OpenGL News Archives
As of November 26, 2004, the OpenGL ARB has adopted a new Membership Agreement (including Bylaws, Glossary, and Patent Policy) governings its activities. There are now two levels of ARB Membership: Promoter (with a formal vote in the ARB, and subject to annual dues), and Contributor (with a vote in ARB working groups but no formal vote, and not subject to annual dues).
Jahshaka is an open source real-time editing and effects system using the OpenGL and OpenML APIs for high performance. The new v1.9a9 adds GPU support on Windows, multi format and HD support, plug-in engine,embedded encoder, and enchanced stability.
MotionBuilder 6 OpenGL API-based 3D character animato supports both keyframe and motion capture data
MotionBuilder 6 3D character animation software offers tools for motion editing, motion layering and story-telling tool. The new version (the first release by Alias) adds an expanded suite of keyframing tools, new rigging (e.g. auto-rigging with Human IK) and precision animation tools, new pipeline tools including an improved Story Timeline and preview capabilities, a new Sets tool, interface enhancements and supports FBX, a platform-independent 3D authoring and interchange format. It requries an OpenGL API hardware accelerator.
MojoWorld Focus is a new tool that lets digital camera users take their 2D images and manipulate them in an OpenGL API-accelerated 3D environment. Users set up their own scene, use photobillboards to insert any 2D picture and treat it like a 3D object, resizing, rotating and positioning, add stage lights then generate a new image. Other features include background trimming, an automatic planet and landscape creator, 3D props library, weather overlays, and graphic effects.
This OpenGL header file for C# 2.0 consists of one single source file and requires no external assemblies or dlls. It does require the .Net 2.0 framework. It currently supports many OpenGL API functions and extensions.
3D eBook Shot transforms your artwork into a 3D book cover prototype in real time using OpenGL API hardware acceleration. You can easily rotate, pan and zoom your book in real-time, which helps visualize the finished design and make better looking ebook covers. 3D eBook Shot can then export high quality bitmap images of your book which can be edited for inclusion on your web site or in promotional literature. Unlike many other eBook cover design packages, 3D eBook Shot produces true perspective correct 3D images in real time.
Aabel is a high performance and dynamic data analysis, statistics &charting application for Mac OS X using the OpenGL API for plotting and rotation of 3-D graphics (over 90 chart types with more than 200 styles. Pipeline architecture allows real-time, two-way interaction between data sources and the visualization and data processing windows. The new release enhances categorical line charts, and overhauls the user-defined regression handling.
With the Mmmm Beer! screensaver, gaze in wonder while beer bottles float around your screen in OpenGL API-based 3D. To add to the mesmerizing experience, you can have an optional clock going, and a configurable countdown to Beer O’Clock, so you know to the second how long you have to wait til your work is done, and you can down a cold one. Includes some of the world’s favourite brews, such as Budweiser, Heineken, Foster’s, and Carlsberg. Want more 3D beer bottle designs? No worries, mate! There’s heaps more free beer add-ons available to download and install from the website!
OpenSG is a scenegraph system for realtime rendering. Besides good performance our goals easy multithreading support, portability, and a very extendable system. V1.4.0 adds support for the OpenGL Shading Language, a new Starter Guide, non power-of-two textures, texture LOD control, SGIS_generate_mipmap support and more
The new Vision Game Engine v4.5 is based on a largely re-written rendering core, with enhanced performance and flexibility. The PC version of the new renderer is based on the OpenGL API and supports the OpenGL Shading Language as well as a large set of extensions. GLSL support has also been added to the tool chain of the Vision SDK.
NVIDIA wants to know what kind of OpenGL tools you need to create awesome products? Last year Nvidia listened to OpenGL API developer feedback and added dozens of new features to FX Composer, NVPerfHUD, Melody, and the Texture Tools. They also started working on a new performance analysis infrastructure for OpenGL applications.
Dont hold back! Tell Nvidia what theyҒre we doing right, and where theyre screwing up! They want to hear how you think they should invest time and energy on OpenGL developer tools. Several survey participants will be selected at random to receive a GeForce 6800 GT or the popular book GPU Gems: Programming Techniques, Tips, and Tricks for Real-Time Graphics.
Advanced Lighting and Materials with Shaders explains the principles of lighting theory and discusses how to create realistic lighting that takes full advantage of the capabilities of modern hardware using the OpenGL API. Topics include the physics of light, modeling real-world light, raytracing and related techniques, objects and materials, lighting and reflectance models, implementing lights in shaders, spherical harmonic lighting, and real-time radiosity. The CD-ROM contains all of the source code used in the sample applications, the resources (models, textures, probes, etc.), along with the SDKs and libraries needed to build them.
Blender is a free OpenGL API-based modeler, animation and rendering tool. The new v2.35 adds a full undo system, upgraded mesh modeling, Outliner tool, and new deform features.
Live Channel Pro for Mac OS X is a live television studio in software. Using the OpenGL API it performs real-time compositing and effects on multiple video layers. Version 2.2 adds support for animated clips with alpha-channel transparency.
GLLoader is an OpenGL Extension Loading Library that supports OpenGL core 1.0 to 2.0, as well as WGL, GLX, and other GL extensions. There is also an automatic code generater. To support new extensions, simply write an xml script. With GLLoader, if an extension has been promoted into the core, the loader will try to load it from the core. If it fails, it will then try the extension. Licensed under LGPL