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Thread: Before I even start -- recommendations, please.

  1. #1
    Newbie Newbie
    Join Date
    Dec 2018
    Posts
    2

    Before I even start -- recommendations, please.

    I've puttered with OpenGL in the past, creating Windows Console Projects.
    But now, a whole new project.

    I want OpenGL graphics output in its own window (like before), but
    I want to control the activity from regular windows forms.

    I plan to use dual monitors, with OpenGL on one and Windows
    forms on the other. I plan to record OpenGL output with something
    such as Camtasia.

    I plan to develop on a Windows 7 Pro system, with ATI FireGL V3600.
    I probably will distribute the system eventually.

    And I would like to use VC++ 2005.

    From browsing various threads here, I see many participants with
    seriously in depth knowledge.

    I would appreciate your recommendations on what approach to take,
    considering the constraints described.

    Thanks.
    Last edited by GERNEWT; 12-28-2018 at 07:42 PM.

  2. #2
    Senior Member OpenGL Lord
    Join Date
    May 2009
    Posts
    6,087
    I would recommend that you not use a compiler that is over a decade old. Even if C++ has not gone through three revisions since 2005 (which, btw, it has), a compiler that old is just not an effective tool. Too many unhandled bugs, library incompatibilities (how many libraries are meant to compile with a 13+ year old compiler? Not as many as you'd like), etc.

  3. #3
    Newbie Newbie
    Join Date
    Dec 2018
    Posts
    2
    OK. Good points.

    Say then, I use the newest version of Visual C++ , the newest libraries, the newest version of OpenGL,
    then what is currently most productive way to use OpenGL from a Windows form project ?
    And again, I don't need for the graphics output to be directed to a Windows window or control.
    Are there ActiveX controls or other techniques available now ?

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