Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 1 of 1

Thread: how to make 3d texture mipmaps

  1. #1
    Newbie Newbie
    Join Date
    Jun 2018
    Posts
    1

    how to make 3d texture mipmaps

    Hello guys, I am using 3d texture to make terrain, so I can use blend on fixed pipeline, but I have a problem that mipmaps looks bad (cause 3d texture), you can clearly see the transition line https://imgur.com/cPh1tmr and also on some materials, on example sand that has grass and rock near it, doesn't even show in distance when mipmaped. Is there anything I can do? Preferable at as much lower OpenGl version as possible.
    Last edited by Favkis Nexerade; 06-12-2018 at 09:50 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •