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Tag: alpha

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    • Replies: 3
    • Views: 232
    Last Post: 11-08-2017 01:41 PM
    by bsabiston  Go to last post
  1. Any way to do depth testing per fragment?

    Started by bsabiston, 10-24-2017 08:24 AM
    • Replies: 4
    • Views: 324
    Last Post: 10-26-2017 08:48 AM
    by bsabiston  Go to last post
  2. VentureReality Engine v0.1 alpha preview.

    Started by paul_g_griffiths, 07-27-2017 09:00 PM
    2 Pages
    1 2
    alpha, demo, engine
    • Replies: 19
    • Views: 2,082
    Last Post: 08-12-2017 06:51 AM
    by paul_g_griffiths  Go to last post
  3. Fragment shader + alpha bending problem...

    Started by wizardcoder, 05-27-2017 11:18 AM
    alpha, blending, shader
    • Replies: 0
    • Views: 552
    Last Post: 05-27-2017 11:18 AM
    by wizardcoder  Go to last post
    • Replies: 3
    • Views: 2,991
    Last Post: 10-08-2015 08:11 AM
    by GClements  Go to last post
    • Replies: 6
    • Views: 4,218
    Last Post: 08-29-2014 11:36 AM
    by Silverlan  Go to last post
  4. Issues with translucency (blending)

    Started by raga34, 08-02-2014 06:07 AM
    alpha, blending, cucumiform, lighting, premultiplied
    • Replies: 4
    • Views: 3,414
    Last Post: 08-02-2014 01:37 PM
    by raga34  Go to last post
  5. Polygon Masking

    Started by iPick12, 12-30-2012 08:09 AM
    alpha, blending, opengl, textures
    • Replies: 1
    • Views: 4,117
    Last Post: 12-30-2012 02:22 PM
    by V-man  Go to last post
  6. render only non-black pixels

    Started by Dardan, 05-19-2012 09:25 AM
    alpha, black, masking, pixels, rendering
    • Replies: 1
    • Views: 4,275
    Last Post: 05-19-2012 11:04 AM
    by menzel  Go to last post
  7. Automatically identify color source

    Started by BuMWWJ, 05-09-2012 02:09 AM
    alpha, color, opacity, source
    • Replies: 2
    • Views: 3,084
    Last Post: 05-09-2012 09:31 AM
    by BionicBytes  Go to last post
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