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    • Replies: 5
    • Views: 297
    Last Post: 04-15-2015 05:35 PM
    by GClements  Go to last post
  1. CSM / PSSM - Depth comparison

    Started by Silverlan, 01-11-2015 06:07 AM
    2 Pages
    1 2
    csm, depth, glsl, pssm, shadow mapping
    • Replies: 14
    • Views: 1,109
    Last Post: 02-04-2015 11:22 PM
    by Silverlan  Go to last post
  2. Logarithmic depth: Why w + 1?

    Started by raga34, 01-08-2015 12:18 PM
    depth, logarithmic, outerra
    • Replies: 2
    • Views: 423
    Last Post: 01-08-2015 02:26 PM
    by raga34  Go to last post
  3. Storing normalized linear depth?

    Started by raga34, 09-16-2014 03:07 AM
    calyx, deferred, depth, g-buffer, position reconstruction
    • Replies: 8
    • Views: 1,253
    Last Post: 09-19-2014 05:32 PM
    by Dark Photon  Go to last post
  4. Can depth peeling be implemented without any shader?

    Started by elect, 06-10-2013 04:39 AM
    depth, opengl, rendering, transparency
    • Replies: 1
    • Views: 2,267
    Last Post: 06-10-2013 07:25 AM
    by malexander  Go to last post
  5. reasons for lack of programmable depth/stencil?

    Started by Nowhere-01, 02-05-2013 05:24 AM
    depth, programmable, shader, stencil
    • Replies: 9
    • Views: 5,012
    Last Post: 02-05-2013 12:02 PM
    by Nowhere-01  Go to last post
    • Replies: 4
    • Views: 5,292
    Last Post: 12-05-2012 08:20 AM
    by Nick Wiggill  Go to last post
  6. Help reconstructing pixel position from depth

    Started by Junky, 11-27-2012 06:00 PM
    2 Pages
    1 2
    • Replies: 13
    • Views: 11,380
    Last Post: 11-29-2012 08:14 PM
    by Dark Photon  Go to last post
    • Replies: 1
    • Views: 3,046
    Last Post: 10-01-2012 04:45 PM
    by Dark Photon  Go to last post
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