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  1. Shader usage is large games

    Started by Peripheralgames, 11-27-2012 02:24 PM
    glsl, shaders
    • Replies: 2
    • Views: 5,761
    Last Post: 11-27-2012 06:52 PM
    by Dark Photon  Go to last post

    Forum:
    Basic Coding

    • Replies: 1
    • Views: 5,822
    Last Post: 10-01-2012 05:45 PM
    by Dark Photon  Go to last post

    Forum:
    GLSL

  2. Seam issue with environmental map shader

    Started by Joel Graff, 07-17-2012 02:14 AM
    • Replies: 0
    • Views: 3,080
    Last Post: 07-17-2012 02:14 AM
    by Joel Graff  Go to last post

    Forum:
    GLSL

    • Replies: 3
    • Views: 4,461
    Last Post: 07-09-2012 02:10 AM
    by Nick Wiggill  Go to last post

    Forum:
    Basic Coding

    • Replies: 9
    • Views: 8,156
    Last Post: 07-06-2012 05:46 AM
    by Dark Photon  Go to last post

    Forum:
    Basic Coding

  3. PN-AEN Triangles GLSL

    Started by blackbee, 06-26-2012 05:27 PM
    • Replies: 1
    • Views: 5,512
    Last Post: 06-28-2012 02:06 PM
    by blackbee  Go to last post

    Forum:
    GLSL

  4. vs texelFetch

    Started by linedot, 06-26-2012 03:09 PM
    glsl, texture, vertex shader
    • Replies: 1
    • Views: 5,623
    Last Post: 06-27-2012 12:46 PM
    by linedot  Go to last post

    Forum:
    Basic Coding

  5. Nested loop in GLSL causes driver crash.

    Started by Aethanol, 06-08-2012 02:40 PM
    driver crash, glsl
    • Replies: 7
    • Views: 10,701
    Last Post: 06-11-2012 08:51 PM
    by Aethanol  Go to last post
  6. Bevel effect in Fragment shader

    Started by SasMaster, 05-16-2012 02:03 AM
    bevel, glsl
    • Replies: 0
    • Views: 3,924
    Last Post: 05-16-2012 02:03 AM
    by SasMaster  Go to last post

    Forum:
    GLSL

  7. Looking for advice on a model format

    Started by WIld Sage, 05-01-2012 07:31 PM
    2 Pages
    1 2
    animation, file, glsl, mesh, model
    • Replies: 13
    • Views: 15,076
    Last Post: 05-03-2012 01:33 PM
    by WIld Sage  Go to last post

    Forum:
    Basic Coding

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