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OpenGL Job Search - Detail Listing

C++ OpenGL Developer

Posted Date: 01-07-2015

Company: Quibox Electronics Ltd

Location: Anywhere - remote
Contact: .(JavaScript must be enabled to view this email address)

We are recruiting a C++ developer with OpenGL / SDL skills in Game Development, who shares our passion for the space.

The developer will have to write and explain code - good teaching skills are required.

Selected candidate will be involved in the development of our software.

This is a contract job; you can apply from anywhere since you will be working from your own place.

We are looking for someone that:
- Has at least 3 years of experience in software development.
- Writes clean, well-organized and properly documented code.
- Thrives on complex technical challenges and is always eager to learn the latest technologies.
- Can teach well what he knows.

You will be measured on:
- The quality of your code. Your code will have to be structured well and be as bug-free as possible.
- Speed. To keep up you’ll need to be productive, proactive and get products completed quickly.
- Your ability to work with others. We are working towards the same goals and we want people that will get along well with us.
- Your ability to teach what you know.

A few reasons why you might love it:
- You will have autonomy to do incredible things.
- You will learn new cutting-edge technologies.
- Your success will be recognized and appreciated.

And a few reasons why you might hate it:
- You don’t want to get your hands dirty. This is a hands-on coding role.
- You want to have very detailed assignments.
- You’ll have to be a smart decision maker, rather than a passive player waiting for the next assignment.

OpenGL Programmer

Posted Date: 20-05-2015

Company: X Spaces Technologies

Location: Los Angeles, California
Contact: .(JavaScript must be enabled to view this email address)

Due to growth, X Spaces Technologies are recruiting Graphic Engine Developer for an already vibrant and energetic team.

Typical Tasks:

- developing new features and effects for an existing engine.
- porting or redeveloping existing models, features and effects for a new engine.
- profiling and optimizing.
- gathering requirements and finding graphical solutions for new product ideas.
- creating special effects,
- creating and implementing asset pipelines
- creating, documenting and testing systems for animation, audio, memory and streaming features among other areas

Essential Skills:

- The ideal applicant will be interested in graphical programming and work as part of our team to improve and optimize an existing engine. Our candidate should have in-depth knowledge of computer capabilities and programming languages.
- Candidate must possess at least a Bachelor’s degree with 4 years of experience/study, or a Master’s degree with 3 years of experience/study in Computer Science or Computer Engineering.
- Graphic development experience using DirectX or OpenGL and the knowledge of C/C++ is a must.

Desirable:
- an understanding of next-gen rendering techniques including deferred lighting/shading/shadowing, shader pipelines, special effects, particle systems & post processing techniques.
- a degree or equivalent in a relevant subject such as math, computer science or software engineering.
- simulation/games development experience.
- 3D math skills.
- commercial development experience

The role is within a friendly team offering a challenging but rewarding environment.

This position gives you the opportunity to work out of London, United Kingdom (Visa is supported) or to work out of Los Angeles, California - or travel between the two.

Please apply to find out more.

Graphics Programmer

Posted Date: 07-05-2015

Company: MEEM

Location: Bangalore
Contact: .(JavaScript must be enabled to view this email address)

We are looking for talented Graphics Programmer with minimum 2 to 5 Years of experience for our product based company Bangalore(Indiranagar).

Skills Required:

Strong knowledge on C, C++ &  Java Programming.
Strong knowledge on OpenGLES 1.0/2.0 Graphics Programming for Android Platform.
Strong knowledge on Shader & UI Graphics Animation.
Strong knowledge on NDK, JDK & Android Android SDK.
Good Understanding & Programming Knowledge on Android.
Experience: 2 to 5 Years

Software Engineer (Graphics)

Posted Date: 24-08-2014

Company: Beast Code

Location: Shalimar, Fl
Link to job posting

Software Engineer (Graphics) at Beast Code:

Beast Code develops Modeling and Simulation applications for the Navy’s latest destroyer, DDG-1000. We are currently developing a framework based on Qt and OpenGL to power our applications. Prospective employees will contribute to this framework used to conduct susceptibility/recoverability analysis, data visualization as well as fulfilling Navy training requirements.

