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Tag: alpha

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    • Replies: 3
    • Views: 549
    Last Post: 02-11-2018 08:43 PM
    by GClements  Go to last post
    • Replies: 3
    • Views: 697
    Last Post: 11-08-2017 12:41 PM
    by bsabiston  Go to last post
  1. Any way to do depth testing per fragment?

    Started by bsabiston, 10-24-2017 07:24 AM
    • Replies: 4
    • Views: 736
    Last Post: 10-26-2017 07:48 AM
    by bsabiston  Go to last post
  2. VentureReality Engine v0.1 alpha preview.

    Started by paul_g_griffiths, 07-27-2017 08:00 PM
    2 Pages
    1 2
    alpha, demo, engine
    • Replies: 19
    • Views: 3,031
    Last Post: 08-12-2017 05:51 AM
    by paul_g_griffiths  Go to last post
  3. Fragment shader + alpha bending problem...

    Started by wizardcoder, 05-27-2017 10:18 AM
    alpha, blending, shader
    • Replies: 0
    • Views: 1,030
    Last Post: 05-27-2017 10:18 AM
    by wizardcoder  Go to last post
    • Replies: 3
    • Views: 3,903
    Last Post: 10-08-2015 07:11 AM
    by GClements  Go to last post
    • Replies: 6
    • Views: 4,690
    Last Post: 08-29-2014 10:36 AM
    by Silverlan  Go to last post
  4. Issues with translucency (blending)

    Started by raga34, 08-02-2014 05:07 AM
    alpha, blending, cucumiform, lighting, premultiplied
    • Replies: 4
    • Views: 3,818
    Last Post: 08-02-2014 12:37 PM
    by raga34  Go to last post
  5. Polygon Masking

    Started by iPick12, 12-30-2012 07:09 AM
    alpha, blending, opengl, textures
    • Replies: 1
    • Views: 4,408
    Last Post: 12-30-2012 01:22 PM
    by V-man  Go to last post
  6. render only non-black pixels

    Started by Dardan, 05-19-2012 08:25 AM
    alpha, black, masking, pixels, rendering
    • Replies: 1
    • Views: 4,493
    Last Post: 05-19-2012 10:04 AM
    by menzel  Go to last post
  7. Automatically identify color source

    Started by BuMWWJ, 05-09-2012 01:09 AM
    alpha, color, opacity, source
    • Replies: 2
    • Views: 3,347
    Last Post: 05-09-2012 08:31 AM
    by BionicBytes  Go to last post
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