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An introduction to BREW and OpenGL ES

This article will go from installing and setting up a BREW development environment and emulator, through to getting an OpenGL ES system up and running and displaying a single triangle. From there existing OpenGL API resources can take you further into the process of developing your 3d application.  This tutorial is particularly timely given the OpenGL ES 1.1 Coding Challenge beginning Sept 17th.

Aug 27, 2004 | Read article... | Permalink

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Khronos at GDC 2017