OpenGL News Archives

Acrodea and Bandai Networks release Game SDK X-Forge 2007 for handheld devices

Jul 31, 2007 | Categories: Developers | Comments

Acrodea and Bandai Networks have announced the release of X-Forge 2007, a game development environment for handheld devices. Leading the mobile games market, the newly released X-Forge 2007 SDK (software development kit) offers the first compatibility for Open GL®ES 2.0, and supports programmable shaders and scene graphs. X-Forge 2007 delivers compatibility with OpenKODE as set forth by the Khronos Group, and supports the de facto standard 3D graphics API sets OpenGL ES 1.0/1.1/2.0.

NVIDIA(R) FX Composer to help developers create games in less time

Jul 31, 2007 | Categories: Developers | Applications | Comments

NVIDIA today announced the release of FX Composer 2.0. FX Composer is a powerful integrated development environment for shader authoring. With support for DirectX and OpenGL, HLSL, COLLADA FX, and CgFX, as well as .fbx, .x, .3ds, .obj, and .dae formats, FX Composer provides true API cross-platform functionality.  The widely used FX Composer tools permit rapid, low-cost development of visual effects.

POGL 0.56 Abstracts ARB, Cg and GLSL

Jul 30, 2007 | Categories: Developers | Applications | Comments

Graphcomp has released Perl OpenGL (POGL) 0.56, adding support for Cg and GLSL.

In parallel, Graphcomp has also released the OpenGL::Shader module, which abstracts OpenGL APIs for ARB (assembly), Cg and GLSL shading languages.

POGL Developer’s Site

Embedded Systems 3D Game SDK Version 0.4.1 released

Jul 30, 2007 | Categories: General | Applications | Comments

The Embedded Systems 3D Game Software Development Kit, short ES 3D Game SDK, is an Open Source 3D Game Engine / SDK for embedded devices / mobile phones. The new v0.4.1 includes hardware and simulated lighting for the terrain renderer. Also, several improvements and bug fixes are included in this release. The SDK is tested against the OpenGL ES library from Hybrid Graphics (Rasteroid 3.1), Imagination Technologies (PowerVR) and Nokia (OpenGL ES 1.1 Plugin). For OpenKODE, the Acrodea SDK is used and tested.

Lightlab is a program for experimenting with the OpenGL lighting model

Jul 26, 2007 | Categories: Developers | Comments

Lightlab is a hybrid GTK/OpenGL program for experimenting with the OpenGL lighting model. This program lets you set the colors and positions of three GTK light sources, and watch the effect that has on a simple 3D scene. You can select whether the scene contains a rotating cube, sphere, or teapot, and whether that object has a texture image on its surface.

Rollick: Marbles on Sand Racing Game

Jul 26, 2007 | Categories: Applications | Comments

A racing game played with marbles on tracks made of sand. The game mimics a traditional game played with plastic or wooden marbles on Mediterranean beaches. Players flick or hit the marbles trying to complete the track in the least numbers of shots. Rollick has been developed with a version of the Torque Game Engine heavily modified to exploit the power of OpenGL 2.0 shaders and vertex buffer objects.

AllegroGL 0.4.2 released today

Jul 25, 2007 | Categories: Developers | Comments

AllegroGL is an Allegro add-on that allows you to use OpenGL alongside Allegro—you use OpenGL for your rendering to the screen, and Allegro for miscellaneous tasks like gathering input, doing timers, getting cross-platform portability, loading data, and drawing your textures. So this library fills the same hole that things like glut do. AllegroGL also automatically exposes most, if not all, OpenGL extensions available to user programs. This means you no longer have to manually load them; extension management is already done for you.

