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Thread: proper forum for ...

  1. #1
    Intern Contributor
    Join Date
    Jul 2013
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    proper forum for ...

    hi all,
    I'm looking for a proper forum for talking about a common problem that follows opengl programming but is not strictly part of it ..
    I've found a generel solution to splitting a polygon_with_islands and would be keen to talk to others that's 'been there'.
    Am I correct in assuming that opengl ver 4.x provides a kind of solution (as well as GLUT)?

    cheers

  2. #2
    Senior Member OpenGL Guru
    Join Date
    Jun 2013
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    Quote Originally Posted by CarstenT View Post
    Am I correct in assuming that opengl ver 4.x provides a kind of solution (as well as GLUT)?
    I don't think so. GLU has tessellation of complex polygons (which is unrelated to 4.x tessellation shaders).

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