OpenGL News Archives
The enhanced v8.49.7 Linux Catalyst driver for the FireGL graphics card offer dramatically improved performance of CAD and digital content creation applications and can offer up to 33 percent faster OpenGL performance than the previous drivers.
The new gDEBugger V4.2 adds full support for Frame Buffer Objects (FBOs). It enables developers to view allocated FBOs and Renderbuffer objects, FBOs attachment points (depth, color and stencil) and Renderbuffers data as an image and raw data. This version adds full support for OpenGL context sharing. Shared objects are now displayed in each and every render context that shares them. In addition, NVIDIA GLExpert driver (v2.0) was integrated into this version. gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows and Linux operating systems.
Lightsprint released new version of Lightsprint SDK, realistic lighting middleware for both realtime and offline lightmap building. New version adds Linux and Playstation 3 support, improves real-time GI rendering based on OpenGL API, improves Collada support, adds tone mapping, adds faster GI techniques and demos. 3D Render Ltd licensed Lightsprint SDK.
FurMark is an OpenGL benchmark that stresses the GPU with fur rendering. The benchmark offers several options allowing the user to tweak the rendering: fullscreen / windowed mode, MSAA selection, window size, duration. The benchmark also includes a GPU Burner mode (stability test). This new version fixes some minor bugs and adds command line parameters as well as a Xtreme Burning mode to overheat the GPU!
J & L Associates is pleased to release AsdGraph3D Excel Addin v1.2, an OpenGL based 3D plotter/visualizer within MS Excel. This new version adds silky smooth rotation with an ArcBall interface, an new option to plot data as paired line segments and the support for color attributes for individual data points.
3D stereo is one of the major capabilities of OpenGL and professional openGL applications. OpenGL provides a convenient quad buffer interface to provide “stereo in a window”. Presenting high quality 3D content is still an issue.
Now projectiondesign has released a 3D Projector suitable for 3D presentations to small and medium audiences. The 3D Projector presents high resolution Images (1400x1050 Pixel) at a white screen with Shutter Glasses. The technology is based on a System called Cube3D² developed by the german company digital IMAGE and recently licensed through projectiondesign. The new projector, based on projectiondesign F10 platfrom will accept passive and active input signals and can directly drive shutter glasses with an internal IR Emitter. Additional Emitters will be available for bigger audiences. The Image can be presented on a white screen without any special coating. The advantages of a single chip active projector for stereo are basically the equality of the both images. So the brightness, color and geometry of both images is perfectly identical. Additionally active shutter glasses in combination with high speed DLP Technology results in almost no ghosting or crosstalk. The small projector is perfect for mobile presentations and operated as a normal projector ! due to its size and weight, but also capable of drivin powerwalls, CAVES and othe Virtual reality installations. Price and availability will be announced by projectiondesign.
In Germany and austria the projector will be available through digital-image.
GLOBE_3D, a free, open-source, real-time 3D Engine written in Ada, based on OpenGL, is now hosted on SourceForge. A unique feature of GLOBE_3D is that it is unconditionally portable. This you can use exactly the same sources for all possible target platforms (no tricky conditional compilation). This is possible thanks to the combination of OpenGL and Ada, both of which being designed for total portability. The most recent version now offers collision detection.
H3DAPI, the open source haptics platform which uses OpenGL for graphics rendering, celebrates it latest version release today! H3DAPI 2.0 beta is up for download at H3D.org, with new features that give graphics-haptics developers and programmers even more freedom, so they could easily add the sense of touch to a graphical environment.
The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines. Included are Improvements to the COLLADA 1.3 loader, support for Milkshape 1.8 files, Enhanced .3ds, .obj loaders, Microsoft .x file animation playback improvements; Added X11 support on OSX; Several speed optimizations and tons of bugfixes, API enhancements and other small improvements.
LinceoVR is an innovative real-time rendering engine made by seac02 and based entirely on OpenGL, with stereoscopic visualization, which uses state-of-the-art lighting techniques to generate and display exceptionally realistic images in real time. It features HDRI and OPENEXR lighting, dynamic management of shadows using Hard and Soft Percentage Closer Shadows algorithms and a new and innovative approach to global lighting, Natural Lighting, which offers even more realistic shadow rendering. Is freely available a Rinoceros plugin, and a special student edition.
LinceoVR is an innovative real-time rendering engine made by seac02 completely based on OpenGL, with stereoscopic visualization, which uses state-of-the-art lighting techniques to generate and display exceptionally realistic images in real time. It features HDRI and OPENEXR lighting, dynamic management of shadows using Hard and Soft Percentage Closer Shadows algorithms and a new and innovative approach to global lighting, Natural Lighting, which offers even more realistic shadow rendering. There is a freely available Rinoceros plugin, and a special student edition.
Live from the Apple WWDC, Digital Legends has brought an amazing looking 3D fantasy adventure game to the iPhone. The game uses OpenGL and iPhones touch controls. The game will be officially ready by September.
The Trinity Engine, powered by OpenTK/GL is a fully shader driven next generation 3D engine. 100% managed code, meaning it can run on any platform supporting ms .net or Mono. It is wrote against the latest version and extensions available for gl. Despite all it’s power, it is quite easily the easiest to use ‘next gen’ engine available, but NEVER at the cost of flexibility. Demos, pricing and documentation will be available shortly. It is worth noting, the engine is aimmed at the bedroom programmer, price wise, we have no intention of competing against the big boys. Yet.
Redway3d has finally released its SIGGRAPH’07 demo. This demo features a watch 3d model animated in real time with several complex ARB or GLSL shaders that are combined together using Redsdk’s multi-pass OpenGL p-buffer compositing system. Post-processing effects such as a real-time glow are added on top of the rendering to improve the overall realism of the rendering. More details, executable, business case and videos are available.
Leadwerks Software has released a paper describing their experience implementing deferred lighting in the OpenGL-based Leadwerks Engine. The paper includes some GLSL code for reconstructing screen space positions without need for a position float buffer, as well as a few results surprising to the author.