Papervision3D 1.5 (AS3) Official Release - CS3 Component updated to v1.5

Jul 25, 2007 | Categories: Applications | Comments

Papervision3D is an open source 3D engine for the Flash platform that utilizes COLLADA. The creators of Papervision3D have finally been able to sit down and merge a lot of code and clean up some major work under the hood with Papervision3D! This version of the engine has seen a 40% plus increase in speed! The API didn’t change a bit, and we added some new features like culling and InteractiveScene3D with Interactive materials. The CS3 Papervision3D component was also updated today.

Lenovo ThinkPad T60p Widescreen business laptop

Jul 25, 2007 | Categories: Processors | Comments

The ThinkPad T60p Widescreen is Lenovo’s first wide-screen corporate laptop with workstation graphics. Its 256MB ATI Mobility FireGL V5250 graphics chip is optimised for OpenGL, the programming environment of choice for many big-name game developers and other 3D-modeling professionals. Pricing, reviews and additional information can be found at Amazon.

Announcing: The Mac OS X Resolution Independence Utilities Project

Jul 25, 2007 | Categories: Developers | Comments

The Mac OS X Resolution Independence Utilities project is a Google Code project where utilities and code will be available for creating high- or multi-resolution imagery. This is labelled “Mac OS X” - code for Carbon, Java, X11 and OpenGL is welcome too (even though, for example, Java has an integer-based coordinate system). For contributions, the BSD license or more allowing licenses (like the MIT license or public domain) is required. The Google Code project can be found here.

Use Pygame GUIs with OpenGL displays

Jul 25, 2007 | Categories: Developers | Comments

Lamina is a tool to facilitate displaying SDL raster displays in OpenGL displays. A Lamina object (there are a couple of different flavors… read the docstrings) has a surface attribute, and a display method.  Write to the surface attribute using any old pygame draw routine, or pass the surface attribute to your GUI library, refresh() it, and then call the display method from your OpenGL display code. This version uses partial texture updates, only updating the areas within a ‘dirty rectangle’ list.  Pygame sprite functionality and GUIs return ‘dirty rectangle’ lists as part of their functionality.  These partial updates are faster than complete regenerations, and the demo folder includes a comparitive timing script. This release also adds a demo (pyg_lam.py) with no ‘extra’ dependencies, no dependencies beyond python standard dist, pyopengl, and pygame.  You can try it out without installing a GUI.

3D graphics hardware IP uses OCP bus interface

Jul 25, 2007 | Categories: General | Comments

Providing scalable high performance low power 3D graphics cores to the embedded space for handheld devices, mobile phones, vehicle navigation systems, amusement game consoles and other embedded graphics applications, DMP has adopted the Open Core Protocol as the standard bus interface for their components.

ActiveSolid 2.5.2 freeware released with online demo

Jul 25, 2007 | Categories: Developers | Comments

OpenGL-based ActiveSolid 2.5.2 freeware is released with online Internet Exploer Plugin demo and adds new Trim tool for trimming a 3D mesh with a half space defined by an arbitrary plane, plus several bug fixes.

Non-Photorealistic Rendering Demo using GLSL

Jul 25, 2007 | Categories: Applications | Comments

This new demo shows non-photorealistic rendering of 3D scenes using GLSL shaders. There are three kinds of non-photorealistic rendering in this demo: Cartoon shading, pencil shading and ink shading. The cartoon shading mode uses cel shading to give the scene the look of a cartoon. In all three modes, edges are drawn as a post-processing effect using a Laplace edge detection shader. To simulate the shaking hand of an artist, the edges and colors are distorted with a Perlin noise texture. The shadows are generated using shadow mapping. In the pencil and ink shading modes, the shadows are combined with a hatch texture. The demo also features bone animation and some simple AI. As an extra, the demo supports left/right stereo-projections.

DJV Imaging - Version 0.7.0 Beta

Jul 24, 2007 | Categories: Applications | Comments

Digital imaging software for movie playback, image processing, and monitor calibration. Features include support for extended range images, industry standard file formats, and versions for UNIX and Windows. Highlights for this release include a new OpenGL based imaging pipeline and improved image I/O performance.

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