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Tag: shader

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  1. TinyPlanet shader problem

    Started by sanchiski, 02-20-2015 07:23 AM
    android, shader, tinyplanet
    • Replies: 1
    • Views: 210
    Last Post: 02-20-2015 09:13 AM
    by GClements  Go to last post
  2. sampler2DRect vs samplerRect

    Started by elect, 12-16-2014 02:48 AM
    shader, solved
    • Replies: 3
    • Views: 340
    Last Post: 12-16-2014 11:58 PM
    by elect  Go to last post
  3. Vertex shader help pt.2

    Started by noahn567, 11-09-2014 06:20 PM
    animation, shader, skeletal animation, vertex
    • Replies: 2
    • Views: 415
    Last Post: 11-10-2014 10:30 PM
    by noahn567  Go to last post
    • Replies: 0
    • Views: 1,023
    Last Post: 03-20-2014 07:33 AM
    by elect  Go to last post
  4. issues about shaders and transformations

    Started by kaberdock, 02-27-2014 10:24 AM
    matrices, shader, transformation
    • Replies: 1
    • Views: 893
    Last Post: 02-27-2014 10:58 AM
    by Brokenmind  Go to last post
  5. Overlapping Shader Effects in Opengl ES 2.0

    Started by sanchiski, 02-24-2014 09:11 AM
    opengl es 2.0, overlap, shader
    • Replies: 3
    • Views: 1,789
    Last Post: 02-25-2014 03:34 PM
    by tonyo_au  Go to last post
  6. Camera or shader problem

    Started by glararan, 09-09-2013 08:52 AM
    camera, shader
    • Replies: 0
    • Views: 1,748
    Last Post: 09-09-2013 08:52 AM
    by glararan  Go to last post
  7. Surfaces are seperated in NVidia graphics

    Started by rakeshmalik91, 09-08-2013 04:41 AM
    • Replies: 2
    • Views: 1,924
    Last Post: 09-08-2013 06:54 AM
    by GClements  Go to last post
  8. Fragment shader - Occlusion Culling

    Started by Alphaomega86, 08-13-2013 03:01 AM
    culling, fragment, occlusion, rendering, shader
    • Replies: 6
    • Views: 4,456
    Last Post: 08-13-2013 10:33 AM
    by Alphaomega86  Go to last post
  9. GL ES: Fragment shader optimization

    Started by fakhir, 05-23-2013 07:02 PM
    fragment, opengl-es 2.0, optimization, shader
    • Replies: 6
    • Views: 5,598
    Last Post: 07-25-2013 01:34 PM
    by GClements  Go to last post
  10. Multiple Post Processing - FBO Bug?

    Started by Alphaomega86, 05-20-2013 12:43 PM
    • Replies: 3
    • Views: 2,454
    Last Post: 05-21-2013 02:55 AM
    by Alphaomega86  Go to last post
    • Replies: 14
    • Views: 12,791
    Last Post: 05-25-2013 07:35 PM
    by tonyo_au  Go to last post
    • Replies: 2
    • Views: 2,015
    Last Post: 03-28-2013 10:37 PM
    by driver  Go to last post
  11. reasons for lack of programmable depth/stencil?

    Started by Nowhere-01, 02-05-2013 05:24 AM
    depth, programmable, shader, stencil
    • Replies: 9
    • Views: 4,683
    Last Post: 02-05-2013 12:02 PM
    by Nowhere-01  Go to last post
    • Replies: 7
    • Views: 4,335
    Last Post: 12-31-2012 04:10 PM
    by Dark Photon  Go to last post
  12. Instancing code doesn't work

    Started by Basaaa, 12-18-2012 05:03 PM
    glsl, instancing, problem, shader
    • Replies: 8
    • Views: 5,380
    Last Post: 12-21-2012 09:17 AM
    by Basaaa  Go to last post
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