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OpenGL Job Search - Detail Listing

Compiler Engineer - 26663384

Posted Date: 20-03-2013

Company: Apple

Location: Cupertino, CA
Link to job posting

Changing the world is all in a day’s work at Apple. If you love innovation, here’s your chance to make a career of it. You’ll work hard. But the job comes with more than a few perks.

Imagine what you could do here. At Apple, great ideas have a way of becoming great products, services, and customer experiences very quickly. Bring passion and dedication to your job and there’s no telling what you could accomplish.

The Apple compiler team is seeking an engineer who is strongly motivated to build high quality and high performance compilers. We are focused on improving the user experience by reducing compile time as well as maximizing the execution speed of the code generated for the Apple systems. As a key member of the Apple Compiler Team, you will apply your strong state-of-the-art background and experience toward the development of fast highly optimized compiler products that extract top performance from the Apple systems.

You will join a small team of highly motivated engineers who build first-class open-source compiler tools and apply them in innovative ways.

Required Experience:
Ideal candidate will have experience with the LLVM, GCC, or other open source / commercial compilers.
Strong background in compiler architecture, optimization, code generation and overall design of compilers.
Experience with developing optimizing compilers for modern architectures.
Familiarity with analyzing generated code for optimization/code generation opportunities.
Strong track record of building high performance, production quality software on schedule.
Strong communication and teamwork skills.

Additional Requirements:
Additional Requirements:
Experience with developing compilers and tools for embedded devices
Experience with developing compilers for novel micro-architectures and instruction sets
Background in runtime compilation technologies for graphics such as OpenGL, OpenCL, and Direct3D
Knowledge and experience with compiler vectorization technologies

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