OpenGL News Archives
FPS Express allows you to make first-person 3D shooter game with ease and without any knowledge of programming. FPSE uses OpenGL renderer with vertex/pixels shaders 2.0 for drawing entire level and enemy objects. For high quality of rendering, specular normalmapping is used. Requirements include a graphics card with support for OpenGL 1.6 and vertex/fragment shaders 2.0 and Windows 98/XP/2000/Vista.
S3 Graphics introduces Chrome 530 GT. The latest 3D graphics, Hi-Def™ video, and digital display technologies for desktop PCs. The S3 Graphics Chrome 530 GT support Microsoft® DirectX™ 10.1, OpenGL 2.1 and OpenGL 3.0 graphics architectures for smooth, realistic 3D rendering and amazing PiP Blu-ray playback, the Chrome 530 GT offers mainstream users incredible value.
FurMark, the popular graphics card stability test and OpenGL graphics benchmark has been released with bugfixes and new features. FurMark is a very intensive OpenGL benchmark that uses fur rendering algorithms to measure the performance of the graphics card. Fur rendering is especially adapted to overheat the GPU and that’s why FurMark is also a perfect stability and stress test tool (also called GPU burner) for the graphics card.
WinSnipes is an updated re-make of the classic original game with a number of significant enhancements! The game is free to download, incredibly nostalgic for those who have been around long enough to have enjoyed the original, and best of all features an abstract application of OpenGL rendering by using it to accelerate a text-based game!
Ayam is a free 3D modelling environment for the RenderMan interface, distributed under the BSD licence. This release adds support for approximating curves and improves the offset curves. Script objects now maintain individual parameter sets. Gordon caps (from non planar curves) are more robust and the GLU NURBS tesselation now keeps texture coordinates intact.
ALT Software announces integration of DO-178B OpenGL graphics libraries and safety-critical RTOS, Deos™
ALT Software announced today the technology integration of ALT’s DO-178B OpenGL graphics libraries and the safety-critical RTOS, Deos™ (DDC-I Embedded Operating System). This technical product collaboration is fully certifiable to Level A, the highest FAA standard for flight critical software, and is proven in the market with combined deployed solutions.
This release of ATI Catalyst™ enables users to verify whether an application is running in ATI CrossFireX™ mode. The new option found in the ATI Catalyst™ Control Center system tray, will allow users to verify whether a Direct3D or OpenGL application is running in ATI CrossFireX™ mode.
LinceoVR 3.0 using OpenGL is the first software that integrates Realtime Render functionality (Youtube) for Design Review and Augmented Reality (Youtube). Augmented Reality is the possibility to instantaneously and interactively visualize a virtual prototype in the surrounding environment. LinceoVr uses GLSL shaders, and ambient occlusion shadows to visualize over 20M polygons in realtime—even in OpenGL qudbuffer stereo.
This video compares shaded model performance in SolidWorks 2007 and SolidWorks 2009 running on a FirePro v7700. The primary boost that you see in performance for SolidWorks 2009 is due to support for OpenGL Vertex Buffer Objects (VBO) and the optimized FirePro driver. The numbers from the video for rotating the shaded aircraft engine model 500 times: SW 2007 (w/o VBO): Time: 13.36 sec at 37.50 FPS SW 2009 (w/ VBO): Time: 7.83 at 64.00 FPS
A new tutorial site called DevNucleus has opened. It will contain several various tutorials relating software development. Currently it features articles on the Glux library, OpenGL, Win32 and other various topics.
The OpenGL Extension Wrangler Library (GLEW) is an open-source cross-platform OpenGL API extension loading library. GLEW supports the majority of OpenGL extensions on a variety of platforms, including Windows, Linux, Mac OS X, FreeBSD, Irix, and Solaris. GLEW 1.5.1 adds core OpenGL 3.0 functionality and 31 new extensions.