OpenGL News Archives
J & L releases ActiveSolid 2.5.4, an OpenGL based componetized 3D modeling, dimentioning and view markup application. The new version adds full programability via dual COM interfaces (automation interface for VB and vtbl interface for C++)
IDV, Inc seeks beta testers for Eye-Sys®, a new data-driven real-time visualization system launching commercially in Q4 2007. Eye-Sys is OpenGL-based and features an SDK that allows OpenGL programmers to extend its capabilities. A short overview movie and beta request page are available on the Eye-Sys website.
OpenTK is a cross-platform game development library for .Net/Mono. This release features ~50% faster OpenGL extension loading, new tutorials on fixed function Lighting and Vertex Arrays and a cross-platform tool that reports OpenGL extensions supported by your hardware. It also introduces support for framerate limiting and improves inline documentation.
AGE3D is a 3D software development kit for Windows for developing graphicals applications with multithread support built on top of the OpenGL or Direct3D API. It offers automatic resource management, a scene graph support and an highly configurable 3D GUI. The new UI Editor v18.104.22.168 Beta lets design and build widgets and windows using on-screen forms using the same widgets that will be used in your AGE application.
The developers of Mingle - The Minimalist OpenGL Environment library, have released v0.12. Mingle provides platform independent aid for the very common tasks involved in lightweight OpenGL based graphics applications.
AntTweakBar 1.1 has been released. This version includes a long-awaited feature: the String variable type (and keyboard input for value editing), along with several improvements. AntTweakBar is a small and easy-to-use C/C++ library that allows programmers to quickly add a light and intuitive GUI into OpenGL based graphic programs to interactively tweak them. It is free, works with Windows and Linux, and can be easily intergated with your own windowing system or existing toolkits (GLUT, SDL, GLFW,...).
Drishti is a volume exploration and presentation tool using OpenGL Shading Language shaders and 3D textures. Drishti is designed to let users explore volumetric datasets as well as use in presentations. The software now provides ability to visualize tensors using superellipsoids, networks visualization, importing of image stacks including DICOM images and has improved graphical interface for remapping 16/32bit volumes to 8bit volumes. Windows, Mac OSX, Linux executables and source code are available for download at http://sf.anu.edu.au/Vizlab/drishti
OpenGL Mathematics (GLM) provides GLSL features to the C++ language. Vectors, matrices and most of the GLSL functions are supported. It’s also extend GLSL feature a way GLSL could do. It includes quaternion, spline, half numbers and a lot of operations on vectors and matrices.
Mentor Graphics Corporation today announced the launch of the Inflexion Platform ™ Multimedia Feature Pack for Nucleus® OS, a new paradigm for manufacturers of mass market consumer electronic devices to bring advanced audio and video capabilities to their products. To ensure maximum interoperability, Inflexion Platform Multimedia Feature Pack implements the new OpenMAX™ industry standard API. This means that any OpenMAX-compliant multimedia component—including audio and video codecs—can be integrated with minimal effort, including those which take advantage of accelerated graphics hardware. “OpenMAX has wide industry support, enabling the rapid and flexible deployment of streaming media acceleration on a wide range of silicon platforms and operating systems,” commented Neil Trevett, president of the Khronos Group. “Mentor Graphics’ announcement today is truly significant as it enables embedded developers to take advantage of the full power of OpenMAX across the wide range of embedded platforms that use Nucleus OS.”
AMD today announced Freescale Semiconductor will license its 2D and 3D graphics technology. Freescale Semiconductor will use the AMD graphics technologies to equip its i.MX processors with OpenGL ES 2.0 and OpenVG 1.0 technologies. OpenGL ES 2.0 and OpenVG technologies are designed for mobile applications where battery life is key, including portable gaming, navigation and media player devices.
NVIDIA updated their Shader Library, a repository of shader samples for developers to reference while producing their 3D applications. Tied into their FX Composer tool, the library is full of algorithm implementations and ideas for developers to make use of when developing their own applications, either as inspiration or wholesale if the effect is exactly what they need.
Icare3D website publish an introduction to OpenGL 3.0 in French. This introduction allow to make a good idea on what OpenGL 3.0 will bring to developers and what changes will have to be done in existing applications. (source codes included have been taken directly from pipeline newsletter).
The Luxinia engine got enhanced in its material/shader system, to make runtime modifications to a material’s texture setup and node-based shader parameter passing easier. A new render-command mechanism was introduced, that allows more detailed changes to the inner renderloop, the commands allow usage of the FBO extension, and therefore MRT and float16/32 render-targets are finally supported. Lua-wise dynamic nodes are now completely garbage collected, which fastens development. One of the demo games part of the free for non-commercial engine, a space arcade shooter, was also rewritten and makes use of the new effects possible. Luxinia’s GUI system got further improved as well.
The OpenGL Extension Viewer displays information of the current OpenGL 3D accelerator. You can view a very extensive list of details of all extensions available for your system, which OpenGL functions are implemented and more. A core feature set check also show how well from OpenGL version 1.2 to 2.1 are implemented in your system. OpenGL Extensions Viewer runs on Windows, Windows x64 and MacOS X.
ATI-AMD has an updated release of the Catalyst Linux driver. This release introduces some OpenGL Game Performance Improvements for ATI Radeon™ Graphics Accelerators (Beta Support) includes significant OpenGL performance improvements for a variety of ATI Radeon™ graphics accelerators for OpenGL consumer based games such as Doom 3 and Quake 4.