The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

OpenGL News Archives

Canvas 3D: GL power, web-style in Firefox 3.0

Vladimir in his blog has done a great write-up on using his Canvas 3D plugin for Firefox 3.0. Complete with installation instructions and how-to’s. There is enough here to get anyone with a little programming knowledge up and running.

Nov 30, 2007 | Read article... | Permalink

OpenSceneGraph announces new training courses in Washing ton DC

OpenSceneGraph recently announced a new training course to be held in Washington DC. This training event is co-instructed by Bob Kuehne (Blue Newt Software) and Paul Martz (Skew Matrix Software). The training will be held in the heart of Washington DC with easy train, metro, and parking, all near the location. The three days are broken into two courses: January 22-23 will teach you everything you need to know in order to move from basic OSG usage to detailed and comprehensive library features. January 24 will cover creation and rendering of large terrain/urban databases in OSG. Registration is now on and space is limited, so don’t delay, sign up today.

Nov 29, 2007 | Read article... | Permalink

Version 0.6.0 of the Lightfeather 3D engine has been released

The new version of Lightfeather 3D engine—an open source 3D Engine for Mac, Windows and Linux—supports geometry shaders, dynamic environment mapping and ngPlant models. A new tutorial shows the usage of the more advanced features of the included GUI. A generator for large terrains has been integrated into the terrain editor. Development of Lightfeather started in May 2005 and features Support for GLSL and Cg shaders, Support for HDR rendering, Support for MRT (multiple render targets), Various culling methods (Portals, Octtrees, Occlusion culling, PVS), Skeletal and Morphing Animation, Exporter for Blender to Lightfeather’s lfm format, Converter for some model formats to lfm format, Simple but powerful Post-Processing Framework, Paging terrain with splatting, Built-in GUI, Tools like Particle system-editor, terrain-editor, material-editor and tutorials.

Nov 26, 2007 | Read article... | Permalink

Hyperion Demo-System 1.16.0

A new version of Hyperion Demo-System is available. This version adds new functionalities to the physics library. Hyperion is a tool designed to help developers and technical artists quickly create and prototype real time 3D solutions: demos, benchmarks, little applications or games using XML, LUA scripting and the OpenGL Shading Language for real time shaders.

Nov 16, 2007 | Read article... | Permalink

Inv3rsion Announces Conjurer Immersive VRML Viewer

Now available for Windows & Linux via a free demo download, Conjurer is a highly-scalable immersive VRML 1 & 2 viewer based on Coin3D (an OpenGL-based toolkit) and VR Juggler. Conjurer is designed for multiple screens and visualization clusters, and it supports 6-DOF head & wand tracker input. It supports VRML features such as time-based animation, stored viewpoints and VRMLScript nodes.

Nov 16, 2007 | Read article... | Permalink

ActiveSolid Standard 2.5.6 freeware released

This new version adds several GUI enhancements and automation methods, plus a much enhanced on-line demo. ActiveSolid Standard is a slightly scaled-down version of ActiveSolid Professional and is absolutely free for all users who are interested in 3D modeling, CAD, view markup and 3D digital communications.

Nov 16, 2007 | Read article... | Permalink

Google Andriod include 3D Graphics Acceleration with the OpenGL ES 1.0

New Google Andriod software stack for mobile devices include 3D graphics based on the OpenGL ES 1.0 specification.

Nov 15, 2007 | Read article... | Permalink

Luuk van Venrooij announces the Genesis Device Engine

Luuk van Venrooij announced today a beta release of the Genesis Device Engine. The Genesis Device Engine is a free (LGPL) 3d game engine written in Object Pascal for the Windows platform. Inspired by such games as Oblivion, Crysis, Enemy Territory Quake Wars and S.T.A.L.K.E.R, the goal is to create a simple and flexible game engine for creating First Person Shooter games that take place in very large worlds. Luuk has developed the Genesis Device Engine on his own, doing everything from coding to demo content.

Nov 15, 2007 | Read article... | Permalink

OpenGL-Based Eye-Sys v1.0 Visualization App Launched

Eye-Sys®, a new OpenGL-based visualization application, has been launched today and is available for evaluation and licensing. Eye-Sys features an SDK that allows OpenGL programmers to extend its capabilities for creation of real-time, data-driven visualization systems. Movies, screenshots, case studies and an evaluation form are available on the Eye-Sys website.

Nov 14, 2007 | Read article... | Permalink

Mercury Computer Systems and NVIDIA provide Data Computation on the Fly with Open Inventor(TM) and OpenGL shaders

Mercury will integrate NVIDIA’s Tesla(TM) GPU compute power inside the Open Inventor(TM) by Mercury Computer Systems 3D development toolkit for highly demanding computing tasks in the data analysis, interpretation, and simulation E&P workflows. Mercury’s visualization solution also includes advanced support of OpenGL shaders to further enhance the 3D visualization perception for the end user, while allowing strong interoperability with the NVIDIA CUDA toolkit for on-the-fly computing. Open Inventor(TM) by Mercury Computer Systems is an object-oriented, cross-platform 3D graphics toolkit for rapid prototyping and development of industrial-strength interactive 3D applications using C++, .NET or Java. It provides the power and functionality of OpenGL at an object-oriented level including advanced support of OpenGL shaders to further enhance the 3D visualization perception of the end user.

Nov 14, 2007 | Read article... | Permalink

OpenTK 0.3.13 brings Fonts and a Math toolkit

OpenTK is a game development library for .Net/Mono. The latest release introduces cross-platform text rendering, Vector, Matrix and Quaternion classes and updates the OpenGL API to follow .Net naming conventions. It also improves Linux support, timing accuracy and reduces the size of the generated bindings to the OpenGL API.

Nov 13, 2007 | Read article... | Permalink

Official Horde3D Scene Editor released

The University of Augsburg is happy to announce the release of the official scene editor for the OpenGL 2.0 based open source graphics engine Horde3D. Currently the tool acts as an intuitive interface for composing Horde3D scenes and a productive way of developing and previewing shaders. The key features include LUA scripting support for rapid prototying of small applications and a powerful plugin architecture for integration of game engine functionality and executing game code, physics, etc. directly in the editor. The tool is available for Windows and Linux under the GPL license.

Nov 13, 2007 | Read article... | Permalink

Horde3D 0.13 released

The new version 0.13 of the OpenGL 2.0 based open source graphics engine Horde3D has just been released. Among the new features are support for HDR textures and ray intersection queries. An updated sample shows how to implement HDR lighting with the flexible rendering pipeline.

Nov 09, 2007 | Read article... | Permalink

A new version Geist3D has been released!

Geist3D is a graphics engine and development studio based on OpenGL 2.0. A beta version is now ready for download at New and improved features include planet-sized terrain rendering, skeletal character animation, rigid body physics, a Lua scripting interface, as well as graphical editors for Petri Nets and the OpenGL Shading Language. We are now inviting beta testers to evaluate Geist3D, and computer artists to participate in creating content for the platform.

Nov 09, 2007 | Read article... | Permalink

Cg 2.0 Beta Released

NVIDIA announes release of Cg 2.0 beta. The Cg Toolkit provides a compiler for the Cg 2.0 language, runtime libraries for use with both leading graphics APIs, runtime libraries for CgFX, example applications, and extensive documentation. Cg 2.0 includes many new features, such as new OpenGL profiles for GeForce 8 extensions, geometry shader support, and support for Max OS X 10.5 (Leopard). Please refer to the beta page or the release notes for more information.

Nov 07, 2007 | Read article... | Permalink

Page 1 of 2 pages  1 2 >