OpenGL News Archives
DMP, Digital Media Professional has recently established a new seminar room for the training of Khronos API’s. The room offers comfortable chairs, a specious desk space for each student, a ceiling mounted projector, a white board for easy instructor presentation, 12 computers with 17 inch LCD’s and excellent air conditioning. There is even an in-class coffee maker. DMP has also announced two new OpenGL ES classes in November. For further information, please visit the Khronos Events page.
After Siggraph 2007 in San Diego, Neil Trevett Vice President Embedded Content, NVIDIA and President, Khronos Group did a long interview with Zenji Nishikawa, a Japanese journalist. The article covers the short and long term outlook of OpenGL. It is quite detailed and well worth a look, however it is in Japanese only. We have included a link using Google’s translator which is rough, but will give you an idea of what the article is all about.
The Khronos Group today posted slides from several of the Birds of a Feather sessions that were held at the 2007 Siggraph in San Diego. Included in the slide collections are OpenGL, OpenGL ES, OpenKODE, OpenVG and OpenMAX. There is also a collection for the Japan BOF. You can view the slides on the Khronos Groups Developer Library in PDF format.
AMD’s GPU ShaderAnalyzer adds support for OpenGL in its new version available from http://ati.amd.com/developer/. With support for GLSL, ARB_fragment_program and ARB_vertex_program alongside support for D3D9 and D3D10, GPU ShaderAnalyzer provides accurate shader performance analysis and hardware shader disassembly on the full range of ATI Radeon GPUs.
The latest release of ArcGIS Explorer includes a host of enhancements to the API, creating new opportunities for custom task developers. The custom task framework genuinely differentiates ArcGIS Explorer from other virtual globes, allowing users to plug in custom functionality directly into the main application. The most notable of the API enhancements are changes to the View3D class. This class controls the main viewing window in ArcGIS Explorer (the window which displays the globe). New methods and events on the View3D class now allow developers to render OpenGL graphics on top of the view. Someone has also posted a video at YouTube showing wind vectors drawn using OpenGL.
Fur Rendering Benchmark is a small OpenGL benchmark focused on fur rendering using GLSL shaders. The benchmark offers several options allowing the user to tweak the rendering: fullscreen / windowed mode, MSAA selection, window size, duration. The benchmark also includes a GPU Burner mode (stability test).
The NVIDIA Scene Graph Software Development Kit (NVSG SDK) provides a comprehensive set of classes that developers can easily combine and extend to create fast and reliable GPU-centric graphics applications. NVSG is the ideal platform for Vehicle Styling, Volume Rendering, Broadcast Graphics, and Vis/Sim style applications due to its shader-driven design and effective use of OpenGL extensions and GPU resources. Version 4.0 adds support for: OpenFlight, COLLADA / COLLADA FX, and OBJ file formats; FX Composer 2 and mental mill Artist Edition effect interchange; significant Animation extensions; HD SDI Graphics-to-Video Output support; new examples and many performance and usability enhancements. NVSG is available free from NVIDIA’s developer site.
Quad Software is proud to announce the release of Grome version 1.1. Grome is a professional modeler targeted to game developers and companies from 3D simulation industry. Using OpenGL as rendering API, Grome is capable of working with massive outdoor scenes in real-time, making it an ideal tool for professional game development studios. Integration with OpenGL based Open Scene Graph engine is done out-of-the-box, and it is used by many of our clients from the 3D simulation industry. For more information, please visit our site.
With a major overhaul of how the future of OpenGL is shaped and Khronos Group taking over the development of the API, development of SPECviewperf was switched from being developed inside the SPEC OpenGL Performance Characterization group to the SPEC Graphics Performance Characterization Project Group. The future of this benchmark is going multi-platform, since the development group is pushing to release binaries for Linux and Mac OS X. If the people manage to pull this one off, there is no reason why SPECviewperf will not continue to dominate the professional graphics benchmark space for many years to come.
The recently launched Artificial Intelligence System by Intelligencerealm.com is a distributed computing project that aims to implement an AI system by reverse engineering the brain. The project has two modules, a client program that will perform computations on the users machines and a scientific data visualization program. OpenGL was the best choice for both modules because of it is compatibility with many platforms and systems. The data visualization program will plot graphs and will also allow us to design and view large scale brain systems, that span across billions of cells. OpenGL is a key technology that helps us achieve our goals.
Mod Tool is built on the same powerful XSI 6 3D engine used by leading game companies like Valve, Lionhead Studios, Pandemic, CAPCOM, and more. With Mod Tool at your fingertips, you can create original games for PC and Xbox 360 using Microsoft XNA Game Studio Express, or create mods for Half Life 2! It’s the easiest way to start building your game portfolio. It’s a completely free 3D modeling and animation package that plugs right into Microsoft XNA Game Studio Express and Valve Half- Life 2. Mod Tool fully supports COLLADA import/export thru Crosswalk. This means that it includes our latest COLLADA plugins and will also benefit from the frequent Crosswalk updates.
OpenTK is a open-source multimedia development library for .Net/Mono, which runs on Windows and Linux (x86 & x64). Mac support is planned. The current release provides OpenGL bindings, keyboard input and platform integration through Windows.Forms or native Windows/X11 calls. The OpenGL API features automatic extension loading, separate namespaces for each extension category (i.e. ‘GL.ARB’, ‘GL.EXT’) and function overloads wherever necessary (e.g. ‘GL.Vertex3’ instead of ‘glVertex3[fdis]v’). Last but not least, OpenGL constants are exported as actual enums, greatly speeding up development when using a code-completing IDE.
Interview with Petri Talala Vice President, Mobile Business Futuremark Corporation on Benchmarking and OpenGL
3d-test.com has posted a new interview with Petri Talala, Vice President, Mobile Business Futuremark Corporation on Benchmark testing and OpenGL. “Our new offering related to content creation in embedded base opens new era for Futuremark in a sense that we have started to offer great tool to SW companies, game studios and content developers.I[...] Currently most of the embedded devices are offering poor 3D performance. But this will change very soon. Even today some of the high-end phones such as Nokia N95 and iPhone include HW based GPU for mobile 3D and this allows very high-quality graphics capabilities. There is more and more mobile phones out there that supports even SW or HW based OpenGL ES API.”
GameDev.net, in conjunction with NVIDIA and SoftImage, are celebrating the release of NVIDIA FX Composer 2 by asking you to get your shade on! The challenge is simple: Use NVIDIA FX Composer 2 to create an amazing shader. Show us scenes that sparkle, surfaces that shock, materials that are out of this world – or maybe so close to it you can’t tell the difference. And while you’re at it, see if you can make it artist-friendly, too. To the top three entries in each category, NVIDIA are laying on some shiny prizes. First place in either category gets you a GeForce 8800 GTX graphics card. Second place gets you a copy of the 3D artwork package Softimage XSI Foundation (currently the only package on the market to support both HLSL and CgFX, even Direct3D 10 shaders, in their sandbox tool). Third place gets you a copy of the new graphics-voodoo book GPU Gems III. For complete details, visit the GameDev site.
J & L released ActiveSolid v2.5.3, a maintenance release of the OpenGL based 3D modeling and view markup application and plugin for Internet Explorer and Microsoft Office.