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    • Replies: 1
    • Views: 303
    Last Post: 07-30-2015 04:09 AM
    by GClements  Go to last post
  1. Fps drops when passing multiplied vector to gl_FragColor

    Started by Kalir44, 07-14-2015 02:47 AM
    2 Pages
    1 2
    glsl, performance, shaders
    • Replies: 10
    • Views: 1,013
    Last Post: 07-15-2015 06:14 AM
    by GClements  Go to last post
    • Replies: 2
    • Views: 567
    Last Post: 05-15-2015 01:40 PM
    by dorbie  Go to last post
    • Replies: 5
    • Views: 1,276
    Last Post: 04-15-2015 06:35 PM
    by GClements  Go to last post
    • Replies: 0
    • Views: 552
    Last Post: 03-16-2015 07:18 AM
    by RobertCWebb  Go to last post
  2. GLSL; return statement ...

    Started by tmason, 02-20-2015 12:26 PM
    c++, glsl, opengl
    • Replies: 7
    • Views: 2,004
    Last Post: 02-26-2015 09:58 AM
    by Alfonse Reinheart  Go to last post
  3. Sorting for Transparency

    Started by tmason, 02-17-2015 06:22 AM
    c++, glsl, opengl
    • Replies: 2
    • Views: 1,012
    Last Post: 02-17-2015 08:06 AM
    by GClements  Go to last post
  4. Qt datatypes with GLM and OpenGL

    Started by tmason, 02-12-2015 07:30 AM
    c++, glm, glsl, opengl
    • Replies: 3
    • Views: 1,521
    Last Post: 02-12-2015 01:10 PM
    by Alfonse Reinheart  Go to last post
  5. Help with GLSL/OpenGL Shader; Uneven Lighting

    Started by tmason, 02-06-2015 12:02 AM
    c++, glsl, opengl, shaders
    • Replies: 4
    • Views: 1,201
    Last Post: 02-06-2015 11:06 AM
    by tmason  Go to last post
  6. GLSL.hpp - GLSL emulation library

    Started by Yandersen, 01-11-2015 09:59 PM
    glm, glsl, vector
    • Replies: 0
    • Views: 733
    Last Post: 01-11-2015 09:59 PM
    by Yandersen  Go to last post
  7. CSM / PSSM - Depth comparison

    Started by Silverlan, 01-11-2015 06:07 AM
    2 Pages
    1 2
    csm, depth, glsl, pssm, shadow mapping
    • Replies: 14
    • Views: 2,758
    Last Post: 02-04-2015 11:22 PM
    by Silverlan  Go to last post
  8. textureCube always returns 0

    Started by Silverlan, 11-17-2014 02:27 PM
    cubemap, depth textures, glsl
    • Replies: 1
    • Views: 818
    Last Post: 11-18-2014 12:24 PM
    by Silverlan  Go to last post
    • Replies: 2
    • Views: 1,108
    Last Post: 10-29-2014 04:16 AM
    by tmason  Go to last post
  9. Simple Cube not Showing up with simple Example ...

    Started by tmason, 10-26-2014 06:25 AM
    c++, glm, glsl, opengl
    • Replies: 1
    • Views: 834
    Last Post: 10-26-2014 11:42 PM
    by tmason  Go to last post
  10. Speeding up loading of uniforms and drawing ...

    Started by tmason, 10-19-2014 05:16 AM
    c++, glsl, opengl, speed
    • Replies: 0
    • Views: 620
    Last Post: 10-19-2014 05:16 AM
    by tmason  Go to last post
    • Replies: 0
    • Views: 729
    Last Post: 10-18-2014 05:42 AM
    by Silverlan  Go to last post
    • Replies: 6
    • Views: 1,328
    Last Post: 10-20-2014 02:26 AM
    by Dan Bartlett  Go to last post
    • Replies: 1
    • Views: 1,042
    Last Post: 10-15-2014 05:34 AM
    by carsten neumann  Go to last post
  11. Dual paraboloid shadow mapping confusion

    Started by raga34, 09-14-2014 05:17 AM
    • Replies: 1
    • Views: 1,224
    Last Post: 09-14-2014 06:43 AM
    by raga34  Go to last post
    • Replies: 3
    • Views: 1,597
    Last Post: 09-24-2014 03:03 PM
    by Silverlan  Go to last post
  12. Simple OpenGL 4.X does not run on GTX 480 but runs on ATI

    Started by sueyllam, 08-26-2014 08:32 AM
    2 Pages
    1 2
    ati, cg compiler, cpp, glsl, nvidia
    • Replies: 13
    • Views: 3,077
    Last Post: 08-28-2014 05:54 AM
    by sueyllam  Go to last post
    • Replies: 4
    • Views: 1,591
    Last Post: 07-21-2014 04:47 PM
    by Neil E  Go to last post
    • Replies: 2
    • Views: 2,220
    Last Post: 06-27-2014 05:27 PM
    by anouar  Go to last post
  13. opengl 3.3 core, glsl 3.30, render fails

    Started by banana joe, 06-19-2014 02:17 PM
    glsl, glsl 330, opengl, opengl 3.3
    • Replies: 4
    • Views: 3,055
    Last Post: 06-20-2014 02:06 AM
    by banana joe  Go to last post
  14. Accessing array values from a shader

    Started by nbdspcl, 05-02-2014 09:00 AM
    glsl
    • Replies: 1
    • Views: 1,237
    Last Post: 05-02-2014 11:27 AM
    by nbdspcl  Go to last post
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