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AMD releases GPU Association extension to bind an OpenGL render context to a specific GPU

The new WGL_AMD_GPU_association allows applications to make the decision of what work to task to each GPU. A workstation application can use this extension to determine what types of GPUs are in a system and pick which contexts to allocate on each GPU. This allows a workstation application, especially those that do off-screen rendering, to process multiple images or datasets simultaneously and combine the final image for display. The decision of how to divide up the work is left to the application.

Mar 04, 2009 | Read article... | Permalink

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