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  1. VentureReality Engine v0.1 alpha preview.

    Started by paul_g_griffiths, 07-27-2017 08:00 PM
    2 Pages
    1 2
    alpha, demo, engine
    • Replies: 19
    • Views: 1,008
    Last Post: 08-12-2017 05:51 AM
    by paul_g_griffiths  Go to last post
  2. Fragment shader + alpha bending problem...

    Started by wizardcoder, 05-27-2017 10:18 AM
    alpha, blending, shader
    • Replies: 0
    • Views: 301
    Last Post: 05-27-2017 10:18 AM
    by wizardcoder  Go to last post
    • Replies: 3
    • Views: 2,544
    Last Post: 10-08-2015 07:11 AM
    by GClements  Go to last post
    • Replies: 6
    • Views: 3,855
    Last Post: 08-29-2014 10:36 AM
    by Silverlan  Go to last post
  3. Issues with translucency (blending)

    Started by raga34, 08-02-2014 05:07 AM
    alpha, blending, cucumiform, lighting, premultiplied
    • Replies: 4
    • Views: 3,062
    Last Post: 08-02-2014 12:37 PM
    by raga34  Go to last post
  4. Polygon Masking

    Started by iPick12, 12-30-2012 07:09 AM
    alpha, blending, opengl, textures
    • Replies: 1
    • Views: 3,950
    Last Post: 12-30-2012 01:22 PM
    by V-man  Go to last post
  5. render only non-black pixels

    Started by Dardan, 05-19-2012 08:25 AM
    alpha, black, masking, pixels, rendering
    • Replies: 1
    • Views: 4,093
    Last Post: 05-19-2012 10:04 AM
    by menzel  Go to last post
  6. Automatically identify color source

    Started by BuMWWJ, 05-09-2012 01:09 AM
    alpha, color, opacity, source
    • Replies: 2
    • Views: 2,913
    Last Post: 05-09-2012 08:31 AM
    by BionicBytes  Go to last post
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