Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Tag: shaders

Search: Search took 0.00 seconds.

  1. Possible driver bug?

    Started by N247S_, 10-08-2016 09:04 AM
    driver bug, shaders
    • Replies: 1
    • Views: 1,308
    Last Post: 10-17-2016 08:34 AM
    by malexander  Go to last post
  2. help with view and projection setup.

    Started by blubee, 08-05-2015 02:41 PM
    • Replies: 8
    • Views: 1,255
    Last Post: 08-06-2015 02:00 PM
    by GClements  Go to last post
  3. Fps drops when passing multiplied vector to gl_FragColor

    Started by Kalir44, 07-14-2015 02:47 AM
    2 Pages
    1 2
    glsl, performance, shaders
    • Replies: 10
    • Views: 1,873
    Last Post: 07-15-2015 06:14 AM
    by GClements  Go to last post
  4. Help with GLSL/OpenGL Shader; Uneven Lighting

    Started by tmason, 02-06-2015 12:02 AM
    c++, glsl, opengl, shaders
    • Replies: 4
    • Views: 1,830
    Last Post: 02-06-2015 11:06 AM
    by tmason  Go to last post
    • Replies: 3
    • Views: 3,023
    Last Post: 05-09-2014 06:40 AM
    by Agent D  Go to last post
  5. Trying to create a sphere in Processing

    Started by hydrodog, 01-24-2014 09:05 PM
    • Replies: 0
    • Views: 3,287
    Last Post: 01-24-2014 09:05 PM
    by hydrodog  Go to last post
  6. Change in fragmentshader crashes vertexshader

    Started by 8baanknexer, 12-26-2013 12:26 PM
    shaders
    • Replies: 0
    • Views: 1,721
    Last Post: 12-26-2013 12:26 PM
    by 8baanknexer  Go to last post
  7. How to render road name text

    Started by Hank Finley, 10-28-2013 01:06 AM
    shaders, text, texture positioning
    • Replies: 4
    • Views: 4,104
    Last Post: 11-05-2013 03:35 PM
    by Hank Finley  Go to last post
  8. Queries regarding Geometry Shaders

    Started by maverick9888, 12-19-2012 04:18 AM
    glsl, opengl, opengl 3.3, shaders
    • Replies: 5
    • Views: 5,585
    Last Post: 12-20-2012 07:54 AM
    by aqnuep  Go to last post
  9. lighting calculations causing transparency??

    Started by bsabiston, 12-07-2012 01:10 PM
    blend, lighting, shaders
    • Replies: 1
    • Views: 2,544
    Last Post: 12-12-2012 06:25 AM
    by AllForum  Go to last post
    • Replies: 6
    • Views: 4,359
    Last Post: 12-06-2012 11:00 PM
    by Sobeit  Go to last post
  10. Shader usage is large games

    Started by Peripheralgames, 11-27-2012 02:24 PM
    glsl, shaders
    • Replies: 2
    • Views: 3,859
    Last Post: 11-27-2012 06:52 PM
    by Dark Photon  Go to last post
  11. Texture multi sampling in OpenGL 3.3

    Started by SasMaster, 06-17-2012 09:14 AM
    msaa, shaders
    • Replies: 1
    • Views: 3,563
    Last Post: 06-17-2012 05:19 PM
    by Ilian Dinev  Go to last post
  12. Teaching OpenGL

    Started by Ragnemalm, 06-03-2012 10:35 AM
    5 Pages
    1 2 3 ... 5
    immediate mode, shaders, teaching, webgl
    • Replies: 43
    • Views: 25,861
    Last Post: 08-29-2012 08:12 AM
    by nigels  Go to last post
  13. Using multiple shader programs per step

    Started by Inventor3D, 05-30-2012 05:13 AM
    multiple, shader program, shaders
    • Replies: 1
    • Views: 10,354
    Last Post: 05-30-2012 07:29 AM
    by Inventor3D  Go to last post
Results 1 to 15 of 15