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  1. Trying to create a sphere in Processing

    Started by hydrodog, 01-24-2014 09:05 PM
    • Replies: 0
    • Views: 470
    Last Post: 01-24-2014 09:05 PM
    by hydrodog  Go to last post
  2. Change in fragmentshader crashes vertexshader

    Started by 8baanknexer, 12-26-2013 12:26 PM
    shaders
    • Replies: 0
    • Views: 458
    Last Post: 12-26-2013 12:26 PM
    by 8baanknexer  Go to last post
  3. How to render road name text

    Started by Hank Finley, 10-28-2013 12:06 AM
    shaders, text, texture positioning
    • Replies: 4
    • Views: 986
    Last Post: 11-05-2013 03:35 PM
    by Hank Finley  Go to last post
  4. Queries regarding Geometry Shaders

    Started by maverick9888, 12-19-2012 04:18 AM
    glsl, opengl, opengl 3.3, shaders
    • Replies: 5
    • Views: 2,538
    Last Post: 12-20-2012 07:54 AM
    by aqnuep  Go to last post
  5. lighting calculations causing transparency??

    Started by bsabiston, 12-07-2012 01:10 PM
    blend, lighting, shaders
    • Replies: 1
    • Views: 1,168
    Last Post: 12-12-2012 06:25 AM
    by AllForum  Go to last post
    • Replies: 6
    • Views: 1,696
    Last Post: 12-06-2012 11:00 PM
    by Sobeit  Go to last post
  6. Shader usage is large games

    Started by Peripheralgames, 11-27-2012 02:24 PM
    glsl, shaders
    • Replies: 2
    • Views: 1,655
    Last Post: 11-27-2012 06:52 PM
    by Dark Photon  Go to last post
  7. Texture multi sampling in OpenGL 3.3

    Started by SasMaster, 06-17-2012 08:14 AM
    msaa, shaders
    • Replies: 1
    • Views: 1,769
    Last Post: 06-17-2012 04:19 PM
    by Ilian Dinev  Go to last post
  8. Teaching OpenGL

    Started by Ragnemalm, 06-03-2012 09:35 AM
    5 Pages
    1 2 3 ... 5
    immediate mode, shaders, teaching, webgl
    • Replies: 43
    • Views: 12,739
    Last Post: 08-29-2012 07:12 AM
    by nigels  Go to last post
  9. Using multiple shader programs per step

    Started by Inventor3D, 05-30-2012 04:13 AM
    multiple, shader program, shaders
    • Replies: 1
    • Views: 2,779
    Last Post: 05-30-2012 06:29 AM
    by Inventor3D  Go to last post
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