If ` TEXTURE_WRAP_S` or ` TEXTURE_WRAP_T` is set to
` REPEAT`,
then the GL ignores the integer part of **s** or **t**
coordinates, respectively,
using only the fractional part.
(For a number **r**,
the fractional part is ,
regardless of the sign of **r**;
recall that the * floor* function truncates towards .)
` CLAMP` causes **s** or **t** coordinates to be clamped to the range
.
The initial state is for both **s** and **t** behavior to be that given by
` REPEAT`.

Sat Mar 29 02:23:21 PST 1997