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  1. GLSL, fragment&vertexshader. modelView

    Started by Hauken, 07-22-2018 03:31 PM
    c++, glsl
    • Replies: 0
    • Views: 350
    Last Post: 07-22-2018 03:31 PM
    by Hauken  Go to last post

    Forum:
    Basic Coding

  2. GLSL shader to boost the color

    Started by loki5100, 06-21-2018 04:38 AM
    glsl
    • Replies: 1
    • Views: 698
    Last Post: 06-21-2018 04:06 PM
    by GClements  Go to last post

    Forum:
    GLSL

  3. Getting Worldspace Coordinates from Stored Coordinates

    Started by Geklmin, 05-12-2018 09:06 PM
    2 Pages
    1 2
    glm, glsl, hitlerbirthday, math
    • Replies: 19
    • Views: 2,291
    Last Post: 05-17-2018 08:21 PM
    by Geklmin  Go to last post
  4. What coordinates does OpenGL use for GL_POSITION?

    Started by Geklmin, 04-21-2018 07:07 PM
    coordinates, glsl, opengl 3.3
    • Replies: 3
    • Views: 1,118
    Last Post: 04-22-2018 02:59 PM
    by Dark Photon  Go to last post

    Forum:
    Basic Coding

  5. Unknown layout specifier "binding = 1"

    Started by geomazzix, 01-07-2018 01:08 PM
    glsl
    • Replies: 3
    • Views: 1,127
    Last Post: 01-07-2018 05:04 PM
    by GClements  Go to last post

    Forum:
    Basic Coding

  6. Is there some way to bind uniform with dynamic size to shader?

    Started by nimelord, 12-05-2017 11:31 AM
    2 Pages
    1 2
    arrays, glsl, uniforms
    • Replies: 10
    • Views: 2,293
    Last Post: 12-10-2017 08:58 AM
    by nimelord  Go to last post

    Forum:
    Basic Coding

  7. Use function insteead of projection matrix

    Started by _NoName_, 09-07-2017 06:07 AM
    glsl, projection matrix
    • Replies: 4
    • Views: 1,272
    Last Post: 09-07-2017 11:40 PM
    by _NoName_  Go to last post

    Forum:
    GLSL

  8. Passing an array of glm::mat4 to vertex shader

    Started by Patsch, 08-21-2017 01:05 PM
    c++, glsl, pointer
    • Replies: 1
    • Views: 2,511
    Last Post: 08-23-2017 03:46 AM
    by GClements  Go to last post

    Forum:
    Basic Coding

  9. GLSL determinant() returns an 'undefined' result

    Started by _NoName_, 05-20-2017 04:42 AM
    determinant, glsl
    • Replies: 2
    • Views: 1,653
    Last Post: 05-21-2017 04:27 AM
    by _NoName_  Go to last post

    Forum:
    GLSL

    • Replies: 1
    • Views: 1,619
    Last Post: 08-22-2016 04:17 AM
    by Cornix  Go to last post

    Forum:
    Basic Coding

  10. Nothing appearing on screen

    Started by ED_RockStarGuy, 07-03-2016 05:10 AM
    c++, glsl
    • Replies: 2
    • Views: 2,167
    Last Post: 07-07-2016 04:20 AM
    by ED_RockStarGuy  Go to last post

    Forum:
    Basic Coding

  11. Strange struct behavior

    Started by Asmodeus, 06-15-2016 11:06 AM
    c++, glsl, opengl
    • Replies: 2
    • Views: 2,289
    Last Post: 06-15-2016 01:15 PM
    by Asmodeus  Go to last post

    Forum:
    Basic Coding

  12. GLSL Performance vs Maintainability

    Started by SharkByte, 05-05-2016 10:51 AM
    glsl, glsl 420, optimization, uniform buffer object
    • Replies: 2
    • Views: 4,639
    Last Post: 05-05-2016 11:12 AM
    by SharkByte  Go to last post

    Forum:
    GLSL

    • Replies: 1
    • Views: 1,914
    Last Post: 07-30-2015 04:09 AM
    by GClements  Go to last post

    Forum:
    Basic Coding

  13. Fps drops when passing multiplied vector to gl_FragColor

    Started by Kalir44, 07-14-2015 02:47 AM
    2 Pages
    1 2
    glsl, performance, shaders
    • Replies: 10
    • Views: 5,595
    Last Post: 07-15-2015 06:14 AM
    by GClements  Go to last post

    Forum:
    GLSL

    • Replies: 2
    • Views: 2,911
    Last Post: 05-15-2015 01:40 PM
    by dorbie  Go to last post

    Forum:
    Basic Coding

    • Replies: 5
    • Views: 5,144
    Last Post: 04-15-2015 06:35 PM
    by GClements  Go to last post

    Forum:
    Basic Coding

    • Replies: 0
    • Views: 2,274
    Last Post: 03-16-2015 07:18 AM
    by RobertCWebb  Go to last post

    Forum:
    GLSL

  14. GLSL; return statement ...

    Started by tmason, 02-20-2015 12:26 PM
    c++, glsl, opengl
    • Replies: 7
    • Views: 10,846
    Last Post: 02-26-2015 09:58 AM
    by Alfonse Reinheart  Go to last post

    Forum:
    Basic Coding

  15. Sorting for Transparency

    Started by tmason, 02-17-2015 06:22 AM
    c++, glsl, opengl
    • Replies: 2
    • Views: 3,400
    Last Post: 02-17-2015 08:06 AM
    by GClements  Go to last post

    Forum:
    Basic Coding

  16. Qt datatypes with GLM and OpenGL

    Started by tmason, 02-12-2015 07:30 AM
    c++, glm, glsl, opengl
    • Replies: 3
    • Views: 5,544
    Last Post: 02-12-2015 01:10 PM
    by Alfonse Reinheart  Go to last post

    Forum:
    Basic Coding

  17. Help with GLSL/OpenGL Shader; Uneven Lighting

    Started by tmason, 02-06-2015 12:02 AM
    c++, glsl, opengl, shaders
    • Replies: 4
    • Views: 4,108
    Last Post: 02-06-2015 11:06 AM
    by tmason  Go to last post

    Forum:
    Basic Coding

  18. CSM / PSSM - Depth comparison

    Started by Silverlan, 01-11-2015 06:07 AM
    2 Pages
    1 2
    csm, depth, glsl, pssm, shadow mapping
    • Replies: 14
    • Views: 10,625
    Last Post: 02-04-2015 11:22 PM
    by Silverlan  Go to last post

    Forum:
    Basic Coding

  19. GLSL.hpp - GLSL emulation library

    Started by Yandersen, 01-11-2015 09:59 PM
    glm, glsl, vector
    • Replies: 0
    • Views: 2,505
    Last Post: 01-11-2015 09:59 PM
    by Yandersen  Go to last post

    Forum:
    GLSL

  20. textureCube always returns 0

    Started by Silverlan, 11-17-2014 02:27 PM
    cubemap, depth textures, glsl
    • Replies: 1
    • Views: 2,840
    Last Post: 11-18-2014 12:24 PM
    by Silverlan  Go to last post

    Forum:
    Basic Coding

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