Hi everyone!
Is there any way of draw rounded point using the glBegin(GL_POINTS)? Because when drawn with GL_POINTS, all points are square.
I could not find information on how to do it
My example code:
glColor3f(0.0f,1.0f,0.0f); //blue color
glPointSize(20.0f);
glBegin(GL_POINTS);
glVertex3f(1,1,1);
glEnd();