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Tag: shaders

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  1. help with view and projection setup.

    Started by blubee, 08-05-2015 01:41 PM
    • Replies: 8
    • Views: 326
    Last Post: 08-06-2015 01:00 PM
    by GClements  Go to last post
  2. Fps drops when passing multiplied vector to gl_FragColor

    Started by Kalir44, 07-14-2015 01:47 AM
    2 Pages
    1 2
    glsl, performance, shaders
    • Replies: 10
    • Views: 543
    Last Post: 07-15-2015 05:14 AM
    by GClements  Go to last post
  3. Help with GLSL/OpenGL Shader; Uneven Lighting

    Started by tmason, 02-05-2015 11:02 PM
    c++, glsl, opengl, shaders
    • Replies: 4
    • Views: 695
    Last Post: 02-06-2015 10:06 AM
    by tmason  Go to last post
    • Replies: 3
    • Views: 1,989
    Last Post: 05-09-2014 05:40 AM
    by Agent D  Go to last post
  4. Trying to create a sphere in Processing

    Started by hydrodog, 01-24-2014 08:05 PM
    • Replies: 0
    • Views: 1,934
    Last Post: 01-24-2014 08:05 PM
    by hydrodog  Go to last post
  5. Change in fragmentshader crashes vertexshader

    Started by 8baanknexer, 12-26-2013 11:26 AM
    shaders
    • Replies: 0
    • Views: 1,354
    Last Post: 12-26-2013 11:26 AM
    by 8baanknexer  Go to last post
  6. How to render road name text

    Started by Hank Finley, 10-28-2013 12:06 AM
    shaders, text, texture positioning
    • Replies: 4
    • Views: 3,223
    Last Post: 11-05-2013 02:35 PM
    by Hank Finley  Go to last post
  7. Queries regarding Geometry Shaders

    Started by maverick9888, 12-19-2012 03:18 AM
    glsl, opengl, opengl 3.3, shaders
    • Replies: 5
    • Views: 4,473
    Last Post: 12-20-2012 06:54 AM
    by aqnuep  Go to last post
  8. lighting calculations causing transparency??

    Started by bsabiston, 12-07-2012 12:10 PM
    blend, lighting, shaders
    • Replies: 1
    • Views: 2,058
    Last Post: 12-12-2012 05:25 AM
    by AllForum  Go to last post
    • Replies: 6
    • Views: 3,240
    Last Post: 12-06-2012 10:00 PM
    by Sobeit  Go to last post
  9. Shader usage is large games

    Started by Peripheralgames, 11-27-2012 01:24 PM
    glsl, shaders
    • Replies: 2
    • Views: 2,978
    Last Post: 11-27-2012 05:52 PM
    by Dark Photon  Go to last post
  10. Texture multi sampling in OpenGL 3.3

    Started by SasMaster, 06-17-2012 08:14 AM
    msaa, shaders
    • Replies: 1
    • Views: 2,910
    Last Post: 06-17-2012 04:19 PM
    by Ilian Dinev  Go to last post
  11. Teaching OpenGL

    Started by Ragnemalm, 06-03-2012 09:35 AM
    5 Pages
    1 2 3 ... 5
    immediate mode, shaders, teaching, webgl
    • Replies: 43
    • Views: 20,558
    Last Post: 08-29-2012 07:12 AM
    by nigels  Go to last post
  12. Using multiple shader programs per step

    Started by Inventor3D, 05-30-2012 04:13 AM
    multiple, shader program, shaders
    • Replies: 1
    • Views: 6,647
    Last Post: 05-30-2012 06:29 AM
    by Inventor3D  Go to last post
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