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    • Replies: 0
    • Views: 540
    Last Post: 11-29-2015 11:21 PM
    by haikarainen  Go to last post
  1. Downsampling a texture

    Started by LUXO99, 05-09-2015 09:36 PM
    • Replies: 0
    • Views: 800
    Last Post: 05-09-2015 09:36 PM
    by LUXO99  Go to last post
  2. Problems rendering shadows with deferred shading

    Started by LUXO99, 05-03-2015 06:15 PM
    • Replies: 1
    • Views: 1,261
    Last Post: 05-09-2015 08:21 PM
    by LUXO99  Go to last post
    • Replies: 3
    • Views: 1,010
    Last Post: 10-12-2014 07:54 AM
    by raga34  Go to last post
    • Replies: 3
    • Views: 1,461
    Last Post: 10-10-2014 11:42 PM
    by vinceHuang  Go to last post
  3. Storing normalized linear depth?

    Started by raga34, 09-16-2014 03:07 AM
    calyx, deferred, depth, g-buffer, position reconstruction
    • Replies: 8
    • Views: 3,486
    Last Post: 09-19-2014 05:32 PM
    by Dark Photon  Go to last post
  4. Regarding shader spaces

    Started by Murloc992, 09-15-2014 12:01 AM
    deferred, g buffer, glsl 330
    • Replies: 0
    • Views: 973
    Last Post: 09-15-2014 12:01 AM
    by Murloc992  Go to last post
    • Replies: 5
    • Views: 2,442
    Last Post: 05-29-2014 12:54 PM
    by thokra  Go to last post
    • Replies: 2
    • Views: 1,508
    Last Post: 05-11-2014 06:09 AM
    by Agent D  Go to last post
  5. Deferred Reflection

    Started by Alphaomega86, 01-03-2014 03:18 AM
    deferred, reflection
    • Replies: 2
    • Views: 2,384
    Last Post: 01-04-2014 01:36 AM
    by Alphaomega86  Go to last post
  6. Help reconstructing pixel position from depth

    Started by Junky, 11-27-2012 05:00 PM
    2 Pages
    1 2
    • Replies: 13
    • Views: 18,534
    Last Post: 11-29-2012 07:14 PM
    by Dark Photon  Go to last post
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