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3Dlabs hardware profiling technology added to the gDEBugger OpenGL API debugging tool

3Dlab’s Hardware Profiling Technology is now available as part of the gDEBugger debugging and profiling tool for OpenGL API-based applications. With this technology, an application developer can display graphics hardware performance metrics such as vertex and fragment processor utilization when running on 3Dlabs Wildcat Realizm hardware. These metrics can be used to spot bottlenecks and optimize performance. gDEBugger supports OpenGL v2.0 and many additional extensions. It also supports applications that render using multiple threads and multiple contexts.

Aug 24, 2005 | Read article... | Permalink

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