Requirements:
- U.S. Citizenship
- Proficiency/Expertise with C++ and OpenGL
- Experience with rendering and shader programming
- Deep knowledge of the graphics pipeline, GPU architecture, advanced lighting, texture and rendering techniques
- Strong math skills
- Hands on experience with Qt
- Experience working with CAD applications preferred
- Experience working with Windows, UNIX, Linux, Android and iOS

Additional Desired Qualifications:
- Active Secret security clearance
- Bachelor’s degree in Computer Science
- Demonstrated customer-oriented background
- Established record as a self starter
- U.S. military background/experience
- Willingness to travel locally and nationally
- High energy with the ability to adapt to fast paced requrements

Applicant’s may apply at http://beast-code.com/career-opportunities/job-postings.

High Performance Data Visualization Engineer

Posted Date: 26-06-2014


Location: San Francisco
Contact: .(JavaScript must be enabled to view this email address)

Start-up Systematic Trading firm based in San Francisco is seeking a Data Visualization Developer to join their world-class team of computer science and machine learning experts.

• Building tools and applications with aim of Visualization of large data sets.
• Good software programmer as well as GUI designer.
• High Proficiency in OpenGL, QT
• Knowledge of C++ a plus
• Experience building fast applications capable of collating and displaying large amounts of real-time market tick data.
• Experience in finance is not necessary, however must have intellectual curiosity to learn the products

Seeking Developer w/ Experience in: C++, OpenGL, Cinder (Brooklyn, NY)

Posted Date: 10-06-2014

Company: Patten Studio

Location: Brooklyn, NY
Contact: .(JavaScript must be enabled to view this email address)

Patten Studio is a boutique company based in Brooklyn, NY that works at the intersection of design and technology to create new interactive experiences. Our projects range from interactive museum exhibits to new product prototypes, to data visualization systems.

We are always looking for talented people with technical and/or creative design skills. If you are very good at what you do and love the idea of working in an interdisciplinary environment, please get in touch.

Currently, we are especially on the lookout for software developers having skills in C++, OpenGL and Cinder. Other programming experience may include Python, openFrameworks, MySQL, Processing etc.

We are particularly interested in candidates who have experience and passion for both design and technology. We seek candidates that can tackle each step of the design and implementation process creatively.

The job position is temporary and project-based. All eligible applicants must be a resident of the NYC area.

To apply, please email us your resume, cover letter, and a recent portfolio of personal and professional projects to jobs@pattenstudio.com (pdf format only please).

Software Developer (Research Scientist II)

Posted Date: 11-02-2014

Company: Georgia Tech Research Institute (GTRI)

Location: Atlanta, GA
Link to job posting

Full-time, permanent position available, starting immediately.   Looking for a software developer with 4+ years of experience in software development with excellent knowledge of C++, OpenGL or Direct3D, 3D mathematics, and high performance concurrent code.  Experience with Microsoft COM would be beneficial but not required.

The ideal candidate would have a BS or MS in Computer Science or Engineering and would enjoy working in a cutting-edge software development environment.

The primary work assignment would be as a software developer on the FalconView® program.   FalconView is used for flight planning by the U.S. Air Force, the U.S. Navy and the U.S. Army’s Special Operations Command.  It is a mapping package for Microsoft Windows that displays various types of maps and geographically referenced overlays.  FalconView’s low cost and portability allows pilots to do their flight planning almost anywhere.  The system has potential applications in other fields, particularly related to tracking vehicles using the Global Positioning System (GPS) interface.

The development environment is Windows 7 using Microsoft Visual C++.

Mobile Software Developer (Research Scientist I)

Posted Date: 11-02-2014

Company: Georgia Tech Research Institute (GTRI)

Location: Atlanta, GA
Link to job posting

Full-time, permanent position available, starting immediately.   The position requires 2+ years of experience in mobile and embedded application development in both Android (Java) and iOS (Objective-C) environments.

 

Additional requirements include, 4+ years of experience in software development with excellent knowledge of C++, C#, OpenGL and Direct3D, OpenGL (mobile environments), as well as high performance concurrent code. Experience in creating portable code libraries for use on mobile devices using C/C++ is beneficial. The ideal candidate is proficient in development practices leading to creating portable applications with native user interface layers and portable libraries using C/C++.

The ideal candidate would have a BS or MS in Computer Science or Engineering and would enjoy working in a cutting-edge software development environment.

