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Tag: optimization

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  1. GLSL Performance vs Maintainability

    Started by SharkByte, 05-05-2016 10:51 AM
    glsl, glsl 420, optimization, uniform buffer object
    • Replies: 2
    • Views: 2,521
    Last Post: 05-05-2016 11:12 AM
    by SharkByte  Go to last post
  2. Optimizing rendering of rectangles

    Started by Kozersky, 10-07-2015 07:39 AM
    2 Pages
    1 2
    optimization, performance
    • Replies: 10
    • Views: 1,801
    Last Post: 10-09-2015 04:41 PM
    by GClements  Go to last post
  3. rendering process optimization

    Started by jaketehsnake, 09-09-2015 12:04 AM
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 3,981
    Last Post: 09-21-2015 12:09 PM
    by jaketehsnake  Go to last post
  4. GL ES: Fragment shader optimization

    Started by fakhir, 05-23-2013 08:02 PM
    fragment, opengl-es 2.0, optimization, shader
    • Replies: 6
    • Views: 8,664
    Last Post: 07-25-2013 02:34 PM
    by GClements  Go to last post
  5. Draw call reordering

    Started by DmitryM, 11-16-2012 12:18 PM
    draw call, optimization, reoder
    • Replies: 3
    • Views: 3,963
    Last Post: 12-01-2012 03:06 PM
    by Elurahu  Go to last post
  6. Draw order for a game renderer

    Started by Nick Wiggill, 08-26-2012 08:10 AM
    2 Pages
    1 2
    draw order, game, optimization
    • Replies: 14
    • Views: 8,746
    Last Post: 09-09-2012 02:29 PM
    by michagl  Go to last post
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