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    • Replies: 4
    • Views: 512
    Last Post: 10-10-2018 08:29 AM
    by StabberKnight906  Go to last post

    Forum:
    Basic Coding

  1. Problem with glReadPixels using FBO

    Started by nimelord, 01-08-2018 12:57 PM
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 4,096
    Last Post: 02-03-2018 02:53 PM
    by nimelord  Go to last post

    Forum:
    Basic Coding

    • Replies: 2
    • Views: 985
    Last Post: 07-29-2017 02:22 PM
    by Dark Photon  Go to last post

    Forum:
    Basic Coding

  2. Possible driver bug?

    Started by N247S_, 10-08-2016 09:04 AM
    driver bug, shaders
    • Replies: 1
    • Views: 2,501
    Last Post: 10-17-2016 08:34 AM
    by malexander  Go to last post

    Forum:
    GLSL

  3. help with view and projection setup.

    Started by blubee, 08-05-2015 02:41 PM
    • Replies: 8
    • Views: 3,091
    Last Post: 08-06-2015 02:00 PM
    by GClements  Go to last post

    Forum:
    Basic Coding

  4. Fps drops when passing multiplied vector to gl_FragColor

    Started by Kalir44, 07-14-2015 02:47 AM
    2 Pages
    1 2
    glsl, performance, shaders
    • Replies: 10
    • Views: 5,444
    Last Post: 07-15-2015 06:14 AM
    by GClements  Go to last post

    Forum:
    GLSL

  5. Help with GLSL/OpenGL Shader; Uneven Lighting

    Started by tmason, 02-06-2015 12:02 AM
    c++, glsl, opengl, shaders
    • Replies: 4
    • Views: 4,016
    Last Post: 02-06-2015 11:06 AM
    by tmason  Go to last post

    Forum:
    Basic Coding

    • Replies: 3
    • Views: 5,500
    Last Post: 05-09-2014 06:40 AM
    by Agent D  Go to last post

    Forum:
    Basic Coding

  6. Trying to create a sphere in Processing

    Started by hydrodog, 01-24-2014 09:05 PM
    • Replies: 0
    • Views: 5,628
    Last Post: 01-24-2014 09:05 PM
    by hydrodog  Go to last post

    Forum:
    Basic Coding

  7. Change in fragmentshader crashes vertexshader

    Started by 8baanknexer, 12-26-2013 12:26 PM
    shaders
    • Replies: 0
    • Views: 2,377
    Last Post: 12-26-2013 12:26 PM
    by 8baanknexer  Go to last post

    Forum:
    Basic Coding

  8. How to render road name text

    Started by Hank Finley, 10-28-2013 01:06 AM
    shaders, text, texture positioning
    • Replies: 4
    • Views: 5,778
    Last Post: 11-05-2013 03:35 PM
    by Hank Finley  Go to last post
  9. Queries regarding Geometry Shaders

    Started by maverick9888, 12-19-2012 04:18 AM
    glsl, opengl, opengl 3.3, shaders
    • Replies: 5
    • Views: 7,842
    Last Post: 12-20-2012 07:54 AM
    by aqnuep  Go to last post
  10. lighting calculations causing transparency??

    Started by bsabiston, 12-07-2012 01:10 PM
    blend, lighting, shaders
    • Replies: 1
    • Views: 3,742
    Last Post: 12-12-2012 06:25 AM
    by AllForum  Go to last post

    Forum:
    Basic Coding

    • Replies: 6
    • Views: 6,103
    Last Post: 12-06-2012 11:00 PM
    by Sobeit  Go to last post

    Forum:
    Basic Coding

  11. Shader usage is large games

    Started by Peripheralgames, 11-27-2012 02:24 PM
    glsl, shaders
    • Replies: 2
    • Views: 5,618
    Last Post: 11-27-2012 06:52 PM
    by Dark Photon  Go to last post

    Forum:
    Basic Coding

  12. Teaching OpenGL

    Started by Ragnemalm, 06-03-2012 10:35 AM
    5 Pages
    1 2 3 ... 5
    immediate mode, shaders, teaching, webgl
    • Replies: 43
    • Views: 36,026
    Last Post: 08-29-2012 08:12 AM
    by nigels  Go to last post
  13. Texture multi sampling in OpenGL 3.3

    Started by SasMaster, 06-17-2012 09:14 AM
    msaa, shaders
    • Replies: 1
    • Views: 4,532
    Last Post: 06-17-2012 05:19 PM
    by Ilian Dinev  Go to last post

    Forum:
    Basic Coding

  14. Using multiple shader programs per step

    Started by Inventor3D, 05-30-2012 05:13 AM
    multiple, shader program, shaders
    • Replies: 1
    • Views: 15,542
    Last Post: 05-30-2012 07:29 AM
    by Inventor3D  Go to last post

    Forum:
    Basic Coding

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