Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Tag: opengl 3.3

Search: Search took 0.00 seconds.

  1. What coordinates does OpenGL use for GL_POSITION?

    Started by Geklmin, 04-21-2018 06:07 PM
    coordinates, glsl, opengl 3.3
    • Replies: 3
    • Views: 388
    Last Post: 04-22-2018 01:59 PM
    by Dark Photon  Go to last post

    Forum:
    Basic Coding

  2. texture arrays in 3.3

    Started by Sunny_Lime, 04-30-2017 07:45 AM
    opengl 3.3, texture
    • Replies: 9
    • Views: 3,302
    Last Post: 05-02-2017 05:37 PM
    by Sunny_Lime  Go to last post

    Forum:
    Basic Coding

  3. large fixed point values in glsl

    Started by blubee, 08-12-2015 10:46 PM
    • Replies: 3
    • Views: 4,077
    Last Post: 08-14-2015 01:52 PM
    by GClements  Go to last post

    Forum:
    Basic Coding

    • Replies: 2
    • Views: 4,066
    Last Post: 03-31-2015 12:57 AM
    by elect  Go to last post

    Forum:
    Basic Coding

    • Replies: 3
    • Views: 4,794
    Last Post: 09-16-2014 07:23 AM
    by carsten neumann  Go to last post

    Forum:
    Basic Coding

  4. opengl 3.3 core, glsl 3.30, render fails

    Started by banana joe, 06-19-2014 01:17 PM
    glsl, glsl 330, opengl, opengl 3.3
    • Replies: 4
    • Views: 7,353
    Last Post: 06-20-2014 01:06 AM
    by banana joe  Go to last post

    Forum:
    Basic Coding

  5. Official feedback on OpenGL 4.4 thread

    Started by Khronos_webmaster, 07-22-2013 06:00 AM
    5 Pages
    1 2 3 ... 5
    opengl, opengl 3.3, siggraph
    • Replies: 45
    • Views: 132,666
    Last Post: 05-25-2014 04:52 AM
    by Julien__  Go to last post

    Forum:
    General

    • Replies: 0
    • Views: 4,215
    Last Post: 03-20-2014 07:33 AM
    by elect  Go to last post

    Forum:
    Basic Coding

  6. Encoding id picking into a 16b red component texture

    Started by elect, 02-10-2014 07:02 AM
    opengl 3.3, picking, red, short, texture
    • Replies: 7
    • Views: 6,675
    Last Post: 02-12-2014 01:24 AM
    by elect  Go to last post

    Forum:
    Basic Coding

  7. Depth peeling and coplanar issue (z-fighting)

    Started by elect, 12-05-2013 06:35 AM
    blending, coplanar, depth-peeling, opengl 3.3, z-fighting
    • Replies: 1
    • Views: 5,400
    Last Post: 01-29-2014 02:18 AM
    by elect  Go to last post
  8. Queries regarding Geometry Shaders

    Started by maverick9888, 12-19-2012 03:18 AM
    glsl, opengl, opengl 3.3, shaders
    • Replies: 5
    • Views: 7,628
    Last Post: 12-20-2012 06:54 AM
    by aqnuep  Go to last post
  9. Poll: Using OpenGL 3.3 or 4.x

    Started by NeighborhoodCroak, 08-31-2012 04:30 AM
    opengl 3.3, opengl 4.x
    • Replies: 2
    • Views: 6,915
    Last Post: 09-05-2012 07:54 PM
    by NeighborhoodCroak  Go to last post
  10. Getting started with OpenGL 3.3

    Started by vindy, 08-03-2012 07:39 PM
    opengl 3.3
    • Replies: 1
    • Views: 10,590
    Last Post: 08-04-2012 04:12 AM
    by V-man  Go to last post

    Forum:
    Basic Coding

Results 1 to 13 of 13