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Tag: glsl 330

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  1. How to implement cascade shadowmapping

    Started by tsojtsoj, 09-30-2018 05:36 PM
    glsl 330, sampler2d, shadowmapping
    • Replies: 1
    • Views: 312
    Last Post: 09-30-2018 06:08 PM
    by Dark Photon  Go to last post
    • Replies: 2
    • Views: 2,863
    Last Post: 05-15-2015 01:40 PM
    by dorbie  Go to last post

    Forum:
    Basic Coding

    • Replies: 2
    • Views: 4,288
    Last Post: 03-31-2015 01:57 AM
    by elect  Go to last post

    Forum:
    Basic Coding

  2. Regarding shader spaces

    Started by Murloc992, 09-15-2014 01:01 AM
    deferred, g buffer, glsl 330
    • Replies: 0
    • Views: 2,406
    Last Post: 09-15-2014 01:01 AM
    by Murloc992  Go to last post

    Forum:
    GLSL

  3. opengl 3.3 core, glsl 3.30, render fails

    Started by banana joe, 06-19-2014 02:17 PM
    glsl, glsl 330, opengl, opengl 3.3
    • Replies: 4
    • Views: 7,679
    Last Post: 06-20-2014 02:06 AM
    by banana joe  Go to last post

    Forum:
    Basic Coding

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