The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

OpenGL News Archives

ALT Software demonstrates new technology integration at MILCOM featuring their OpenGL drivers

ALT Software, DiSTI, Green Hills Software and RTI will demonstrate at MILCOM (October 29-31, booth #305, Orlando, FL) a technology integration that promises to radically change the design and implementation of real-time, safety-critical distributed systems for defense and aerospace applications. ALT Software provides DO-178B certifiable OpenGL display drivers for embedded computing platforms that employ hardware accelerated graphics. ALT’s drivers are certifiable up to Level A, the highest level of this FAA and EASA recognized software quality standard.

Oct 30, 2007 | Read article... | Permalink

OpenGL ARB announces an update on OpenGL 3.0

OpenGL ARB announces an update on OpenGL 3.0. The OpenGL ARB found, after careful review, some unresolved issues they wanted addressed before releasing a specification. The good news is that they’ve greatly improved the specification since Siggraph 2007, added some functionality, and flushed out a whole lot of details. The complete announcement is posted on the OpenGL discussion boards.

Oct 30, 2007 | Read article... | Permalink

Making Linux application user interfaces richer with OpenGL

The developer behind Cairo-Clock and the LowFat image viewer, Mirco Müller, talked about the state of OpenGL support in desktop applications and described various techniques that developers can use to make OpenGL content integrate better with conventional GTK user interfaces. Müller explains how in order to expand the potential for bling in open source software, developers will have to incorporate hardware-accelerated 3D rendering into the underlying widget toolkits. This is a great read, check it out.

Oct 30, 2007 | Read article... | Permalink

AMD releases Catalyst 7.10 Drivers for Linux

AMD’s new Catalyst 7.10 drivers for Linux now support AIGLX (accelerates indirect rendering) and ATI GPUs which allows for accelerated effects on desktops of supported distributions. OpenGL game performance improvements were added for OpenGL based games like Doom3 and Quake 4.

Oct 30, 2007 | Read article... | Permalink

glslDevil 1.1 Released (Windows/Linux)

glslDevil is a platform-independent tool for debugging the OpenGL shader pipeline, supporting GLSL vertex, geometry, and fragment shaders. Version 1.1 adds support for the Microsoft Windows platform and incorporates various new features as well as a couple of bug fixes.

Oct 29, 2007 | Read article... | Permalink

A new version GPU Caps Viewer v1.3.0 - OpenGL Graphics Utility has been released

A new version GPU Caps Viewer has been releases. GPU Caps Viewer is a freeware graphics utility for Windows XP and Vista that quickly describes the essential capabilities of your graphics card. Included description are GPU type, amount of VRAM , OpenGL API support level, OpenGL API extensions database and general system configuration. GPU Caps Viewer and also offers gpu-stress-test functionality.

Oct 29, 2007 | Read article... | Permalink

Demicron’s latest WireFusion now supports OpenGL hardware

Demicron® announced the latest version of its acclaimed 3D visualization tool WireFusion™. Demicron is now shipping WireFusion 5, which represents a leap forward in productivity and performance for industrial designers, architects and CAD engineers engaged in interactive 3D visualization development. The new version is focused on improved performance, memory management and workflow. It is also loaded with a lot of new features, such as OpenGL hardware support, SDK, CPU and memory profiling tools, 3D measurement tool and bump mapping.

Oct 26, 2007 | Read article... | Permalink

NVIDIA launches Developer Survey 2007

NVIDIA just announced the launch of their annual web-based Developer Survey for 2007. The survey helps NVIDIA steer their efforts in providing help, documentation, and tools for graphics developers. Don’t let the interests and goals of OpenGL developers go under-reported! Participate here.

Oct 24, 2007 | Read article... | Permalink

OpenSceneGraph courses by the OSG Community - US and Italy

OSG Community has announced two OpenSceneGraph courses from Blue Newt and Skew Matrix. These course being offereing in the US and Rome aim to provide students with a sweeping survey of OpenSceneGraph and its internals. The OpenSceneGraph is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling. Written entirely in Standard C++ and OpenGL it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems.

Oct 24, 2007 | Read article... | Permalink

AMD will license unique 2D and 3D graphics technology to Freescale Semiconductor

Freescale will incorporate AMD’s best-in-class, industry-standard OpenGL ES 2.0 and OpenVG 1.0 graphics core technologies in its i.MX applications processors. “The addition of AMD’s OpenGL ES 2.0 and OpenVG 1.0 graphics technologies to Freescale’s robust family of i.MX applications processors will help us deliver an even broader portfolio of platform solutions to manufacturers worldwide,” said Paul Marino, general manager of Freescale’s Multimedia Applications Division.

Oct 23, 2007 | Read article... | Permalink

360-Degree Holographic Display employs OpenGL

Researchers from the University of Southern California (USC) Institute for Creative Technologies developed a 360-degree holographic display, that projects three-dimensional images that can be seen from any angle at a reasonable distance. According to the scientists, their device incorporates several technical innovations including the development of new techniques for acquiring and rendering interactive 3D OpenGL graphics and photographed light fields. The USC holographic display system was awarded the prize for “Best Emerging Technology” at this summers SIGGRAPH 2007.

Oct 23, 2007 | Read article... | Permalink

Imagination Technologies Licenses Another POWERVR SGX graphics core to Texas Instruments

Imagination Technologies Group plc reports that Texas Instruments Incorporated has licensed under a multiple-use license arrangement a second member of Imagination’s POWERVR® SGX graphics core family for use in its future OMAP™ application processor product family. Using POWERVR SGX, TI can deliver class-leading OpenGL ES 2.0 ‘shader’ 3D and OpenVG accelerated graphics that rival PCs or consoles for performance, all the while minimising power consumption.

Oct 23, 2007 | Read article... | Permalink

Running 3D OpenGL Classics on XCode

If you have ever wanted to compile and run some of the older classic OpenGL source code samples on Apple’s XCode, here is a little how-to on getting it all to work. There are after all, some old but excellent OpenGL source code examples on the net that are worth a look-see when learning OpenGL.

Oct 23, 2007 | Read article... | Permalink

Autodesk Delivers Inventor 2008 Update With Full Support for Windows Vista

Autodesk Inc. announced that Autodesk Inventor (the foundation for Digital Prototyping) with Service Pack 1 is fully supported on Windows Vista. Users of Inventor 2008 on Windows Vista can now enjoy superior performance compared to competitive CAD systems. Inventor 2008 supports OpenGL graphics cards and Direct3D 9 graphics cards. Customers who have purchased high-end graphics cards for OpenGL support can still take advantage of Windows Vista.

Oct 23, 2007 | Read article... | Permalink

VRMesh 4.0 OpenGL API-based mesh modeler for scan data processing

VirtualGrid Company announces the release of VRMesh v4.0, a free-form OpenGL API-based 3d mesh modeler for arbitrary triangle mesh creation and processing. The new v4.0 adds point cloud-processing module, the Level-of-Detail (LOD) display for handling large dataset, new mesh editing commands for combining multiple objects into one watertight object smoothly, and new digital clay tools for deforming and stamping texture. Meanwhile, many key features are enhanced, such as global registration, point clouds to meshes, remesh smoothing with preserving sharp edges, emboss texture. VRmesh can be included with 3D scanners and RP systems for a broad range of applications, such as automotive, consumer products, medical and dental, education, etc.

Oct 19, 2007 | Read article... | Permalink

Page 1 of 2 pages  1 2 >