The primary work assignment would be as a software developer on the FalconView® Mobile (FvMobile) program.   FalconView is used for flight planning by the U.S. Air Force, Army, Navy, and the U.S. Army’s Special Operations Command for air, ground, and maritime mission planning, operational support, and situational awareness by providing maps and geographically referenced data overlays.  FvMobile extends this capability to mobile devices such as iPads, Android devices, and other embedded systems.

The development environment for FalconView is Windows 7 using Microsoft Visual C++. For FalconView Mobile, Xamarin is the main software development tool.

Need OpenGL Developer

Posted Date: 23-09-2013


Location: Anywhere
Contact: .(JavaScript must be enabled to view this email address)

Looking for an expert OpenGL developer to help with a personal project.

(Senior) Software Engineer - Javascript/WebGL

Posted Date: 12-09-2013

Company: Nokia/HERE

Location: Berlin, Germany
Contact: .(JavaScript must be enabled to view this email address)

About Nokia Berlin

HERE, a Nokia business, is offering the first location cloud that delivers people the world’s best maps and location experiences across more screens and operating systems unified under the HERE brand. With offices in more than 120 countries, HERE has three key development sites: Berlin, Boston and Chicago. Since 2006 Nokia is present in Berlin and the site has grown rapidly. Currently there are more than 700 employees from 50+ countries working in our lovely office in the heart of the city. Our goal is to build great mobile products that enable billions of people worldwide to enjoy more of what life has to offer. Nokia HERE applications help you get around, discover and explore, stay in touch and never lose your way.

At Nokia, we strive to deliver memorable moments and unforgettable experiences for our employees. You’ll have the opportunity to work with highly respected industry professionals from around the world, and learn from their experiences everyday. In return, we will prepare you for future opportunities to progress within the business and drive your own career; acquiring new skills and expertise along the way.

The position

Join our highly motivated map rendering team in Berlin as an experienced Software Developer specializing in JavaScript / WebGL development for 3D Maps.

Our Offering

    To work with evolving and challenging technologies
    To work in a great, international team of specialists on 3D map rendering topics like http://maps.nokia.com/webgl/
    To invent next-generation map services for users world-wide

Qualifications

You have an outstanding academic background, a focus on quality and a proven ability to get things done. In addition, you have:

    Master’s degree in Computer Science or equivalent
    Proven proficiency in JavaScript, HTML5, WebGL, OpenGL and related topics
    Very good knowledge of algorithms, data structures
    Knowledge of scripting languages, preferably python
    Excellent problem solving and analytical skills
    Strong focus on performance aspects, willingness to question existing architectures/infrastructure
    Experienced in overall software engineering process, i.e. analysis, implementation, test and documentation
    Readiness for technical challenges
    Self-motivated,  well-organized, details-oriented and a strong team player
    Very good communication skills in English both written and spoken

Having either one or some of the following skills will be considered a Plus

    Proven proficiency in C++ and object oriented design in C++
    Familiarity with location based applications and paradigms is highly advantageous
    Experience in designing algorithms
    Backend development experience (web services)

Apply here

C++ OpenGL (2.0+) programmer for MegaGlest open source real-time strategy game

Posted Date: 16-08-2013


Location: Anywhere
Link to job posting

MegaGlest, an entirely volunteer driven open source real-time strategy game, is looking for a C++ programmer with OpenGL background. While we are unable to train novices (due to family obligations and other reasons) we are very much looking to work with people who can demonstrate existing skills (intermediary or better).

Please read up on our development pages for more information. To get a better idea on the MegaGlest project, please also check our forums, an older interview with the current MegaGlest team and the project initiators’ recent introductory presentation on MegaGlest.

If interested, please contact the team as discussed on the website. When you do, please tell us about you, your skills (have you been working on something similar in the past?), and suggest some area you would be interested to work on.

Thank you,

Tom

Compiler Engineer - 26663384

Posted Date: 20-03-2013

Company: Apple

Location: Cupertino, CA
Link to job posting

Changing the world is all in a day’s work at Apple. If you love innovation, here’s your chance to make a career of it. You’ll work hard. But the job comes with more than a few perks.

