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    • Replies: 4
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    Last Post: 09-01-2015 02:24 PM
    by a-sylum  Go to last post
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    by kevinfishburne  Go to last post
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    Last Post: 05-15-2015 01:40 PM
    by dorbie  Go to last post
  1. Moving SpotLights Around

    Started by IssamTP, 12-11-2014 09:41 AM
    color, cutoff, lighting, spotlight
    • Replies: 0
    • Views: 650
    Last Post: 12-11-2014 09:41 AM
    by IssamTP  Go to last post
  2. Request for Explaination of Light Half Vector ...

    Started by tmason, 09-08-2014 06:31 AM
    c++, lighting, opengl
    • Replies: 2
    • Views: 1,441
    Last Post: 09-10-2014 08:48 AM
    by tmason  Go to last post
  3. Issues with translucency (blending)

    Started by raga34, 08-02-2014 06:07 AM
    alpha, blending, cucumiform, lighting, premultiplied
    • Replies: 4
    • Views: 1,513
    Last Post: 08-02-2014 01:37 PM
    by raga34  Go to last post
    • Replies: 4
    • Views: 2,116
    Last Post: 05-28-2014 09:36 AM
    by raga34  Go to last post
  4. lighting

    Started by Windsor, 03-20-2014 10:06 PM
    lighting
    • Replies: 0
    • Views: 1,063
    Last Post: 03-20-2014 10:06 PM
    by Windsor  Go to last post
  5. lighting calculations causing transparency??

    Started by bsabiston, 12-07-2012 01:10 PM
    blend, lighting, shaders
    • Replies: 1
    • Views: 2,264
    Last Post: 12-12-2012 06:25 AM
    by AllForum  Go to last post
    • Replies: 0
    • Views: 3,446
    Last Post: 09-05-2012 10:52 AM
    by XavierArias  Go to last post
  6. Uniforms limit in shaders ,OpenGL 4.0

    Started by SasMaster, 07-01-2012 06:13 AM
    lighting
    • Replies: 3
    • Views: 3,241
    Last Post: 07-02-2012 06:25 AM
    by SasMaster  Go to last post
  7. Lighting problem after drawing a cylinder

    Started by JayNort, 05-01-2012 10:50 AM
    cylinder, lighting, normal vectors, vbos
    • Replies: 6
    • Views: 5,049
    Last Post: 05-03-2012 08:19 AM
    by JayNort  Go to last post
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