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  1. render textures with blend

    Started by phil0stine, 01-28-2018 10:52 AM
    blend, texture
    • Replies: 4
    • Views: 227
    Last Post: 01-29-2018 09:01 AM
    by phil0stine  Go to last post
  2. Framebuffer outputs black on resize

    Started by McStones, 08-30-2017 04:51 AM
    • Replies: 9
    • Views: 1,174
    Last Post: 09-18-2017 05:50 AM
    by Dark Photon  Go to last post
  3. Understanding of textures

    Started by jitendra2896, 08-06-2017 03:13 AM
    texture
    • Replies: 1
    • Views: 427
    Last Post: 08-06-2017 07:00 AM
    by GClements  Go to last post
    • Replies: 1
    • Views: 553
    Last Post: 08-03-2017 12:13 AM
    by Silence  Go to last post
    • Replies: 2
    • Views: 541
    Last Post: 07-29-2017 02:22 PM
    by Dark Photon  Go to last post
  4. texture arrays in 3.3

    Started by Sunny_Lime, 04-30-2017 08:45 AM
    opengl 3.3, texture
    • Replies: 9
    • Views: 2,417
    Last Post: 05-02-2017 06:37 PM
    by Sunny_Lime  Go to last post
    • Replies: 4
    • Views: 2,417
    Last Post: 11-09-2016 06:05 AM
    by Dark Photon  Go to last post
  5. segfault after glGetTexImage

    Started by _NoName_, 10-22-2016 07:41 AM
    error, texture
    • Replies: 2
    • Views: 1,771
    Last Post: 10-22-2016 08:20 PM
    by Dark Photon  Go to last post
  6. applying texture to the application surface

    Started by Heavybrush, 09-26-2016 08:09 AM
    cga, palette, texture
    • Replies: 3
    • Views: 1,681
    Last Post: 09-28-2016 04:09 AM
    by Cabeceira  Go to last post
  7. FBO Texture is black

    Started by Luecxjee, 09-17-2016 07:06 AM
    black, framebuffer, texture
    • Replies: 1
    • Views: 2,567
    Last Post: 09-23-2016 02:48 AM
    by john_connor  Go to last post
    • Replies: 1
    • Views: 1,602
    Last Post: 02-15-2016 05:10 AM
    by GClements  Go to last post
    • Replies: 0
    • Views: 1,504
    Last Post: 10-04-2015 10:34 AM
    by Biaspoint  Go to last post
  8. Blending bug with uintBitsToFloat

    Started by amoffat, 08-19-2015 01:51 PM
    bits, blending, floatbitstouint, texture, uintbitstofloat
    • Replies: 6
    • Views: 2,887
    Last Post: 08-19-2015 07:12 PM
    by amoffat  Go to last post
    • Replies: 0
    • Views: 1,437
    Last Post: 07-26-2015 05:18 PM
    by Cubby208  Go to last post
    • Replies: 1
    • Views: 2,351
    Last Post: 07-25-2015 07:28 AM
    by Alfonse Reinheart  Go to last post
  9. Is glReadPixels affected by loaded textures?

    Started by abarrionuevo, 05-11-2015 02:27 AM
    fixed pipeline, glreadpixels, older functionality, opengl, texture
    • Replies: 0
    • Views: 1,696
    Last Post: 05-11-2015 02:27 AM
    by abarrionuevo  Go to last post
  10. Downsampling a texture

    Started by LUXO99, 05-09-2015 10:36 PM
    • Replies: 0
    • Views: 1,924
    Last Post: 05-09-2015 10:36 PM
    by LUXO99  Go to last post
  11. Draw a bitmap

    Started by Bernd82, 03-02-2015 04:42 AM
    bitmap, delphi, gl_quads, texture, windows
    • Replies: 3
    • Views: 5,459
    Last Post: 03-16-2015 06:11 AM
    by Bernd82  Go to last post
    • Replies: 4
    • Views: 2,779
    Last Post: 02-19-2015 01:57 AM
    by abarrionuevo  Go to last post
    • Replies: 4
    • Views: 4,834
    Last Post: 11-30-2014 11:14 AM
    by GClements  Go to last post
    • Replies: 13
    • Views: 27,413
    Last Post: 08-19-2014 07:06 PM
    by MtRoad  Go to last post
  12. Porting RoomTiny to Jogl

    Started by elect, 08-07-2014 01:35 AM
    • Replies: 0
    • Views: 1,996
    Last Post: 08-07-2014 01:35 AM
    by elect  Go to last post
    • Replies: 1
    • Views: 3,277
    Last Post: 07-20-2014 08:30 PM
    by RaenirSalazar  Go to last post
    • Replies: 0
    • Views: 4,046
    Last Post: 03-20-2014 08:33 AM
    by elect  Go to last post
  13. Encoding id picking into a 16b red component texture

    Started by elect, 02-10-2014 08:02 AM
    opengl 3.3, picking, red, short, texture
    • Replies: 7
    • Views: 6,313
    Last Post: 02-12-2014 02:24 AM
    by elect  Go to last post
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