OpenGL News Archives
PDFCube improved it’s rendering effectiveness in the 0.0.3 release using multitexturing and call lists. PDFCube is an OpenGL and Open Source application to smoothly view PDF documents with an added spinning cube trasition effect.
The new version of NeoAxis engine is out. NeoAxis Engine is an all-purpose, modern 3D graphics engine for 3D simulations, visualizations and games. Actually NeoAxis is a game engine: a set of different technologies that brings all you need to build your games: 3D rendering engine (based on OGRE), physics engine (based on PhysX and ODE), sound system (based on FMOD and DirectSound) and all other common components.
Today Ogre Technologies released version 0.3.3 of their new Glut-like library, Glux. This new release includes several bug fixes as well as new features, such as dynamic event filters, OpenGL 3 context support, and more. Ogre Technologies, the lead company behind Glux, says that even though Glux is growing quickly, more developers are certainly welcome. Therefor they welcome the help of any Linux-or Mac-guru that wishes to offer his/her services to port Glux to their own OS.
Here is a short tutorial about how to create an OpenGL 3.0 rendering context with the latest ForceWare 181.00 graphics drivers. This article also lists the five new OpenGL extensions exposed by ForceWare 181.00.
Today’s newly announced OpenHaptics v 3.0 application developers toolkit vastly simplifies touch-enabling for Windows (and Linux, in Jan 09) computing applications. Based on OpenGL, today’s new toolkit makes it even easier for anyone with C++ familiarity to mash-up code, try out new touch-enabled ideas and create exceptionally realistic virtual environments. OpenHaptics v 3.0 includes the industry’s first haptics microAPI that encapsulates the necessary steps for haptic programming - so developers need to write far fewer lines of code, and can try out new ideas faster.
Sun released VirtualBox 2.1.0, a major update with a slew of major new features. Among the top new features in VirtualBox 2.1.0 you will find better 64-bit support, hardware virtualization on the Mac, OpenGL 3D acceleration, easier networking on Windows and Linux plus full VMDK/VHD support including snapshots.
MysticGD announces EMotion FX 3.7, a realtime character animation system designed to be plugged into any 3D engine, game or any other product. EMotion FX supports next generation multi-core, multithreaded consoles and PC as well as single threaded environments. New in this version is Realtime Motion Mirroring, Footplant IK Solver, Jiggle Controller, 64 bit support, iPhone support and much more.
Further demonstrating its leadership and commitment to OpenGL and the standardization process, NVIDIA® today released fully supported drivers for OpenGL® 3.0 for Windows XP, Windows Vista and Linux on its select GeForce® and Quadro® solutions. These drivers enable software developers to take full advantage of all OpenGL 3.0 capabilities, accelerating their delivery of cutting-edge media platforms and applications.
U3DC is a chinese chess editor (Go, Weichi, Baduk), it’s using OpenGL to display games and FBO with multisample for offscreen rendering to create videos in real time. A technology called Massive rendering used to display a large amount of games at the same time was optimised with GL_ARB_vertex_buffer_object. The number of object displayed at the same time could reach a few hundred of thousands with a good frame rate.
BoneLab is a free program for medical professionals, students and anyone who is interested in skeletal anatomy. Rendering of views and overlays are done in OpenGL. Sectional Views of the skeletal system can be created and 3-dimensional explored. Bones can be removed and put back in place. Annotations and comments can be added to a View. Annotated Views can be exchanged by BoneLab users as very compact View files and can be searched and a custom specific dictionary is automatically maintained. It is derived from added custom annotations and allows quick access to all Views related to an anatomical term.
Pico is a graphics engine completely integrated with Maya. It means that whatever you change in Maya you’ll receive the exact result in the pico’s preview window. And this preview is 100% of what you’ll receive when playing the scene outside of Maya. Our webpage contains movie describing pico capabilities, download links, tutorials and lot more. Pico was used for creating ‘Linger In Shadows’ released by Sony on PS3.
The Khronos Group has posted the presentations from Siggraph Asia 2008 online in PDF format. These presentations cover OpenCL, OpenGL, OpenVG and COLLADA. If you were not able to make the show, then these are must read for you.
Geeks3D has updated its OpenGL extensions database with the latest Catalyst 8.12 (in beta version). This new graphics driver adds 4 new OpenGL extensions.
ALT and Channel One combine forces to provide AMD/ ATI M9/ M54 graphics processors and OpenGL libraries in end-to-end DO-178B certifiable graphics solutions for customers who build high reliability systems for the commercial avionics and military aerospace industries. This collaboration will specifically focus on technical optimizations as well as solidifying all aspects of the supply chain for the industry leading ATI Mobility Radeon™ 9000 (M9) and X1400 (M54) Graphic Processor Units (GPUs) from AMD/ATI.
The Khronos™ Group today announced the ratification and public release of the OpenCL™ 1.0 specification, the first open, royalty-free standard for cross-platform, parallel programming of modern processors found in personal computers, servers and handheld/embedded devices. OpenCL enables software developers to take full advantage of a diverse mix of multi-core CPUs, GPUs, Cell-type architectures and other parallel processors such as DSPs to greatly improve speed and responsiveness for a wide spectrum of applications in numerous market categories from gaming and entertainment to scientific and medical software.