Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Tag: optimization

Search: Search took 0.00 seconds.

  1. Occlusion Culling by the Cryengine way: understanding

    Started by nimelord, 12-20-2017 11:18 AM
    2 Pages
    1 2
    c buffer, occlusion culling, optimization
    • Replies: 12
    • Views: 1,722
    Last Post: 01-07-2018 02:28 AM
    by nimelord  Go to last post

    Forum:
    Basic Coding

  2. Batch Rendering of Instanced Objects

    Started by cmcrook, 12-31-2017 12:17 PM
    batch, instanced rendering, instancing, optimization
    • Replies: 2
    • Views: 884
    Last Post: 12-31-2017 04:24 PM
    by Dark Photon  Go to last post

    Forum:
    Basic Coding

    • Replies: 2
    • Views: 739
    Last Post: 10-11-2017 06:26 PM
    by Dark Photon  Go to last post
  3. GLSL Performance vs Maintainability

    Started by SharkByte, 05-05-2016 09:51 AM
    glsl, glsl 420, optimization, uniform buffer object
    • Replies: 2
    • Views: 4,417
    Last Post: 05-05-2016 10:12 AM
    by SharkByte  Go to last post

    Forum:
    GLSL

  4. Optimizing rendering of rectangles

    Started by Kozersky, 10-07-2015 06:39 AM
    2 Pages
    1 2
    optimization, performance
    • Replies: 10
    • Views: 4,397
    Last Post: 10-09-2015 03:41 PM
    by GClements  Go to last post

    Forum:
    Basic Coding

  5. rendering process optimization

    Started by jaketehsnake, 09-08-2015 11:04 PM
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 7,947
    Last Post: 09-21-2015 11:09 AM
    by jaketehsnake  Go to last post
  6. GL ES: Fragment shader optimization

    Started by fakhir, 05-23-2013 07:02 PM
    fragment, opengl-es 2.0, optimization, shader
    • Replies: 6
    • Views: 12,468
    Last Post: 07-25-2013 01:34 PM
    by GClements  Go to last post

    Forum:
    GLSL

  7. Draw call reordering

    Started by DmitryM, 11-16-2012 11:18 AM
    draw call, optimization, reoder
    • Replies: 3
    • Views: 5,365
    Last Post: 12-01-2012 02:06 PM
    by Elurahu  Go to last post
  8. Draw order for a game renderer

    Started by Nick Wiggill, 08-26-2012 07:10 AM
    2 Pages
    1 2
    draw order, game, optimization
    • Replies: 14
    • Views: 13,563
    Last Post: 09-09-2012 01:29 PM
    by michagl  Go to last post
Results 1 to 9 of 9