Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Tag: fragment

Search: Search took 0.00 seconds.

  1. Fragment shader - Occlusion Culling

    Started by Alphaomega86, 08-13-2013 04:01 AM
    culling, fragment, occlusion, rendering, shader
    • Replies: 6
    • Views: 5,382
    Last Post: 08-13-2013 11:33 AM
    by Alphaomega86  Go to last post
  2. GL ES: Fragment shader optimization

    Started by fakhir, 05-23-2013 08:02 PM
    fragment, opengl-es 2.0, optimization, shader
    • Replies: 6
    • Views: 7,055
    Last Post: 07-25-2013 02:34 PM
    by GClements  Go to last post
  3. Content of a depth texture

    Started by sdrouin, 06-15-2012 10:51 AM
    depth textures, fragment, transform
    • Replies: 1
    • Views: 2,044
    Last Post: 06-15-2012 07:58 PM
    by Dark Photon  Go to last post
  4. Byte color specification and gl_FrontFacing

    Started by thender, 05-11-2012 01:18 PM
    color, fragment, gl_frontfacing, gl_unsigned_byte
    • Replies: 3
    • Views: 3,290
    Last Post: 05-12-2012 08:12 AM
    by thender  Go to last post
Results 1 to 4 of 4