The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers


OpenGL News Archives

DreamChess v0.1.0 XBoard-compatible OpenGL API-based 3D chess game

Sep 29, 2006 | Categories: Applications | Comments

DreamChess is an open source chess game for Linux, Windows, Dreamcast and BeOS. It features 3D OpenGL API-based graphics and provides various chess board sets, ranging from classic wooden to flat figurines. A moderately strong chess engine is included: Dreamer. However, should this engine be too weak for you, then you can use any other XBoard-compatible chess engine, including the popular Crafty and GNU Chess.

DJV 0.5.0 beta OpenGL API-based digital imaging software adds new release of flipbook viewer and image utilities

Sep 29, 2006 | Categories: Applications | Comments

DJV is an open source suite of tools for working with digital images, including image viewing and playback, command line image processing, and basic monitor calibration. It uses Qt 4, the OpenGL API, libtiff, libjpeg libraries. The new v 0.5.0 adds a new release of the flipbook viewer and support for extended range images with 16 and 32 bits of data per color channel, new image formats including DPX and OpenEXR, and movie playback from system memory or directly from disk.

MGLTools v1.4.3 uses the OpenGL API to render 3D structures for DNA

Sep 29, 2006 | Categories: Applications | Comments

MGLTools is a software for 3D visualization and analysis of molecular structures. It uses Python OpenGL bindings to deliver cross platform interactive molecular viewer suitable for producing publication-quality images. Users can dynamically change most of the parameters to OpenGL API functions calls such as polygon modes (point, line, fill), light position, shading modes (flat, smooth), etc.

Unity 1.5.1 OpenGL API-based 3D game environment adds support for old hardware and drivers

Sep 29, 2006 | Categories: Developers | Comments

Unity is an OpenGL API -based 3D game development tool for Mac OS X with support for shaders, advanced lighting, physics, networking, scripting and more.  Developers can deploy games on Mac OS X and Windows, and even create Dashboard widgets. The new v1.5 adds support for olds hardware/software combinations, Unicode for game localization, a car wizard, and new shaders for terrain and foliage rendering.

Realtime Radiosity Bugs game concept uses OpenGL 2.0 for real-time global illumination and radiosity

Sep 27, 2006 | Categories: Developers | Comments

new graphic

Realtime Radiosity Bugs is an experimental concept of a game based on OpenGL 2.0 with real-time updated global illumination and realtime radiosity.
The demo contains real-time radiosity with true soft shadows and color bleeding, all coming from dynamic light source you can control. It uses Lightsprint radiosity middleware .

H3D API v1.5 haptic library adds support for NURBS and more options for OpenGL textures

Sep 26, 2006 | Categories: Applications | Comments

H3D API is an open source C++ implementation of the X3D standard, built using the OpenGL API. The new v1.5 includes a VRML parser, support for NURBS geometry, and more options for using OpenGL textures through the new TextureProperties node. Support for the ForceDimension Omega haptics / force feedback device is also new for version 1.5.

3D PrintScreen lets you capture OpenGL data and export as 3D XML

Sep 26, 2006 | Categories:  Comments

3D PrintScreen can grab all 3D data coming from any application based on OpenGL API. The 3D scene of your application is saved in the open file format 3D XML from Dassault Systemes, and can be opened in the 3D XML Player. Both 3D PrintScreen and the 3D XML Player are free. 3D PrintScreen is as simple to use as classical print screen.

NVIDIA’s 9xxx series OpenGL 2.1 UNIX/Linux BETA drivers

Sep 25, 2006 | Categories: Processors | Comments

The next generation drivers provided by Nvidia will be based on the 9xxx series. New features include OpenGL 2.1 support and initial support for GLX_EXT_texture_from_pixmap extension required by the compiz OpenGL-based window/composite manager.

Horde3D SDK v.0.5 OpenGL 2.0-based lightweight engine for rendering large crowds of animated characters

Sep 25, 2006 | Categories: Developers | Comments

Horde3D is a small open source OpenGL 2.0-based 3D rendering engine. It is intended to offer the stunning visual effects expected in next-generation games while at the same time being as lightweight and conceptionally clean as possible. It has a simple and intuitive interface accessible from virtually any programming language and is particularly suitable for rendering large crowds of animated characters. The first version of the Horde3D SDK is now available for download. It includes the compiled binaries, the complete documentation and a sample application with source code that shows how to use Horde3D with a simple crowd simulation (Screenshot). The source code for the complete SDK will be released later when it is finally cleaned up.

JSR 231:  Java Binding to the OpenGL API reaches 1.0.0 release

Sep 20, 2006 | Categories: Developers | Comments

new graphic

The specification for the Java Binding to the OpenGL API, JSR-231, has reached the final release stage for its first version, 1.0.0. The The binaries and source code for the reference implementation are available for download. JSR-231 provides an official specification for how the OpenGL API is accessed from the Java platform, and provides powerful APIs for building and deploying portable OpenGL applications written in the Java language.  The on-line JOGL demos have been updated to use the 1.0.0 release of the code.

Tulip OpenGL API-based 3D visualization software of huge graphs adds Mac OS X 10.4 support

Sep 20, 2006 | Categories: Applications | Comments

Tulip is a system dedicated to the visualization of huge graphs. It manages graphs with a number of elements (nodes and edges) up to 500,000 on a personal computer. It provides 3D OpenGL rendering, editing, automatic drawing and automatic clustering. The new v2.05 adds support for GCC4 and Mac OS X 10.4.

StackVis uses the OpenGL API to render and manipulate neuroanatomical sections in the digital brain atlas

Sep 20, 2006 | Categories: Applications | Comments

new graphic

StackVis is an OpenGL API-based 3D viewer of neuroanatomical sections for the BrainMaps high-resolution digital brain atlas (a library based on more than 10 million megapixels of scanned images of serial sections of both primate and non-primate brains).  StackVis uses the GTK+ 2.0 user interface library with GtkGLExt,  hardware mipmapping, and gluProject and ARB texture extensions for determining tile loading and rendering.  Available as Windows binary and Linux/Mac/Win source.

MXWendler real-time video mixer uses the OpenGL API and GPU for every aspect of processing, FX and rendering

Sep 19, 2006 | Categories: Applications | Comments

MXWendler is a real-time video compositing suite that uses the OpenGL API and GPU for every aspect of the software.  Everything beginning with the video decompression, to all effects, layering and track wiping and ending with the final rendering is done on the GPU using the OpenGL API. The software mixes a wide area of input media, including pictures, videos(AVI and QuickTime), Flash (SWF) and live video devices. It is intended for use in live cut-and-composited video in performances, installations, theatre and broadcastin

ActiveSolid v2.0 OpenGL API-based solid modeler adds voxel modeling

Sep 19, 2006 | Categories: Applications | Comments

ActiveSolid v2.0, the OpenGL API-based solid modeler, adds unlimited undo and redo of all user operations and voxel modeling using linear octrees (conversion of 3D meshes into voxel models, boolean operations between voxel models, and between voxel model and linear octree).

QuteMol v0.1 uses OpenGL API-based shaders to enhance molecular visualization

Sep 18, 2006 | Categories: Applications | Comments

QuteMol is an open source, interactive, high quality molecular visualization system. It exploits the current GPU capabilites through OpenGL API-based shaders to offers real time ambient occlusion, interactive rendering of large molecules, and depth aware silhouette enhancement.

Page 1 of 3 pages  1 2 3 >