Imagine what you could do here. At Apple, great ideas have a way of becoming great products, services, and customer experiences very quickly. Bring passion and dedication to your job and there’s no telling what you could accomplish.

Description:
The Apple compiler team is seeking an engineer who is strongly motivated to build high quality and high performance compilers. We are focused on improving the user experience by reducing compile time as well as maximizing the execution speed of the code generated for the Apple systems. As a key member of the Apple Compiler Team, you will apply your strong state-of-the-art background and experience toward the development of fast highly optimized compiler products that extract top performance from the Apple systems.

You will join a small team of highly motivated engineers who build first-class open-source compiler tools and apply them in innovative ways.

Education:
Required Experience:
Ideal candidate will have experience with the LLVM, GCC, or other open source / commercial compilers.
Strong background in compiler architecture, optimization, code generation and overall design of compilers.
Experience with developing optimizing compilers for modern architectures.
Familiarity with analyzing generated code for optimization/code generation opportunities.
Strong track record of building high performance, production quality software on schedule.
Strong communication and teamwork skills.

Additional Requirements:
Additional Requirements:
Experience with developing compilers and tools for embedded devices
Experience with developing compilers for novel micro-architectures and instruction sets
Background in runtime compilation technologies for graphics such as OpenGL, OpenCL, and Direct3D
Knowledge and experience with compiler vectorization technologies

To apply for this position, copy/paste the following URL into your browser:

http://ars2.equest.com/?response_id=06d2590a6e4d19a9b4e4830b2540b213

SkunkWerks Software - Graphics Programmer

Posted Date: 01-08-2012

Company: SkunkWerks Software

Location: 1675 West 2nd Avenue Vancouver, BC V6J 1H3 CANADA
Contact: .(JavaScript must be enabled to view this email address)

The Job:
SkunkWerks is looking for a motivated Graphics Programmer that will become integral to the development of a cutting-edge R&D application. This major R&D project is focused heavily toward the field of modern entertainment and media. The successful applicant will be working closely with our Sr. Software Developers and Sr. Graphic Designers.

Job Requirements:

Education:
-University Graduate in Computer Science degree or similar program (as a minimum)

Programming skills:
-Strong Objective-c or C/C++ knowledge
-Experience with OpenGL programming
-Experience with implementing design patterns
-Excels in 3D math (linear algebra, vector math)
-Strong problem solving abilities
-Works well in a team environment
-Able to adapt to fast paced dynamic environment

Bonus attributes:
-Experience with developing an iOS game
-Relevant professional experience
-Experience with integrating 3D models

Skunkwerks Software is a profitable, rapidly growing web application company located in Vancouver, BC. We have extensive experience in building highly interactive, data-driven, enterprise level applications for the web. SkunkWerks has excellent dental/medical benefits, stock option plan, holidays and career growth potential.

OpenGL 4.2 programmer based in Los Angeles, California needed ASAP

Posted Date: 28-12-2011

Company: Pyxis Studio

Location: Burbank, CA
Contact: .(JavaScript must be enabled to view this email address)

Studio Pyxis is looking for OpenGL programmers.  Staff, Part Time, and Project
positions available.  We’re looking for people with some good real time graphics
kung fu to show regardless of professional experience.  Pyxis will pay top dollar
for the right candidate. An understanding of the latest OpenGL features a must,
including GLSL, Vertex Array Objects, Instance Rendering, Tessellation.

Studio Pyxis is an exciting to production company in Burbank.  The company
industry veterans.  People who’ve designed and built some of the most exciting
projects in Hollywood, including Virtual Production for Avatar, the introduction
HDRI lighting to the industry in the 90s, ground breaking rendering technology
and more.  Join our team and be a part of the Hollywood future, creating amazing
technology and original theatrical content.

The first software project is for a live concert VJ tool, which will include
live 3D projection on multiple screens with interactive control.  It is the
future of of live theatrical events, and we need the best to help us build it.

Required Skills:
OpenGL
C++
Visual Studio
XCode

Plus for any additional skills in these areas:
Software Project Management
VFX Production Experience
Game Engine Development or Design
Open Asset Import LIbrary
Boost
iOS/Objective C
Flex/Byson (or equivalent)
Python
Ruby
Ruby on Rails
System Administration
Amazon AWS experience
Assembly Language
MIDI
signal processing
OpenCL

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