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OpenGL News Archives

Quidam OpenGL API-based modeler for posing, dressing and creating 3D humans and n-legged monsters

Quidam is a new, powerful and intuitive program for 3D modeling, posing and dressing human figures and other n-legged monsters. Each character can be varied at will with each body part: hands, ears, chest and eyes, as well as with hair, clothes, shoes and jewelry. It uses the OpenGL API for real-time 3D viewing and modeling.

Dec 30, 2005 | Read article... | Permalink

Blender v2.40 OpenGL API-based modeler & renderer adds fluid dynamics system

Blender is the open source, cross platform, OpenGL API-based modeler,animator, renderer and game creation system. The new V2.4 adds a character animation rewrite, a fluid dynamics system, improved editing and rendering of particle based hair, and the modifier stack.

Dec 30, 2005 | Read article... | Permalink

deLight demonstrates advanced lighting techniques with the OpenGL API and the OpenGL Shading Languag

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3Dlabs’ deLight is an interactive application designed to demonstrate advanced lighting using the OpenGL API and the OpenGL Shading Language. It includes several lighting techniques such as spherical harmonics, hemispherical and chromatic refraction presented in several high resolution environments. The application is distributed with full source code, so you can examine the code in order to learn how to integrate these effects into your own applications.

Dec 27, 2005 | Read article... | Permalink

Unity v1.2 3D game editor adds OpenGL API textures, shadows and fx

Unity is a Mac OS X 3D game editor that can deploy games to Windows or Mac. The full-fledged GUI app with drag’n'drop and WYSIWYP (What You See Is What You Play) can use JavaScript and C# for scripting. The new v1.2 adds full-screen motion-blur, blob shadows and render textures, using advanced and portable OpenGL API techniques, ragdoll wizard, scripting improvements and more

Dec 23, 2005 | Read article... | Permalink

EaseWrapper uses CeGUI and the OpenGL API to render 3D GUI

EaseWrapper library lets you code for the OpenGL API or DirectX using a common interface. The new version integrates CeGUI so you can render all the GUI items you want directly in 3D (checkbox, list, buttons, sliders, truetype fonts, etc). Two new tutorials show how to use these features with few lines of code

Dec 22, 2005 | Read article... | Permalink

Linderdaum 3D gaming engine uses OpenGL 2.0 and OpenGL Shading Language

The Linderdaum Engine is an open source object-oriented 3D gaming
engine written in C++. It is designed to be not only the class library,
but also an integrated out-of-the box solution for the development of
interactive 3D games. It uses OpenGL 2.0 and the OpenGL Shading Language with features usually found in high-end commercial 3D engines. The new v 0.5.60 adds support for more texture formats, floating point render buffers, faster meshes, and FPS visualization.

Dec 19, 2005 | Read article... | Permalink

Amanith v0.2 adds 2D drawboard in OpenVG/SVG style, totally built on top of the OpenGL API

Amanith Framework is a cross-platform (Linux, Win32, MacOS X, FreeBSD and IRIX) open source C++ framework for vector graphics. The new V0.2 implements a new drawboard in OpenVG/SVG style, totally built on top of the OpenGL API, going from OpenGL 1.1 to OpenGL 2.0, using extensions where available and fragment programs too

Dec 15, 2005 | Read article... | Permalink

MathGL3d interactive, OpenGL API-based add-on for scientific visualization adds hardware-accelerate

MathGL3d is an interactive, OpenGL-based, 3D-graphics add-on for advanced scientific visualization with Mathematica. It allows real-time interaction with Mathematica graphics, with features such as rotation, animation, visual viewpoint, and light-source editing. The OpenGL API-rendered images can be pasted into Mathematica notebooks and saved as PNG or EPS bitmap pictures. MathGL3d V4.0 adds hardware-accelerated volume rendering, line illumination, bump mapping, optimized POV-Ray export and Alias export

Dec 15, 2005 | Read article... | Permalink

VRC 3D chat uses IRC, the OpenGL API and OpenGL Shading Language

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VRC (Virtual Reality Chat) is an open-source 3D chat application using the OpenGL API and OpenGL Shading Language. It supports the Internet Relay Chat (IRC) and its own simple chat protocol. The OpenGL Shading Language animating the vegetation such as trees and weeds. In Walk-Through mode, you can enjoy the virtual reality and chat with others using IRC protocol. For networked mode one connects to an existing VRC server and their avatar can commuicate using both, VRC specific and IRC chat protocol.

Dec 14, 2005 | Read article... | Permalink

Design Intuition v1.5 OpenGL API-accelerated woodworking CAD tool for Mac OS

Design Intuition 1.5 is a woodworking CAD tool for Mac OS X designed to be powerful enough for professionals but simple and intuitive enough for everyday home use. The new v1.5 includes a completely rewritten OpenGL API-based 3D rendering engine, offering all of the familiar editing capabilities of the 2D view in full 3D. Changes to objects are made throughout the project in real-time.

Dec 13, 2005 | Read article... | Permalink

OpenSceneGraph v1.0 with OpenGL 2.0 and OpenGL Shading Language support

OpenSceneGraph v1.0 accelerates application development and improves 3D graphics performance using OpenGL 2.0 and the OpenGL Shading Language. Written entirely in Standard C++ and built upon the OpenGL API, it offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets a real time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. Available for all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris and FreeBSD operating systems.

Dec 13, 2005 | Read article... | Permalink

OpenGL Shading Language slide presentations

3Dlabs has made available two new slide presentations on the OpenGL Shading Language. One is an updated version of the 2004 GLSL MasterClass slide set, completely updated to describe the OpenGL 2.0 API entry points. The other is a high level overview of GLSL that was recently presented at the Intro to Graphics class at Colorado State University.

Dec 13, 2005 | Read article... | Permalink

Image filtering using the OpenGL Shading Language

This tutorial discusses how to use the OpenGL Shading Language to implement standard image processing filters like you would find in PhotoShop. Code is provided for: blur (Gaussian Filter), de-dusting (Mean Filter), edegs detection (Laplacian Filter), emboss and sharpness.

Dec 13, 2005 | Read article... | Permalink

ProjectXmas OpenGL API-based top down scroller using Luxinia

ProjectXmas is a simple top down scroller with you playing Santa to deliver presents as quickly and accurate as you can. The game is included in the engine package and comes with a basic level editor and vehicle test to illustrate features of the luxinia engine. OpenGL Vertex Programs are used for billboards and skeletal animation. The materials make much use of OpenGL texture combiner functions and some vendor specific extensions to optimize for minimal pass useage.

Dec 13, 2005 | Read article... | Permalink

GLIntercept v0.5 OpenGL API debugger adds full support for OpenGL 2.0 and shader editor upgrade

GLIntercept is an OpenGL API debugger/logger that enables users to view and dump textures, shaders, and display lists functions calls to XML based logs.  The new V0.5 adds full support for OpenGL 2.0 with FBO/PBO and draw buffers support (MRT). The shader editor has been updated to work around some ATI problems.

Dec 13, 2005 | Read article... | Permalink

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