Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Tag: performance

Search: Search took 0.01 seconds.

  1. Fps drops when passing multiplied vector to gl_FragColor

    Started by Kalir44, 07-14-2015 01:47 AM
    2 Pages
    1 2
    glsl, performance, shaders
    • Replies: 10
    • Views: 428
    Last Post: 07-15-2015 05:14 AM
    by GClements  Go to last post
    • Replies: 2
    • Views: 746
    Last Post: 08-27-2014 10:10 AM
    by mhagain  Go to last post
    • Replies: 2
    • Views: 1,430
    Last Post: 03-30-2014 09:31 PM
    by reto.koradi  Go to last post
    • Replies: 10
    • Views: 2,559
    Last Post: 03-03-2014 01:56 PM
    by DarkHorse  Go to last post
  2. Uniform Buffer Object Performance

    Started by Guoshima, 07-13-2012 06:23 AM
    buffer, performance, ubo, uniform
    • Replies: 9
    • Views: 9,208
    Last Post: 07-18-2012 04:51 PM
    by aqnuep  Go to last post
  3. Panoramic view using cube map

    Started by VladoB, 06-14-2012 05:53 AM
    cube map, open inventor, panoramic, performance, virtual reality
    • Replies: 4
    • Views: 5,817
    Last Post: 07-17-2012 06:01 AM
    by VladoB  Go to last post
Results 1 to 6 of 6