Hi
I have a problem with the rotation of 2d Objects.
My program is working with 3d objects for example with a cube. I can rotate with x y or z the cube around the x,y or z axes. But if I rotate a 2d object a traingle its rotate but it moves too. how can i fix that and why it works with 3d objects but not with 2d objects??
This is a part of my code
void move(void)
/*************************************************************************/
glTranslatef(0.0, 0.0, -(nah + diag / 2));
glRotatef(angle[X], 1.0, 0.0, 0.0);
glRotatef(angle[Y], 0.0, 1.0, 0.0);
glRotatef(angle[Z], 0.0, 0.0, 1.0);
}
/*************************************************************************/
void drawObj(CGFobject *obj)
/*************************************************************************/
{
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
move();
if (!strncmp(obj->Name, "Triangle", strlen("Triangle"))) {
#ifdef MORE_OBJ
??????? Here I want to set the triangle back to the center or sth like that
#endif//MORE_OBJ
}