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  1. Organising draw calls

    Started by Cloudy McStrife, 12-01-2015 11:12 AM
    performance
    • Replies: 2
    • Views: 478
    Last Post: 12-01-2015 02:48 PM
    by Cloudy McStrife  Go to last post
  2. Optimizing rendering of rectangles

    Started by Kozersky, 10-07-2015 06:39 AM
    2 Pages
    1 2
    optimization, performance
    • Replies: 10
    • Views: 1,294
    Last Post: 10-09-2015 03:41 PM
    by GClements  Go to last post
  3. How do I draw icons in Core Profile.

    Started by PickleWorld, 08-18-2015 12:16 PM
    core profile, display list, glbitmap, glcalllist, performance
    • Replies: 7
    • Views: 1,015
    Last Post: 08-19-2015 06:32 AM
    by PickleWorld  Go to last post
  4. Fps drops when passing multiplied vector to gl_FragColor

    Started by Kalir44, 07-14-2015 01:47 AM
    2 Pages
    1 2
    glsl, performance, shaders
    • Replies: 10
    • Views: 1,362
    Last Post: 07-15-2015 05:14 AM
    by GClements  Go to last post
    • Replies: 2
    • Views: 1,068
    Last Post: 08-27-2014 10:10 AM
    by mhagain  Go to last post
    • Replies: 2
    • Views: 1,748
    Last Post: 03-30-2014 09:31 PM
    by reto.koradi  Go to last post
    • Replies: 10
    • Views: 2,953
    Last Post: 03-03-2014 01:56 PM
    by DarkHorse  Go to last post
  5. Uniform Buffer Object Performance

    Started by Guoshima, 07-13-2012 06:23 AM
    buffer, performance, ubo, uniform
    • Replies: 9
    • Views: 11,055
    Last Post: 07-18-2012 04:51 PM
    by aqnuep  Go to last post
  6. Panoramic view using cube map

    Started by VladoB, 06-14-2012 05:53 AM
    cube map, open inventor, panoramic, performance, virtual reality
    • Replies: 4
    • Views: 7,236
    Last Post: 07-17-2012 06:01 AM
    by VladoB  Go to last post
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