forum is the place for news, resources and discussion about Open Inventor. Sharing experiences and information from user to user is a great way to take full advantage of Open Inventor in your application. Our technical team is of course participating actively in the forum. The new User Forum replaces the old Open Inventor news group (which was great in its time) with a modern, threaded bulletin board tool. Hope to see you soon in the Open Inventor forum!
Drishti is a volume exploration and presentation tool using OpenGL Shading Language shaders and 3D textures. This release is a complete rewrite of the previous version 0.1.8. Version 1.0 uses Qt for user interface. The software provides new functionality as well as a cleaner interface for interaction and animation. Linux and MacOSX executables will be available shortly. Windows executables and source code are available for download.
AMD released its 760G Platform chipset this morning. This chipset capable of DirectX 10 and full OpenGL 2 graphics should make gaming possible even on low-cost systems by marrying the 760G platform to the Athlon X2 7000.
Algoryx releases Algodoo - novel physics educational software optimized for the Intel-powered convertible classmate PC. Algodoo utilizes OpenGL for rendering and is optimized for the integrated Intel GMA950 graphics card on the classmate PC. Algodoo is a 2D-simulation environment for creating interactive scenes in a playful, cartoony manner, making use of the physics that we use to explain our real world. Algodoo is designed to encourage young people’s own creativity, ability and motivation to construct knowledge. The synergy of science and art makes Algodoo as educational as it is entertaining.
These slides were presented at SIGGRAPH Asia 2008 for the ‘Modern OpenGL: Its Design and Evolution’ course. A long-time implementer of OpenGL (Mark Kilgard, NVIDIA) and the system’s original architect (Kurt Akeley, Microsoft) explain OpenGL’s design and evolution. OpenGL’s state machine is now a complex data-flow with multiple programmable stages. OpenGL practitioners can expect candid design explanations, advice for programming modern GPUs, and insight into OpenGL’s future.
The slides are also available from the Khronos Developer library here.
Hyperion-CADRazor Verison 3.10 which runs on OpenGL is now available for download. CADRazor is a general purpose CAD/FEA manipulation tool. With CADRazor, you can read in multiple 3D model formats: STL, OBJ, MESH, DXF, BDF, F3D. Once your model is loaded you can copy-translate, copy-rotate, scale, shift, grab and pull grid points, clip and crop the model, change color and export portions to any of the 3D formats. Animations can be created by selecting portions of the screen. Use Flyboy to do detailed walk-around reviews and drag-drop models for a build-as-you go methodology.
Graphic Remedy is proud to announce the upcoming release of gDEBugger for Mac OS X. This new product brings all of gDEBugger’s Debugging and Profiling abilities to the Mac OpenGL developer’s world. Using gDEBugger Mac will help OS X OpenGL developers optimize their application performance - find graphic pipeline bottlenecks, improve application graphic memory consumption, locate and remove redundant OpenGL calls and graphic memory leaks, and much more. To join the Beta Program, see screenshots and get more details, please visit us. gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows, Linux and Mac OS X operating systems
FurMark is an OpenGL benchmark that stresses the GPU with fur rendering. New in this version: A monitoring graph for GPU temperature is now available in Stability Test mode, the use of an OpenGL 3.0 rendering context and a post-Processing Pass. Interestingly enough there is a disclaimer suggesting people should not use FurMark for fear of safety of their hardware. Check it out.
Michele Bosi is pleased to announce the availability of Visualization Library Alpha 2. Visualization Library is an open source C++ middleware for 2D and 3D graphics applications based on OpenGL 2.1, designed to develop portable applications for the Windows XP, Windows Vista and Linux/X11 operating systems. This new release brings support to the latest OpenGL 2.1/3.0 extensions including geometry shaders, integer textures and multi-instancing, plus much more.
The first public release of Ardor3D is now out. Ardor3D is a clean slate rewrite of the popular jMonkeyEngine, with the goal of making a more professional engine with a truer open source community. Check it out today at Ardor3d.com
Rivatuner has been updated to version 2.22. This release includes a number of new features to keep you busy. GeForce 9x00 / GTX 200 series support has been added as well as ForceWare GeForce drivers up-to 181.xx and AMD ATI Catalyst 8.12 support. RivaTuner is a complete powerful tweaking environment, providing you everything you may need to tune NVIDIA GPU based display adapters. The widest driver-level Direct3D / OpenGL and system tuning options, flexible profiling system allowing to make custom settings on per-application basis, both driver-level and low-level hardware access modes, unique diagnostic and real-time hardware monitoring features and exclusive power user oriented tools like built-in registry editor and patch script engine make RivaTuner’s feature set absolutely unmatched.