A polygon results from a polygon ** Begin** /** End** object,
a triangle resulting from a triangle strip, triangle fan,
or series of separate triangles, or a quadrilateral arising
from a quadrilateral strip, series of separate quadrilaterals,
or a ** Rect** command.
Like points and line segments,
polygon rasterization is controlled by several variables.
Polygon antialiasing is controlled with ** Enable** and ** Disable**
with the symbolic constant ` POLYGON_SMOOTH`.
The analog to line segment stippling for polygons is
polygon stippling, described below.

- 3.5.1 Basic Polygon Rasterization
- 3.5.2 Stippling
- 3.5.3 Antialiasing
- 3.5.4 Options Controlling Polygon Rasterization
- 3.5.5 Depth Offset
- 3.5.6 Polygon Rasterization State

Sat Mar 29 02:23:21 PST 1997